FreeWatter 1 Posted November 4, 2019 Hello, Very first time on this server and I've chosed to play SPS, tried to be consistant and keep on playing no matter what, but I feel like changing to SH (which requires to create a new char ). As long as 90% of mages are SH, it might mean they are a little bit OP. You've chosen to get back on the 10% nerf (which I can understand), so why not give a little boost to SPS (and other mages). So few suggestions : - Do something about cast speed : above 1500 cast spd, there is no dps improvement. As many hydro blast used in 1min with 1500 and 1999 cast spd. So reduce de reuse time of hydro blast, or find a way to get this cast speed any useful. - Increase fear land rate (for all mages except SH, so we can be worth vs melee) - Increase cancel range to 900 - Increase mages (excluded SH )damages (not to reach SH damages, but get slightly closer). I give it a try before rerolling =) Regards, Quote Share this post Link to post Share on other sites
Asmodin 72 Posted November 4, 2019 Sadly, you'll need (Magic) Refresh Augment to get good use out of sps/sorc cast speed advantage for it to do anything as you pointed out However, Sorc/sps are not too weak imo, it's just empowering echo that's making SH completely over the top compared to other nukers Quote Share this post Link to post Share on other sites
Venth 79 Posted November 4, 2019 SH needs empowering echo m atack reduction by around 30%(from 25% m atack change on 18-19% outside of olympiad) to make room for other mages. Tell me why server needs one more op mage? To wipe out any other class other than range? Quote Share this post Link to post Share on other sites
PrayForMercy 31 Posted November 4, 2019 1 hour ago, FreeWatter said: [...]As long as 99% of mages are SH,[...] There you go fixed for you. Also most people are going for more fire/wind resists and MM will be favored on the long run. I tested MM myself before going on vacation, seemed strong to me, not as strong as STS with empowering echo .... but it's there. 3-4k magic crits ... nice casting speed compared to STS .... Once you'll get Magic reuse augment its going to be even better. Quote Share this post Link to post Share on other sites
Madlaxy 49 Posted November 4, 2019 No need to boost spellsinger at all. It's same as all other mages imabalanced damage. People are making mages for the easiest gameplay when they can stand on the safe distance and just spam their nukes at poor melee fighers who desparately rush into the crowd to die in hope to get a kill. Everything becomes clear. These mages want both healer and dominator in their party to increase safety and farm comfort. These mages don't want to run anywhere across the map especially in circles, don't want difficult maps with many corners. All they want is escort map in which all enemies go to pony and mages start making money spamming nukes from safe distance. Making many kills, obtaining easy adena and top scores for killing enemies near the pony. 1 Quote Share this post Link to post Share on other sites
FreeWatter 1 Posted November 4, 2019 2 hours ago, Venth said: SH needs empowering echo m atack reduction by around 30%(from 25% m atack change on 18-19% outside of olympiad) to make room for other mages. Tell me why server needs one more op mage? To wipe out any other class other than range? Matter of facts, SH needs nerf, got nerf, and nerf got cancelled, let it be. Tyrant/glad/Overlords/tanks can still make their way in the game, considering sh power, and tbh I see more and more tyrants, this could mean they are "playable". Might be 5 actives SPS counting me, nerfing empowering echo won't push people to create more of them. 2 hours ago, Asmodin said: Sadly, you'll need (Magic) Refresh Augment to get good use out of sps/sorc cast speed advantage for it to do anything as you pointed out However, Sorc/sps are not too weak imo, it's just empowering echo that's making SH completely over the top compared to other nukers Don't know, refresh might help, but sounds a bit weird to call a rare and good augment to make your char "decent". You're pushing it to the limit. To be honnest, I didn't want to create this thread, got pushed by friends to do it since it sounds stupid to delete a char to recreate a new one. Hope this will have an effect Quote Share this post Link to post Share on other sites
FreeWatter 1 Posted November 4, 2019 7 minutes ago, Madlaxy said: No need to boost spellsinger at all. It's same as all other mages imabalanced damage. People are making mages for the easiest gameplay when they can stand on the safe distance and just spam their nukes at poor melee fighers who desparately rush into the crowd to die in hope to get a kill. Everything becomes clear. These mages want both healer and dominator in their party to increase safety and farm comfort. These mages don't want to run anywhere across the map especially in circles, don't want difficult maps with many corners. All they want is escort map in which all enemies go to pony and mages start making money spamming nukes from safe distance. Making many kills, obtaining easy adena and top scores for killing enemies near the pony. Friend created a GK 2 days ago, no gear at all (except unenchanted dynasty). No healer, 3 times higher kill count and score than I in like 70% of the maps. I can get killed by any good melee even having a healer on me. Rush has no cd, don't know why u talking about "running". I totally disagree with your point. Quote Share this post Link to post Share on other sites
Madlaxy 49 Posted November 4, 2019 38 minutes ago, FreeWatter said: No healer, 3 times higher kill count Newbie mage does around 10 kills per event. By the way, high level geared tank also gets around 10-15 kills per event. But it is impossible for no gear GK to have 30 kills per event. Score is different thing, it strongly depends on doing event objectives. Quote Share this post Link to post Share on other sites
FreeWatter 1 Posted November 4, 2019 13 minutes ago, Madlaxy said: Newbie mage does around 10 kills per event. By the way, high level geared tank also gets around 10-15 kills per event. But it is impossible for no gear GK to have 30 kills per event. Score is different thing, it strongly depends on doing event objectives. Fact is he does more than 20 kills easily by round. But again, this isn't the point. We surely do have a problem on sps (and surely sorcerors). If it's not consider as a problem to fix, I'll build up another SH, no prob. Quote Share this post Link to post Share on other sites