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lovehate

God's Blessing/Malaria - Event reward

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What's the purpose of God's blessing?
You would answer, to let the losing faction to come back and maybe win.

What's God's blessing giving?
Im not full aware of all the stats that this buff is giving but i'll mention the most important ones: P.atk, M.atk, P.def, M.def

What's the purpose of winning an Event?
Taking box of luck that, if u are very luck, can give u a 50k worth item?

Since making kills over winning in an event is 100% better in order to progress with gear upgrade, why someone would try his best to win an event instead of trying to do 100+ kills on map?

If you are an ovc player u have witnessed already that God's blessing, the more newbie ish faction is chasing events wins, the other one, which is most likely the more geared one, is chasing kills.
So, why would u give all the key extra STATS to someone that is already almost full gear? This just makes them more lethal and even more tanky vs someone that probably doesn't have the gear to even get them down, imagine with those extra stats.

I think this buff is just useless and it is providing more firepower/tankiness to people who clearly don't need that, saying that, my 2 solutions are:

1 - If you want to keep the buff, remove the defensive stats and leave only the offensive ones.
2 - Remake or increase Event winning rewards, to make people WANT TO win an event instead of chasing kills.

Sorry for the wall text and "muchas gracias busco clan latino nice servidor" for reading in advance.

Edited by lovehate
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updates on God's blessing/malaria stats increase:

2137464919_godsblessingconfrontation.png.f57af2409d41466bd84d448410fdf8b4.png

is it % increase? Im gonna make math for the stats that benefit me only:
+161 P.def
+147 M.def
+341 M.atk
+65 Casting spd.

So basically my set went from +6 to +10, i have 1 extra jewel, another +1 INT or a free valakas and almost 3 more expert books for haste stats.

 

Edited by lovehate
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Also gives:
+5 Speed
+697 hp
+175 cp

Someone also suggested to let only low ranks (Max 15/25) to get God's of blessing

Edited by lovehate
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Here is my side of the story:  

On 12/8/2020 at 6:30 PM, lovehate said:

Since making kills over winning in an event is 100% better in order to progress with gear upgrade, why someone would try his best to win an event instead of trying to do 100+ kills on map?

 

First of all, the case that everyone in order has this particular agenda that they are ABUSING this sysstem is completely fake, you look at most maps where god motivation has been with order for more than 75% of the duration, and the top kill list is still mostly even split or even some situations where CHAOS has more members in top kills list. Just not true.

Has nothing to do with people on Order purposefully playing against the objective to get the buff, it's purely the fact that, just how Chaos wins most epics (AND MOST EVENTS actually) - lets compare event wins with how many reds are in top pvp list in general. (Attached pictures at the bottom of my post) My count is  = 6 = Order, 14 = Chaos = So if Orders are perma abusing this buff why aren't we naturally making more kills every day? BECAUSE ITS NOT TRUE.

Next point

Let's not forget that literally 2 days ago in every battlefield map I could see you spamming chat telling Chaos faction to stop hitting the flags/tents SO THAT YOU WOULD LOSE THE BUFF and give it to orders - isn't this exactly the very thing you accused Orders of doing? = Playing AGAINST the objectives of the map? 

Boy I wish i had screenshots of seeing your whole clan spamming your faction to stop hitting those flags  🙂

Next point

This buff really isn't useless, its helpful and I have seen it in many cases helping the losing faction (be it mine or the opposing team) not get absolutely dominated and spawn killed, which is the very thing that puts you off playing any minute longer. 

image.png.d618d951aecf486f9f61d6089534f424.png

^ Here I see a perfectly balanced map, where chaos took the lead in the last 4/5 mintues as it vas very close before RB spawned, and as you can see there is a really even split among stats - surely if orders were abusing this, it would be a greater majority of orders having more kills than chaos members? As you can see, this isn't true, has no correlation whatsoever, and its balanced 50/50. 

 

 

I think people are so quick to complain about removing things where sometimes they're actually fine and you just get into that mood of crying cause you have nothing better to do. 

I have made my points, I think it's best we let Emerald decide what is best 🙂

image.thumb.png.d467958ac7fb848db3fe7f7e8694f7a3.pngimage.png.477010dc2910a296753a518716a47a10.png

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I guess you didn't get the whole point of the post.

