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Jester

Some other suggestions that should prolong server life(next seasons)

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-lock s grade items 1st week .When S grade is unlocked ,also unlock a grade shadow items and after 1 more week unlock s grade shadow items

-reduce the ammount of adena from either scroll of adena or the base adena  ,or both .

The reason for this 2 suggestions is obviously for balance purposes (no more s grade nolifers killing b graders after 1-2 days after the start and since no s grade in 1st weak increase the grind to get a grade items .

Edited by Jester

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For epics i think all epics should be right away available except for valakas and baium since it costs mantras and to be able spend them for those who whant 2nd tier boss jewels and aq is really necessary for rogues/archers to compete .It wont be unbalanced vs mages since most people will just take AQ and keep the mantras for baium/valakas after this jewels are unlocked (2nd week).This would mean also for them to not require tts jewels since this are locked .

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these suggestions were made in the past and discussed, ppl like to feel the progress not to be equal for 1 week with errybody

I would make enchant rate 60% instead of 66% cause its too ez to enchant,especially now when we can trade enchants in shop 3 for 1 so more S grade ones for us. For new comers is impossibol to kill old nubz with over +10 weapons but with 60% enchant rate who will have +10 will be king 😄 and also the feeling for progression will be even better.

 

 

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Dunno I feel like once some people reach s grade ,its a downfall from there .People rather quit than grinding and having the same items .So what Emerald needs to do is to delay the endgame items as much as possible by locking the S , and maybe even by making A grade craftable .

THe enchanting is fine .We had no crazy weapons in like 10 days after the server start .Now people are just enchanting cause they are gambling their accounts and dont give a damm.

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i think its high, and over+10 weps are hell for newcomers, we are just blasting them. from 104 ews i made 1 bow +11 and another +13

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On 7/13/2021 at 5:26 PM, Jester said:

-lock s grade items 1st week .When S grade is unlocked ,also unlock a grade shadow items and after 1 more week unlock s grade shadow items

Not going backwards for that approach again, already been there - people who invest more time ingame should get gear before others do, and a few S-graders among hundreds of B/A-graders doesn't affect the game much at all - a team play VS solo play has much more effect on balance for that matter, so lets lock teamplay for 1 week should we? (troll suggestion)

On 7/13/2021 at 5:26 PM, Jester said:

-reduce the ammount of adena from either scroll of adena or the base adena  ,or both .

We had adena scroll giving higher bonus previous seasons and server lasted even longer, so it has nothing to do with it.

Reducing base adena rate is also useless since you harm both casuals and nolifers, nolifers would get S-grade in 4 days instead of 2 and casuals would get it in 10 days instead of 5, nothing is gained.

 

What could help delay reaching endgame so fast is adding C-grade again, and making gear upgradable, so for example B-grade is adena only, A-grade is adena + B-grade, S-grade is adena + A-grade + materials.

That way people won't be able to skip from C/B to S directly, and would have to go through all stages, the only problem with that approach that has to be solved is what to do with enchanted items during the upgrade process.

 

On 7/15/2021 at 3:02 AM, BOG said:

I would make enchant rate 60% instead of 66% cause its too ez to enchant,especially now when we can trade enchants in shop 3 for 1 so more S grade ones for us.

Don't like reducing enchant rate since that's one more reason people quit.

If anything then i'll change the upgrade option to be 4:1 instead of 3:1

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