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About Me

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  1. As I promised, we had a few more things and solutions to mention in the previous post, but this one is more about suggesting changes than asking for "reworks". 1) Allowing people to port with the whole Party to weaker side instead 1 person This is something we were thinking a lot since you made the feature that prevents clans from joining event when there`s no/low online why not allowing the whole party to join/help weaker side. It could also prevent people that are playing the "im your clanmate dont hit me" game which used to happen a lot on the server. This kind of balancing seems more fair than making 5 people wait till all of them get ported to the opposite faction because some of them are in that "ELO 5k" prison. Also organised parties helping the weaker side can be more game changing that having 2-3 members of it inside. Party Leader should always be able to port his whole party to weaker side. 2) ELO system in Faction Server ELO is another algorithm i`d like to discuss it seems to not be capped to 5000, we believe it`s just showing 5000, but the number is still growing in a good player hands and after this even if you play badly few maps and your ELO is getting lowered by let`s say -167. The System still shows that you are at 5000, because it was just one bad map in let`s say 35 good one`s. ELO works in MOBA-like games, but MMORPGs are gear based more than skill sometimes. Can we have the Gear System as balance factor for one season and see the results instead ELO? 3) Mini Events/Farm zone Mini Events are great way for people that are less experienced/new to make some income. The thing is that some of them are free-for-all like. Russian Roulettes/Zombies/Lucky Chest/Simon Says should always appear after playing main map. Bomb Squad is something that should change i would say, most of people don`t like this event and its not really so good for all to grab some adena. Maybe try some Dodgeball Event that would require not gear and be rewarding like Russian Roulette. The Lucky Chest could be made less luck-depended and more neutral, lets say that people are getting the Unlock Skill for this event and each chest is giving adena+ chance for drop? More Treasure Hunter way-like 😄 About Farm Zone this season had some people that were constantly making new characters and farming there their gear instead joining PvP maps or missions. Main feature should remain as PvP, newbies have buff/tools to make it work. Mission is 15 min of time each day to grab some extra XP and Adena. Cutting the farm zone by half or deleting it and boosting Mission Adena+XP reward is by my opinion a better way to solve this. So there wont be 15-20 people doing farm zones and dying to Veterans that went there after x2 XP/SP appeared, they will get discouraged eventually by things like this. If you decide to delete the Farm Zone then you should make another option for Mission for Solo Players, maybe something like Pailaka from High Five? 4) Armor/Jewel overenchanting compared to Weapon I was wondering if the enchant rate for Armors/Jewels are keept retail-like also, because weapons are for sure. Making S grade weapon+10 is easy compared to making set S Grade+6, if the rates are really untouched. On H5 making armors/jewels +10 was not that hard as it is on Interlude due to the Agathion Scroll help and some luck. But could it be possible to make armors +7-8 more possible than it is right now? +8 should be the reachable number with 800 scrolls, not barely +6. The armors on Interlude aren`t also giving as much as S84 on H5 in the end game. 5) Class Balance/Cap I don`t see a problem in Archers as majority of the community does, the only time it can become kind of annoying is when one side is playing with 20 mages/healers and the opposite is with 20 Archers. All the Gladiators/Bishop/Warlords/Overlords are capped or they have their source of damage nerfed a bit, Mages have their m.critical nerfed, Archers just a bit critical damage nerf which i would say is still nothing compared to Mage one, but i dont want to touch Class damage/nerf section, I would suggest making some balance in the future to avoid one-sided Archer assist setups, because you have touched most of the classes, this one especially remains the "least" touched. I dont really have a golden solution for this one, i just wanted to remind about this one. Either balance per side or some cap seems fair to me without touching the core and purpose of the class which is just killing most squishy targets from distance. Having each side with 10vs10 archers is good and cool, but also not all people are fan of the Kite Class and since you touched the Mage`s the way you did, Mage Players are seeking for some kind of Justice on Forum/Shout chat each season. Just consider this argumentation and its consequences.