I'm pretty sure 70% of the population on this server joins an event with the only purpose of making KILLS (which is understandable, it's your main source of adena income).
I wouldn't be mad at them, what is winning an Event giving afterall? A mere Box of Luck, pretty much useless for your gear progression.
What is God's Blessing giving afterall? More kill potential = more adena income
Let's not mention that this stats are even more in case you are endgame gear which makes the most popular class (archer), critting more than 3.500 on interlude, where the most basic class have a pool of 10k HP/CP.
Why are we doing nerfs, like removing Blessing of Queen, if then we allow people to reach insane damage anyway?

What I'm trying to say over there is that we have a poorly reward system by winning an event and a huge benefit by not winning it, which shouldn't be the case in a faction server, let's not talk about that we are giving free stats to classes that don't need that at all (that's why there are nerfs.)

The buff itself doesn't have any sense, it's giving more stats to help u win the event, which most of the time it's not even worth chasing.
If u want to keep the buff, imo, should give only one of the statistics, either offensive or defensive ones, both is kinda unbalanced.
The Event reward should be reworked or increased. Why so? The buff would have an actual sense to exist because people would use it to all in on events win, making them trying to cooperate and make new decisions rather than just pressing 3 spells and kill people for adena income.

To answer you personally on what you brought:

52 minutes ago, Rhaegar said:

First of all, the case that everyone in order has this particular agenda that they are ABUSING this sysstem is completely fake, you look at most maps where god motivation has been with order for more than 75% of the duration, and the top kill list is still mostly even split or even some situations where CHAOS has more members in top kills list. Just not true.

Has nothing to do with people on Order purposefully playing against the objective to get the buff, it's purely the fact that, just how Chaos wins most epics (AND MOST EVENTS actually) - lets compare event wins with how many reds are in top pvp list in general. (Attached pictures at the bottom of my post) My count is  = 6 = Order, 14 = Chaos = So if Orders are perma abusing this buff why aren't we naturally making more kills every day? BECAUSE ITS NOT TRUE.

I've never said that order have this particular agenda to abuse the system. I've said that the buff itself is unfair and not trying to win an event is somehow trying to abuse a buff that is giving u more stats in game.
A buff is a buff. A bad player with a buff, still a bad player. A decent player with a buff, unbalanced. It just happens that Chaos is the faction with less bad players that's why there are more on the top charts, still, the buff is giving advantage for a purpose (events win) which is not worth chasing

 59 minutes ago, Rhaegar said:

Let's not forget that literally 2 days ago in every battlefield map I could see you spamming chat telling Chaos faction to stop hitting the flags/tents SO THAT YOU WOULD LOSE THE BUFF and give it to orders - isn't this exactly the very thing you accused Orders of doing? = Playing AGAINST the objectives of the map? 

Boy I wish i had screenshots of seeing your whole clan spamming your faction to stop hitting those flags  🙂

Yes, i tried to do that to prove a point, where having a buff is far better than winning an event, thanks for helping me reminding that.

1 hour ago, Rhaegar said:

This buff really isn't useless, its helpful and I have seen it in many cases helping the losing faction (be it mine or the opposing team) not get absolutely dominated and spawn killed, which is the very thing that puts you off playing any minute longer. 

image.png.d618d951aecf486f9f61d6089534f424.png

^ Here I see a perfectly balanced map, where chaos took the lead in the last 4/5 mintues as it vas very close before RB spawned, and as you can see there is a really even split among stats - surely if orders were abusing this, it would be a greater majority of orders having more kills than chaos members? As you can see, this isn't true, has no correlation whatsoever, and its balanced 50/50.

You can't see what event is that but i'll answer to what i can see, you said it was a very close fight yet:

PlayboiCarti - 2 deaths
Sporakos - 1 death
Lmao - 2 deaths
GhislaineMaxwell - 2 deaths

With those deaths u tried to win the event? What "very close fight" is to you exactly?



Won't answer to your event statistics screenshots when you clearly don't care about the result of them if they are not epics, afterall you are Top 1 in kills and assists.

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nobody play to win the map cause killing nubz is better

god motivation buff should be given considering the kills only and not the objective in my oppinion, so the team who got less kills should have it

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agree with lovehate that the incentives for winning event is much lower compared to just standing and killing people and also agree that if the meaning of this buff is help the faction to win the event is pointless giving buff for high stacked players that care less for objective and just camp spawn on every fortress map.

