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Naikis

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Yo what u guyz think about making adena/mats drop like x3 or even x5 for  future seasons  or atleast make it like after 2days from start becase every sez same  things happen first 2days server is full of ppl thennew guyz who cant catch up with regs  and parties who share everything just leave  maybe making s grade in 2dayz for solo player would make him stay not for only start fun ...  items making ez and epic farming hard like now could be nice combo for all to keep online more stable maybe 🙂

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33 minutes ago, Mojo said:

ELO SYSTEM FUCK UP ORDERS!! 

Your shitty clan fucks up the whole server.. playing 24/7 Celestial characters.!!!  Deal with it now. 

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this was made not to cry about aoe classes u all can take them  if u like  we would have more meat to aoe  its about makingsolo player gear up faster so they would love server...

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1 hour ago, Mojo said:

ELO SYSTEM FUCK UP ORDERS!! 

Keep zerging order with brazil gladi/tyrnt sh1ts and keep crying.

rvmJtb.gif

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If i am new in this server and i see people with DB at day 2, i quit. That is why this server is dead after 2 weeks. 
Things should be much easier to get. People like pvp, they dont come here to know the best way to farm. That is why the funniest days are the first ones. After that, you Start watching people with DB hitting 5k per F1 and you quit because people here dont sleep, they just want to farm till they are full and then they create the fucking op archer. 

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9 minutes ago, Seirof said:

If i am new in this server and i see people with DB at day 2, i quit. That is why this server is dead after 2 weeks. 
Things should be much easier to get. People like pvp, they dont come here to know the best way to farm. That is why the funniest days are the first ones. After that, you Start watching people with DB hitting 5k per F1 and you quit because people here dont sleep, they just want to farm till they are full and then they create the fucking op archer. 

/agree, newbies comes and quit, 1st week was fun, now just a few ppl are fighting.

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I want Emerald just to try play any melee class at his chosing beside aoe tyrant/glad so he can see for himself how it is.... .It got so worse that melees are just clowns on the map .It all started with the addition of more range maps like escorts,dominations,ctf where pvp is all about sides getting in 2 blobs and everyone beside melees are screwed .While on the other hand he reduced town maps .

Just remove the vote system for map pools because well most are range and quess what they will vote.... .Put maps more friendly towards melees and decrease the rate of playing range maps allday long .Seriously now whats the point of all melee classes and balance system and everything when we get range maps allday long .

Edited by Agent
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1st week was sure fun!

And mass scale PvP is exactly what people come here for!

It's unique lineage 2 experience, they can't get on any other server. No other server can provide mass scale PvP that OvC provides 1st week!

Other servers provide only small scale PvP and but do it much better than OvC.

That's why so many people come at server start and go when PvP scale decreases.

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Who wants to play L2 without healers? 

 

No viable healers = no viable player base.

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3 hours ago, Seirof said:

If i am new in this server and i see people with DB at day 2, i quit.

...

Things should be much easier to get.

How are these 2 sentences makes sense together?

Making things easier means you'll see people with DB at day 1.

  • Haha 1

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If you make things easier, you reach the top faster so the gap between a 24/7 adena farmer and a beginner becomes shorter. This means more competence and people dont quit that fast. 
The point is to reduce that gap into simple enchant skills, enchant weapon/armor. Like all Other pvp servers, but this time in a faction pvp server.

Now people who is interested in this server will see that people are going with DB +10 in just a week Hitting that hard, after that, they are gonna kill somebody and get 30 adena,then, they will see how much adena you need to reach that and finally they will quit.
 

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And then people who play from the beginning will complain about having nothing to do (even when they do have things to do, as you mentioned enchanting / skill enchanting etc), and use that as an excuse for quitting, its either this or that.

Besides, when a newcomer comes to the server and sees an S-grader, he won't know if it took him a day, 3 days or a week to get it, in your case you would simply quit anyway.

The real solution here, is to indeed reduce the gap while still keeping things to do, i.e. make starting gear A-grade.

In H5 it really isn't a problem, I can just remove Dynasty, make Moirai the starting items and increase S84 prices - this way the gap is only S80 - S84 and people would still have things to do since it'll take a bit longer getting that S84.

In IL it is a problem since mages consider A-grade top gear already - so in order to really take this step, dynasty gear needs to be added.

This situation brings me back almost every season to this old suggestion of adding dynasty, which will probably be done eventually.

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Hmm how about  NO s grade ( no mats- no récipes- no enchants) not event in shop so ppl wont see prizes. for the first 2 weeks?

