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Jester

QQ thread .For some good reasons at least .

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                   L2ovc became 1 week season .It doesnt make sence to start to play again .Server doesnt make any sence .I can give my example ,I mean u start archer ,u go through pain like for 5 days cause no geared archers are garbage .And when u finally get some gear ,server is starting to decay ,u already know its a matter of time a couple of days and its done......From this point of view server is unbalanced .If server is 1 week long than all classes need be same as good during that time .Its a server for abusers .U start with the class that abuse the most the early game (tyrant/glad/mages) than transition into the next fotm meaning mages/archers and after that server dies cause the gap is too big (im quessing here ) .

                  Than there are the usual bots with 24/7 permahealers from the abusers category that i was talking about .They love to kill low geared players that have lower offline play or started later .I mean server had such bots even in 5 vs 6 last time i logged .......Sorry but healers in faction server ????Another stupid thing that doesnt make sence .Why gm never tried without healers for 1 season at least ????It cant be worst than 1 week season .There can be alot of things to be experimented to prolongue server and to make more fair play for the majority ,meaning the regular players that dont play without healers and dont abuse certain things .Server feels like a lame speedrun nowadays for some nolifer bots with permahealers 24/7 farming lower geared and lower ranks .

               Than there is the ranking system .After 1 day there was a rank 70 tyrant .WTF ?I played arround 10 hours per day as archer and couldnt reach rank 70 even after 1 week .So this means why some classes can rank 6 times faster than others ?????Ranks means alot cause u get passives for free that makes quite a difference .

              Than there is the debuff system i dont know whats going on .Like seriously after being stunlocked/detarget locked from 2 archers low ranks stunshoting i took resist shock,mental shield ,had zaken lv2 .ANd quess what ?????It didnt make any difference .THis is freakin interlude .U cant have debuff system from other chapters .Melees are some dummies (exclude glad/tyrants cause they still have ranged attacks) .If u play a melee other than tyrant prepare for pain and look like a clown .U will get cancels,stunlocked and stundetargeted at high rate landing rate because resists from buffs/gear and epics dont work like it should in interlude .Everything is layed on a red carpet for the range classes to thrive ... .

           Than there is the epic system .It should be called lottery system .Sides can win 50 % rate np ,but quess what players cannot .Even when your sides win there is a rish u will be hijacked to the losing side .Im sorry but i dont think im exagerating when im saying i lost like 70-80 % of this bosses .Most of the time i was picked on the losing side .Mantras system is stupid ,what was wrong with adena as it was before ????At least before mantras system u had priorities and couldnt spend it and get everything at once .Now mantra system makes it so that u can get everything at once ,another thing that advantages nolifers .Most things are in nolifers favor and bots on this server......

         Than there is augment system .Like seriously another lottery system .Why we have retail augmenting system ,meaning we can get poison,bleed,open chests ,kiss of eva and alot of other trash augments that makes us spend alot of time and stones with both of this resouces server doesnt have cause after 1 week server dies and stones are quite rare .

I dont want too look totally like an ungrateful asshole ,but i dont care this time i will speak how i feel cause im really disapointed .Also i understand its not totally server side fault .L2ovc community must be some of the lame l2 communities and they are big reason as well.But still cant ignorethe features that gm made it for nolifers and abusers to thrive .

 

 

Edited by Jester
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Ah and i forgot to mention geodata .Its year 2021 and melees still have thiss big uphill to fight against called geodata .Its so easy to stuck in any corner or any obstacles .Its a freakin nightmare .Open maps are actually the best for them cause less obstacles to get stuck in ,wich sound like an aberation .

Edited by Jester

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Totally agree about mantras it is kinda hard to play as an archer when the server launch cause Baium and AQ makes a big difference for an archer/dagger and ofc i agree to remove them and trust me this is an issue for the past x seasons + i am not the only one who complains about them.
Although i cant agree to remove healers cause they alrdy make sh1t heal after some past changes during to low population etc. I believe mantras should be remove like a year ago it doesnt feel correct in my opinion too , epics should be purchased with adenas ....

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23 minutes ago, Johnis said:

Totally agree about mantras it is kinda hard to play as an archer when the server launch cause Baium and AQ makes a big difference for an archer/dagger and ofc i agree to remove them and trust me this is an issue for the past x seasons + i am not the only one who complains about them.
Although i cant agree to remove healers cause they alrdy make sh1t heal after some past changes during to low population etc. I believe mantras should be remove like a year ago it doesnt feel correct in my opinion too , epics should be purchased with adenas ....

