AllenDelon 2 Posted April 11 I have suggestions about enchanting weapons, armor, or jewels. Just a simple example ( admins can choose for a balanced game what +++ will need to be ) First, we need to add another type of scroll for second-stage enchants. 1st Stage normal enchant till +8 2nd Stage to enchant +9 you will need a different type of scroll (a lot expensive than normal or you can get them by vote server) Successful enchanting will make your gear to the next +10,+11+... Failure can take down enchant by 1 or stay in current ++ successful enchant % needs to be low %5or10% At the beginning of the server enchant rate (I don't know exactly how much it is ) is 50% when maybe some % of the population starts enchanting his gear on 2nd stage you can increase 1st stage enchant rate to 80% because ppl who play less can catch up with others who play a lot, but the same time still behind them(they just entering stage 2 enchants) I know the current enchant system makes most of the active players leave the server because is hard to recovery after you fail your weapon for +10 and start again from 0 If you have better suggestions about my suggestion please share your opinion and let's make this server one good server to play for 2-3 weeks, I think most of the have duties responsibilities and family most of us can't spend years playing, we just need something for 2-3 weeks a max month to enjoy. P.S. Don't forget to donate 5$or10$ this will keep our project running. 2 Quote Share this post Link to post Share on other sites
BOG 40 Posted April 12 gucci suggestion,more balance between players Quote Share this post Link to post Share on other sites