IMO it should be removed and maybe apply some boost for the one that is given when u die too much

bonus for winning event should also be reworked, maybe give adena boost along with box of luck, or give more boxes of luck according to the player score in that event. 

server should avoid having incentives for players to behave like every event is TvT and that whats happen currently in both order and chaos

it also should not have alot of incentives to have 1000 tanks camping pony on escort maps, so all i believe lovehate is saying and i also agree is that the current parameters of this so called incentive should be tweaked to some other point where objective is more rewardful than just running and pvping but not way too much so objective abusers dont start popping everywhere instead of god buff abusers. 

bb

 

 

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Yeah, exactly, all i'm trying to say that God's motivation/blessing/malaria/whatever is not necessarily bad if there is also a decent reward system as just killing people in map for adena. The two can coexist, but since there is almost no reason to force an event win, this buff is completely useless and just boosting stacked people.

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The server is in a tight situation when is not prime time, there are really few people in events and the one with end gear (especially archers) are starting to hit insanely hard. You notice the difference a lot if you are playing archer vs archer where the first one who will get the buff is advantaged for every possible fight leaving almost no possibility of 1v1 situations, not mentioning casters are going to be almost 1 shot to a motivation buff archer.

Edited by lovehate

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Honestly, i think the real Issue is that the Box of Luck Reward doesn't scale.

At the beginning of the Server, the Rewards from it were pretty good, but now, because PvP/Event Adena keeps Scaling up and the Box Reward doesn't, just making 1-2 kills gives u the same reward as getting Adena from Box of Luck (which is the most Common i believe).

So yeah, when the incentive to win maps stays the same and the reward for just chasing kills keeps getting bigger and bigger, ofc ppl will abuse the system and ignore map objectives

 

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Lets start from why event objectives can never be made more rewarding: in fact we already were there - the moment event objectives are more rewarding than kills everyone started going on tanky classes and just try to be on objective for as much as possible, completely avoiding PvP or just annoying others with stuns etc.

Bottom line: you can't have both, its either PvP or objectives, and right now its PvP since nobody wants 100 undying tankers running around doing nothing but annoy people.

Currently objectives are there in order to ensure players don't scatter too much around the map, and i'm sure everyone can notice the difference between events with objectives and regular TvT maps when it comes to people running off the map.

 

Secondly, lets stop with these "abuse" talks, there is never, literally 0% chance a whole faction co-operates on something, even if in some dreamy world 99% faction co-operates not to take objective its enough that 1% to go kill flags for instance to get the buff removed, and that always happening.

So giving the buff even to people who avoid objective and only does kills does helps in some way to take objectives at the end, since it makes room for other people in the team to go for the objective.

 

Finally, lets remind everyone that Box of Luck is not the only reward you get from doing objectives, you also get adena and chance for enchants, BOGs and LS for as long as you're on the objective, which are pretty good rewards - i've almost never saw people running off domination zone just to chase kills for that matter.

 

With all that being said, skill will be changed to have 3 levels while level 2 will be current stats, level 3 will be stronger and level 1 will be weaker, and will be given as follows:

* level 3 will be given to players below rank 25.

* level 2 will be given to players below rank 50.

* level 1 will be given to players above rank 50.

 

Since such a change requires client-side change it would be kept in archive till implemented.

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3 hours ago, Emerald said:

1 - Finally, lets remind everyone that Box of Luck is not the only reward you get from doing objectives, you also get adena and chance for enchants, BOGs and LS for as long as you're on the objective, which are pretty good rewards - i've almost never saw people running off domination zone just to chase kills for that matter.

 

2 - With all that being said, skill will be changed to have 3 levels while level 2 will be current stats, level 3 will be stronger and level 1 will be weaker, and will be given as follows:

* level 3 will be given to players below rank 25.

* level 2 will be given to players below rank 50.

* level 1 will be given to players above rank 50.

1 - That applies for domination and escort, what about altar and killing flags? The reward is not as much as staying around pony or in the domination zone. Honestly I make much more adena chasing kills and i never chase objectives in maps, some maps makes u pvp into the domination zone which is good but not necessary.
The reason why i'm asking to boost reward from winning at the end, is to make more desirable to win an event instead of trying to be top 3 in kills.

2 - I'm ok on level 2 and 3 of the buff, not about level 1 (I would still reduce 3 for rank 20 and below, 2 for 40 and below). Any slighly increase of stats on a character full gear harms pvp balance, i would like to play based on my knowledge of the game and not based on IF the enemy players has or not this buff, and I think everyone gets pissed when they do low damage/get more damage and aknowledge that the enemy has malaria

Edited by lovehate

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