Even if heals power is lowered ....What about their ability to balance or restore or give celestial and resurect?Majority plays without a healer ,they dont benefit from this so they play at big handicap .

Just think about it a tyrant and bishop in a party .Tyrant by himself can have very fast barrier .That tyrant that made rank 70 after 1 day had perma healer .

Edited by Jester

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11 hours ago, Jester said:

u start archer ,u go through pain like for 5 days cause no geared archers are garbage .And when u finally get some gear

There's also an opposite problem. Other classes become useless when archers get geared and don't want to play.

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Yo. i Agree with a lot of points.. i play since 2006-2007 GVE. like 6-7 seasson of GVE Sv. (GVE duration was like 1 year per season) then after GVE died i joined OVC in 2014-2015 , playing like 8-10 season too.

What I could see in these years is that the more "fruit" the server is, the faster it dies. In GvE the system was a little slower, which made the season last a little longer. You had many goals ahead of you before you left the server and it took time to achieve it. A few examples are: 1 kill = 1 adena, if you killed someone who was carrying a streak, you got the same adenas as the streak. Grade B was free, grade A was bought with adenas (interlude weapons were a bit more expensive), and to get to grade S you had to have a certain amount of "PK" (6,000 at that time) after that amount of PK the murders gave adenas and a certain "x" unique item for everyone who had that amount of PK, after obtaining "x" amount of that item + adenas you could get the grade S weapon. The objective was to reach grade S, and it took time. Obviously for new players it was not a disadvantage not to reach grade S since grade A could be enchanted up to +18, and you could fight without problem against grades S. But to reach grade S and not so many people on the server It was equipped with DRACONIC-MAJOR-IMPERIAL etc to make it more enjoyable, reaching grade S was a dream, and it was perfect when you achieved it, the whole server looked at you. At the moment reaching grade S in 3 days is not fun, the server loses the extraordinary.
Another point is that people lose interest in the game when their weapon breaks from +12 to +0. In GvE, grade A weapons could be enchanted by killing people like (every 100 kills you raise the weapon 1 point from +1 to +5; every 200 from +6 to +10; etc) is just an example. You required around 2500 kills or more to get your weapon to +18, but it was safe (you spend time on the server but in the end it pays off) THIS IS VERY IMPORTANT! .
Another point is that the PVP at the moment is very concentrated, and the only objective of the game becomes to go to the GK and FIGHT FIGHT FIGHT. It's good, I'm not saying no, but moments of relaxation are needed from time to time. In the GvE system you had to go to take cities and castles for that to be the place of your faction, many times the fights were formed halfway between castle and city, or in coils, or bridges, it was very fun to change a little air and not always in a "FORT" or a "CITY", always the same becomes boring. Halfway you could create QUARTERS to revive in them and not have to return to the city of origin and run so much distance, anyway it was fun to travel from "GIRAN TOWN - DION TOWN" (example) looking for people and trying to take the another city, the landscape was very nice: $. They miss the old days a lot, I know that this is another server and another methodology and you are free to do whatever you want with your server, but I can assure you that after so many years playing factions servers people miss that methodology a lot, they say so all the time on every server faction that comes in. I have no doubt that if I tried to make a season like what GvE was, I would recover many people, there would be a very large community waiting to play it, and I can assure you that the time per season would be extended and with it also the donations for the server . If you need it I can help you with the creation of the server, I remember every detail of the best seasons that GvE had and those that were most popular. I'm really sick of the faction servers. he he. Just consider it, even if it is to try only 1 time, you will not lose anything and I assure you a guaranteed success.
PS: the version could be INTERLUDE or HELLBOUND, you can also try the KAMAEL version to attract more people, it would be a different idea.

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The game is unbalanced, because it allows only range chars to play... people play range classes, because it is better to play range classes. Actually range classes are the most powerful here, because of the bugs that exist with geodata, and because of 2 sec stun. Mages don't have stun, archers don't use stun. Fix stun duration and u will see more meele classes. So many classes have been killed here, Destroyer was killed,  because of limitting the damage. Summoner was killed, because it can't get exp from range... where mage can crit you for 5k each hit from range and get all the adena and exp...
This is 1 week season, because after mages lose the advantage, they leave. And 99% server starts as mage. They all leave

 

@Edit
Just go back to the previous IL version when season lasted 3 months... and see if it will last 1 week or 3 months

Edited by Kekon

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14 hours ago, Kekon said:

The game is unbalanced, because it allows only range chars to play... people play range classes, because it is better to play range classes. Actually range classes are the most powerful here, because of the bugs that exist with geodata, and because of 2 sec stun. Mages don't have stun, archers don't use stun. Fix stun duration and u will see more meele classes. So many classes have been killed here, Destroyer was killed,  because of limitting the damage. Summoner was killed, because it can't get exp from range... where mage can crit you for 5k each hit from range and get all the adena and exp...
This is 1 week season, because after mages lose the advantage, they leave. And 99% server starts as mage. They all leave

 

@Edit
Just go back to the previous IL version when season lasted 3 months... and see if it will last 1 week or 3 months

I dont agree with you .Mage is one of the strongest classes even in endgame .They lose the domination for a bit in the midgame but once they get valakas and gear to boost their defenses they are again back on top .