 

So we Will be in A grade and untill that time we can begin to prepare for s grade. 

 

Also i remember a long time ago for get s grade u need mantras also iff im not wrong. well you can do the same now like some ítems by ranking up or by killing dr. chaos, drop from raids, etc.

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But we are talking about a PVP server. People play here because Of what madlaxy wrote. I dont think people will get bored if you reduce the gaps as what i said.You never know because you have to try first. 
 

I dont want to play 7hours a day and just get 56k of adena feeling the preasure of people who plays 24/7 with farmer classes And getting 200k adena in a day because they know all the “tricks”. I just want to focus on killing people in a massive pvp server and getting killstreaks with my clan and playing with the char that i want because all is balanced and i dont need to think what is the meta because all clasess have their own counter and i accept that. That is the point for me.


 

 

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7 hours ago, Agent said:

I want Emerald just to try play any melee class at his chosing beside aoe tyrant/glad so he can see for himself how it is.... .It got so worse that melees are just clowns on the map .It all started with the addition of more range maps like escorts,dominations,ctf where pvp is all about sides getting in 2 blobs and everyone beside melees are screwed .While on the other hand he reduced town maps .

Just remove the vote system for map pools because well most are range and quess what they will vote.... .Put maps more friendly towards melees and decrease the rate of playing range maps allday long .Seriously now whats the point of all melee classes and balance system and everything when we get range maps allday long .

Vote Map is Weighted Vote. It doesnt pick the map with the highest votes.. it picks random from all votes. 

 

 

Also, the meeles are screwed here, because of the movement bug which is huge. 🙂 I've been reporting it many times and I will tell you again, the movement bug is fcking huge here.

Everytime mages move 1 inch, you as meele has to do 5 meters to hit it... that's the bug.

You have 230 speed, mage has 230 speed. Mage can run and hit you, and you can't stun or slow him, because you can't reach him... 

You have no idea how big of a deal this is for meele. I notice this thing on every step I play...

When I play big boom, when I play maestro, when I play summoner. My summon is fcked by that... Basically every class that hits meele is fcked by that.

But Hey, don't fix major bugs... just enjoy the Archer vs Mages gameplay...

And people tell me to hit , click the ground and hit again... The result is the same, you waste your time.

No matter what you do you lose time as meele, and time vs range is very big variable.

I wonder why emerald doesnt fix those major bugs... the gameplay would change for every player on the server...

I remember he tried to fix these things in the past, by increasing meele hit range or something, but that's it. He stopped. 

And here we have more features and bugs that exist for 5 years now.

 

The bug with the summon's bar that doesn't exist is still there. I've reported this like 10 times and I told when it happens... and the bug is still there... 

Plenty of bugs I reported are still here.

Dunno as you, but I would like to have my server setup to be in the best shape it can be.

 

That's all I wanted to say. 

Fix the bugs first, then work on adding/changing gameplay, because those bugs are influencing the gameplay.

Edited by PePeR
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5 minutes ago, PePeR said:

Vote Map is Weighted Vote. It doesnt pick the map with the highest votes.. it picks random from all votes. 

 

 

Also, the meeles are screwed here, because of the movement bug which is huge. 🙂 I've been reporting it many times and I will tell you again, the movement bug is fcking huge here.

Everytime mages move 1 inch, you as meele has to do 5 meters to hit it... that's the bug.

You have 230 speed, mage has 230 speed. Mage can run and hit you, and you can't stun or slow him, because you can't reach him... 

You have no idea how big of a deal this is for meele. I notice this thing on every step I play...

When I play big boom, when I play maestro, when I play summoner. My summon is fcked by that... Basically every class that hits meele is fcked by that.

But Hey, don't fix major bugs... just enjoy the Archer vs Mages gameplay...

And people tell me to hit , click the ground and hit again... The result is the same, you waste your time.

No matter what you do you lose time as meele, and time vs range is very big variable.

I wonder why emerald doesnt fix those major bugs... the gameplay would change for every player on the server...

I remember he tried to fix these things in the past, by increasing meele hit range or something, but that's it. He stopped. 

And here we have more features and bugs that exist for 5 years now.

 

The bug with the summon's bar that doesn't exist is still there. I've reported this like 10 times and I told when it happens... and the bug is still there... 

Plenty of bugs I reported are still here.

Dunno as you, but I would like to have my server setup to be in the best shape it can be.

 

That's all I wanted to say. 

Fix the bugs first, then work on adding/changing gameplay, because those bugs are influencing the gameplay.

