I kinda agree with what is being said about dagger considering other experiences I had in 2020. Bluff rate is really really low ( to turn) and almost 0 as stun. Blinding blow same, very rare turns
I was really expecting the geodata issues fixings to make it better somehow, I really noticed that some work had been done (for better or worse) but now instead of running endlessly to catch enemy u get stuck in a corner for 1-2 secs what somehow made a worse experience overall
Archer issue is pretty much a risk and return thingy (besides that IL has always been dominated by archers - but lets forget this for a sec). Archer is the class that have the biggest range in game, so it can’t really have the biggest damage comparing same level of gear. So limit to infinity and everyone rerolls to archer, Pvp get boring, server dead.
One thing that really got me when I started playing here 5 or 6 years ago was the big class diversity server had, we could see summoners and spoilers and almost all support classes in a pvp faction server which was amazing. I have to admit that in these past years much have been improved and as active member of this forum I can really say that everything purposed / approved/ implemented in game was a result of much discussion from players that really like this server and the community aiming always for more and more succes, but also much of the essence that made L2 OvC a big hit and reference in modern L2 gve days have slowly been lost from season to season. It’s really great to see new people joining this boat, but really it’s not that simple. It’s not just cause of archers, or cause heroes in 1st week, or cause of geodata, or this or that. Almost everything have been reworked and worked again, we get more and more players at start over time but the fate is the same, and sadly in the past years with some rare exceptions, everytime shorter.
Lets take 2021 to really try to change that once and for all - just gotta figure out how.
About the recent change in economic system it was really time for goodbye to progressive gameplay and inflation, there’s really no need for 2 systems as long gear depended rewards do their job correctly. Shadow items for newbies should be really a good thing. For me still the same, we need to have harder and slower progression, lower chances or lower drop rates of enchants, LS and now mantras.
About faction balance it’s already common sense that there must be a better organization of clans, or else, having a 3rd faction or even more. We used to do some organization in the background with leaders but really it’s not something u can count on every season. Many old clans as for example of Hombres itself start orgazing very late prior to server opening, since we are always the same people etc etc. There was times I joined with 5 old members and ended up having 2 clans. So u can’t really rely on clans to balance the server themselfs. There has to be some kind of system or more randomness to the faction selection process.
I really liked the idea that someone posted these days about item progression, but I would also suggest a lvl progression and rank so for example at week 1 max lvl would be 75 with 25 rank (random numbers) along with some change to gracia final or hellbound when everyone is full geared.
Happy new year to all, hope good seasons for all of us in 2021