And u right on the money about melee classes .Its not just stun ,its the entire debuff system:cancels,doom,fear,archer stunshot etc .Even with resists from epics and buffs u are still susceptible to debuffs .....wich shouldnt be the case .And whos more susceptible to getting debuffed more other than melees ????Range classes can stay at 900 range evoiding all this debuff madness  while melee classes cannot .

Edited by Jester

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On 10/20/2021 at 1:21 PM, Jester said:

Than there are the usual bots with 24/7 permahealers from the abusers category that i was talking about .They love to kill low geared players that have lower offline play or started later .I mean server had such bots even in 5 vs 6 last time i logged .......Sorry but healers in faction server ????Another stupid thing that doesnt make sence .Why gm never tried without healers for 1 season at least ????It cant be worst than 1 week season .There can be alot of things to be experimented to prolongue server and to make more fair play for the majority ,meaning the regular players that dont play without healers and dont abuse certain things .Server feels like a lame speedrun nowadays for some nolifer bots with permahealers 24/7 farming lower geared and lower ranks .

This is a very good suggestion. The problem with the healers is real. In the start of the season, (as a casual player) the server is pure fun but in the next day you have to deal with no lifers 70 lvl rank with healers. This is instant quit. When 1-2 parties kill all the casual players the fun ends, casuals players will leave and the season will be over. 
Healers always work with the side of constant parties and no lifers, a random healer in a random party is useless, he will be targeted by a party and would be instantly dead.
 Without the healers casual players will have a chance againt the nolifers. It is very different a high lvl player kills 3-5 people and then die than to kill 20 people and live.
I would like to see a season without healers, a season where casuals have a chance to kill a high lvl player. 
At  the start a lot of players will complain about this, because they will lose an adavantage they have, but what to do with this advantage when there is no one left to use it against them>?

Also as a casual player, i thought the farm was for no reason. Playing like 2-3 hours a day you cant have full set of B grade before the shadow tickets appears on game.
If i start  the game day 2-3 i will have better gear than someone who starts and farmed spme b grade items without using coupons. Shadow coupons is not the answer to close the gap. High lvl players must go down at any stage of the game, if they have healers and gear, they will be immortals. If you dont have healing you will die by 2-3 casuals hitting you even with c grade weapons (in IL server).

On 10/21/2021 at 12:51 AM, DoctorStrange said:

Another point is that people lose interest in the game when their weapon breaks from +12 to +0. In GvE, grade A weapons could be enchanted by killing people like (every 100 kills you raise the weapon 1 point from +1 to +5; every 200 from +6 to +10; etc) is just an example. You required around 2500 kills or more to get your weapon to +18, but it was safe (you spend time on the server but in the end it pays off) THIS IS VERY IMPORTANT! .

This is also a very good suggestion, the feeling of progression is very important in game and this feels like a good system.

To sum it up, i think OVC server is really fun, i really enjoy playing here all the seasons and it is very sad to see a season ends in 1 week. It feels really unfair because this is the best faction server. I hope to sum up all the suggestions from players and the next season will be great again.

 

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Lol, lol n+1

Still playing interlude or h5? No framework, feature or event will save that museum crap.

Where are the latest essence (Death Knight) gve or NA classic 5.0 gve servers?

Stop balancing things that cannot be balanced in h5 or il. That's all taken care of in na classic or eu essence. Or even the "god" client.

 

 

 

 

 

Edited by Maasikas

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On 11/27/2021 at 1:10 AM, Maasikas said:

Lol, lol n+1

Still playing interlude or h5? No framework, feature or event will save that museum crap.

Where are the latest essence (Death Knight) gve or NA classic 5.0 gve servers?

Stop balancing things that cannot be balanced in h5 or il. That's all taken care of in na classic or eu essence. Or even the "god" client.

 

 

 

 

 

 

Oh yes, essence is very much balanced. Most balanced client ever. Gold standard.

 

LOLOLOL

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