  2. Hello! First of all, i`d like to say "Thank you" to the whole OvC crew for another amazing Faction PvP experience. Those few weeks very really amazing, I`ve had a good time with my friends through this season and I just wanted to show my gratitude for keeping the whole Faction Project. Good job! I really wanted to show my appreciation for what you are doing despite the avalanche of complaints and crying, there should always be topics like this one to remind all the good things you are doing. I have played on a lot of faction servers in the old days, which were back then named "Red vs Blue" or "Good vs Evil", but the thing is they are not even close to the point of development that OvC is right now. Those servers were really good and had quite a lot of players in the community, but they were lacking the way of improvement that offers OvC season after season which makes the game even more enjoyable and exciting. I have played here several seasons and i would like to put some Player Point-of-View about the current state of the server and the way things are going. 1.Gear Penalty/Rank Penalty/Level Penalty/Adena system I remember @Lesley suggesting the Gear Penalty system, few seasons ago because we saw it on other PvP server and it was keeping the whole newbie/veterans stuff almost equal. The thing is that on OvC this system offers way too big penalty for both ungeared player and player with gear. Also several support classes are draining way too much from it like Warlords/Overlords/Tanks and when you reach the state of server on which you have better gear than most of the server, progressing is becoming really painfully. This is exactly why we could see people abusing it by making new characters or playing WL in B grades constantly, because it was offering way too big reward if you compare it to your main character. Adena Scrolls and Scavenger lvl 3 is also raising the penalty to the next LEVEL. Simple Example: Overlord event farm, all about spamming Pa`agario CP regen and Heal over time to achieve this kind of numbers constantly in a party with 2-3 DD. You end map with 30k income when your main DD`s that were sweating are getting like 1/7 of it. Warlord/Tank does the same in party with DD and Stun+Earthquake spam or mass Provoke, things are getting even better if its an Domination map: In the end you forcing players that played a lot and want to keep progressing even a bit by PvP to play supports like Warlord/Overlord/Tank, its just this much rewarding for them. PvP on Faction server suddenly became kind of pointless. I would suggest to keep the gear penatly at max 200% bonus at the first week and make it progressive the way @Emerald will see, the penalty for killing somebody that is geared worse than us shouldnt reach lower than 0% this way focusing on WL/Tanks wont be pointless anymore for DD`s, the rest is up to GM so lets say that he raises the bonus penalty for gear week after week for newbies, I dont own the server database to make such statistics approximately. Anyway, a rework and test is pretty much required and needed here, in this sector, otherwise we wont have balance between fast/normal/slow peaced season. 2. Server Advertisement Amazing move for this season was buying that Banner on Hopzone, for some time OvC was even in top10-11 of the list, opening was the biggest one i`ve ever seen so far here. But stopping the advertise after 1 week wasn`t really good/healthy for the overall longevity of the server. Im not criticising the decision of putting the banner off, I just want to make a note here, that it was really an excellent move and if we would have our own banner for future seasons it will in 99% raise up the population and increase the fandom of the OvC community. There are still many people that haven`t this project! 3. Epic Grand Bosses This is a MUST HAVE change for the next season. An even greater idea would be to actually make some specific time on which the epics will respawn, you could use the Tablet of Information, so after even 1st week people will know when to log on, raise the online and have some amazing mass PvP for Valakas/Antharas and other useful ones. Big ones like Valakas/Antharas/Baium/Frintezza should also be delayed for first 4-5 days. But the rework is up to GM. The drop should also we reworked a bit, I would suggest to make it like A grade drop for first 1-2 weeks of the server then changing it to S grades. People that see Arcana Maces on first day tend to make drama about it, wouldnt it be more fun to have longer A grades? 4. Merchant item prices compared to the current penalty system Four words: too easy, too fast. AoE classes are able to farm the whole A grades in less than 6 good maps. The prices should also be adjusted to the grades low-mid-top A grade. Not the equal way for all. C`mon grade matters too in Lineage 2 not just the B-S rush. Also S grades seems way too easy to gather, you raised the prices of adena by x10, okay seems fair, but how about Materials? They are still the same cheap stuff to gather. In past 6 seasons, making s grade weapon or one epic was more time consuming than it is right now. Make material boxes/or materials themself harder to gather or raise the requirement for S grade Gear. Because we will see the rat race for it since start otherwise. People in B grade going straight for S grade shouldn`t be the point. 