There are 2 major bugs regarding geodata .One bug is u cant reach slower targets and 2nd one is the delays on doing 1st hit .Both bugs are related to visual bug i quess ,wich range dont have this issues .If u got the range to hit there arent delays .

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5 minutes ago, Agent said:

There are 2 major bugs regarding geodata .One bug is u cant reach slower targets and 2nd one is the delays on doing 1st hit .Both bugs are related to visual bug i quess ,wich range dont have this issues .If u got the range to hit there arent delays .

what you have wrote makes no sense at all...

They are not only visual...

And yes, both bugs are related to meele classes.. and guess what, the server population is 80% range classes. I wonder why, oh wait. I know why.

Because when they try to play meele, and this happens, it's like playing meele class without speed buffs... Good luck with that

5 minutes ago, Agent said:

.If u got the range to hit there arent delays .

That's the point. You have to BE IN RANGE. in order to be in range as meele class, you have to run towards the target... that's the point dude... fix your wikipedia cause it's wrong

Edited by PePeR

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It is difficult to feel useful as a melee in a faction server. This type of pvp here is about team vs team, hit n run. That is why archers always win. However, you have Other events like death match where people switch subclasses into daggers xD.

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ofcourse, you are right. But the fact that this bug exists, it makes playing as meele so much harder and unfair. 

When I want to play as meele one map, after the map I get frustrated and I feel annoyed. And the reason of the frustration is not that I get killed a lot or something like that. It's because I can see when this bug happens, and that the only reason I died was because of this bug.

It's like I was playing vs player and the game at the same time... so unfair

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31 minutes ago, PePeR said:

And people tell me to hit , click the ground and hit again... The result is the same, you waste your time.

 

Heh for now its only solution to fight "desync". If Emerald cant fix it or find solutions i dont understand why he add to streamer buff +4 accurcy and made PR strongest char in the game?

btw. If Emerald will move all Interlude mechanic to gracja or h5 this problem will gone probably. Only one faction server done it but it wasnt 100% intrlude conversione in higher chronicle

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1 hour ago, PePeR said:

 

That's the point. You have to BE IN RANGE. in order to be in range as meele class, you have to run towards the target... that's the point dude... fix your wikipedia cause it's wrong

Dude....if u are in range and u press attack even as a melee u wont have delays .But if u are not in range of your attack and u press attack/skill whatever u will get delays even as a range .So ofc this issue is alot bigger towards melees cause their range is 40 ,archer/mage is 900 .

But yes this is a bug in the 1st place,even when u press attack from out of range,it should just move till in range and just execute the attack without the delays .

Edited by Agent

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1 hour ago, Seirof said:

It is difficult to feel useful as a melee in a faction server. This type of pvp here is about team vs team, hit n run. That is why archers always win. However, you have Other events like death match where people switch subclasses into daggers xD.

Its not difficult .It all starts with map balance ,when u have 90% of time range maps ofc melees are becoming useless.Some time in the past it wasnt as bad as right now and melees were a choice as good as range . 

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4 hours ago, Emerald said:

And then people who play from the beginning will complain about having nothing to do (even when they do have things to do, as you mentioned enchanting / skill enchanting etc), and use that as an excuse for quitting, its either this or that.

Besides, when a newcomer comes to the server and sees an S-grader, he won't know if it took him a day, 3 days or a week to get it, in your case you would simply quit anyway.

The real solution here, is to indeed reduce the gap while still keeping things to do, i.e. make starting gear A-grade.

In H5 it really isn't a problem, I can just remove Dynasty, make Moirai the starting items and increase S84 prices - this way the gap is only S80 - S84 and people would still have things to do since it'll take a bit longer getting that S84.

In IL it is a problem since mages consider A-grade top gear already - so in order to really take this step, dynasty gear needs to be added.

This situation brings me back almost every season to this old suggestion of adding dynasty, which will probably be done eventually.

Why mixing chronicles?

Starting with C-grades and locking a-s grades is the solution you've already implemented once.

for example fighters receive their top tier Plated Leather and mages get Karmians at start, later its the same, gladiators/tyrants/titans go for Tallum tier and mages for Dark Crystal robe, Interlude has been like this for ages..... Major is good for some classss but not all, so does Imperial Crusader.

Stop adding new solutions, use old ones that were proven to work, since you start doing it and also added that ELO system crap on an MMORPG thats not  DoTa or League of Legends you made waaaaay too big beer which you cant drink right now.

Edited by Silence

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