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Jester

Nerfed epics

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Isnt that nerf too big though?Like going from 15 % to 3 % for aq/baium is just way too much imo.Archers/daggers are quite weak without them .

(Offtopic)If u want balance OP items than u need nerf augments like refresh ,might,dm,empower,wm too .Either nerf augments or remove all the useless augments like bleed,poison,acrobatics,open chests,music,dance/song refresh ,all chance augments and so on.....that makes us waste time and huge ammounts of money for augmenting like its a retail server .Make important augments more accesible that suits a pvp server .

Back to the main topic .I am curious what other people have to say about this .

 

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Archer/dagger already hits really hard even before they have the epics. I think it's a valid nerf and worth testing.

Edited by President
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8 minutes ago, President said:

Archer/dagger already hits really hard even before they have the epics. I think it's a valid nerf and worth testing.

Its not valid at all .U can exclude daggers from the equation since they are melees and they are always exposed to focused fire  banes stuns and cancels like any other melee .Archers will always suck now .I really dont see the balance .Especially with that op 100 % shield block rate that any class can achieve .

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This is most stupid update that emerald made.. isnt enough that we play with server stages?? now we have to play with 3% 6% 9% crit dmg xD  Good job emerald..

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28 minutes ago, Stubback said:

This is most stupid update that emerald made.. isnt enough that we play with server stages?? now we have to play with 3% 6% 9% crit dmg xD  Good job emerald..

Its not 3 % critical damage per boss jewel level .At level 3 an aq or a baium will give u 3 % .U will achieved 9 % critical dmg if u have all epics :) .

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35 minutes ago, Jester said:

Its not 3 % critical damage per boss jewel level .At level 3 an aq or a baium will give u 3 % .U will achieved 9 % critical dmg if u have all epics :) .

this is even worst.. HAHAHAHAHAHAHAHA SUCH A SHIET UPDATE.. im out of this if emerald did not fix this again..

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Archers are actually strong long before epics gets released.

The nerf to epics was needed in order to make them more suitable for pvp server.

Mage effects are nerfed too.

If by some miracle it makes archers (and daggers) weaker, the archer/dagger nerfs can always be reduced/removed.

So far every time an update is introduced you guys complain before you get to even try it and then you see its all good, it won't be any different here, nothing more to discuss.

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