5. God motivation/Death Luck buff boost My friend @Advol has already mentioned it, but I`d like to also discuss it in this post. God motivation is another abusable factor, because if one Faction decides to go just for the kills, they will get kills and then buff for doing it, which provides bonus Stats? I understand that the buff itself was made for the Newbie purpose, but from my point of view the bonus should be cut in half/nerfed/reworked or just provide extra Defensive Stats, not Offensive. We will reach the archer domination stuff and then they will get +600 p.atk because they are killing instead going for Flags, of course they will, you are encouraging them to do it 😄 Right now, the buff is just too OP, if u add an PvP player with experienced hands to it, bang, you have an Spellhowler/Archer/Gladiator rolling 90 kills on maps because he is getting rewarded for it 😛 for killing and ignoring objective. 6. Possibility to change the Meta after each season This one is more of an suggestion rather than statement. MOBA Arena map made me think that OvC Staff is familiar with games like DoTa 2 or League of Legends. The idea of implementing an meta to Faction Server sounds cool to me. Small changes season after season, so players have to again play/check what works, whats this season good PvP Class or what is not. I think that by creating some kind of meta each season would be something different and even more enjoyable to play. You doing it already anyway, by changing some classes, maybe you are aware of it, maybe you are unconsciously doing it, anyway it would be a great feature and i would look forward to see more of it. Okay, lets say this is one part of some idea`s i`ve discussed and consulted with OvC Players/my clan mates and friends that play the server. After i see community/staff response im prepared to put some extras/more solutions. All of the above mentioned points and suggestions are meant to show Players POV of the server, so both players and OvC Staff could get to some kind of understanding, solution and conclusion. I hope i did my best to explain in a gentle and polite way. It`s just a group opinion to improve the future season experience and gameplay. I`m looking forward to any kind of cooperation. With best regards, Ajeel
  3. Hello, I was wondering if there were some changes done with the server?After update or i dont know what could cause the trouble. Because latest week is terrible for people that are playing the server from UK. Insane lags, random disconnects, delays etc. I have friends with the same situation from UK that are playing since 1st week and it was amazing, we had no lags or delays even when there were 300+ online players. Everything was running smooth and clean. Now it became a nightmare, we are getting constant DC`s and play on 3-5s delays till our chars move sometimes. I`ve checked other servers and my connection, it was perfectly fine and smooth, ping is 5-10ms, internet providor also is not the cause of the problem, I had called him, so it has to be something else. Maybe restart server or i dunno. I tried it all, even proxies. I know u doing the updates and stuff so i thought that maybe it should be checked as well, because its weird that it only targets UK people. Please hear our small request because so far the season is amazing and well-made Would be nice to enjoy it till the end without delays/disconnects like this. Regards!
  4. Since yesterday`s night server gets some random lag spikes which lasts for 2-3 events or longer. Take a closer look at the issue, we don`t know if its another DDOS attempt or services issue.
  5. Hello all I am new player on the server, I've been playing for 3 days now reking kids with my Spoiler(:))) joke) and I really wanted to make a post to thank the staff for this amazing nostalgic experience. I am a former player from the old GvE (I know most of you remember it) and what you guys did here is amazing. The features with the events and mini-games are very well planed and I really enjoy running around with my dwarf spoiling peeps and farming adena. It is true that the server it's not perfect and NEVER WILL BE because L2 was not designed to be a faction pvp based game and balancing everything is impossible. At the moment Mages (SPS especially) and daggers (because they can go full resist and still do crazy damage) are running over the server but this will never change because that's just how faction server are..MAGES DAGGER and ARCHERS. The healers are kind of annoying and if with good gear, very hard to kill and my opinion, the only issue right now that can be easily solved by increasing the cooldown of healing spells. The point is that I am really enjoying playing here and I wanted to formally thank the staff and players in-game that helped me with answers to my noob questions. I really hope this server has a LONG life and I will definitely donate a small amount (for my A grade weapon) to support the future of this project. Many thanks and see you guy on the battlefield where I can end stun you endlessly with my dwarf. OldMan