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Mersiles

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Everything posted by Mersiles

  1. No matter how many balance test u do in beta its simply not realistic. Beta shouldnt be for balance check but to check for bugs and make sure features work as intended. - If Emerald had done the general changes i suggested even aggressive-dd tank would be possible (ofc sacrificing survivability), but oohh well.. Maybe one day he finally gets it.
  2. We can have 3 Masteries? or 3 in total? (3, including the low passives)
  3. Mersiles

    Tide spots maps

    Thx for the tips although i am not sure ill keep playing. And no its not related to balance, balance is fine. Its more related to the lack of features im just interested in more build diversity,(dont ask me what i want, u wont get an answer) something that doesnt exist right now. Like for example most skill enchants are obvious, maybe 2 skills out of 10 have 2 good choices. But yeah, thx.
  4. There is nothing wrong with the guy. If you were to play a tank you would HAVE TO focus on one target as well until he either dies or you but im sure you play an annoying range class, just sitting far in your safety and acting cool.
  5. Thats what tanks do and obviously its easier to follow one because ST aggro has lower cd. Aoe aggro is for secondary use, you cant play the game around it.
  6. How his stun lands so much?? Mine doesnt... wtf..
  7. Mersiles

    Tyrants Totems

    you stop making dumb comments cause u arent creative. not everybody is born like that.
  8. Mersiles

    Tyrants Totems

    This is not exactly a suggestion, its more of a question So. The good thing for Tyrants in Interlude was that all totems were truly unique, they all offered different stats and it was a matter of choice what to pick. On Hi5 things got dummed down and now there are like 3 totems useful. Rabbit, Hawk and Ogre. So the question is: Are you willing to modify the rest of the Totems so that they are competitive with the other 3? If yes, i can come up with suggestions. So let me know.
  9. So what is its a faction server? In a faction server a tank can choose how he wants to play. Play as DD or whatever else. The choice is the beauty of the game. There are maps where tanks can work as normal pvp class just fine, so again its a choice. In L2 tanks could always PVP. Yeah obviously not THE BEST dds but they were something that was tanky and could still kill. So i dont see why u should restrict them into bots that only spam aggro.
  10. Mersiles

    Tide spots maps

    @Emeraldmaps where all the focus is one place (like the cave - domination), after some time it gets very very laggy. At least for me who doesnt have a modern pc. Just so u know.
  11. Hello. Can u plz tell me @Emeraldhow rewards are given? i mean. for example, how much gold the kill gives and does amount of the reward different depending on the class? same for assists, heals etc.
  12. Hello. How many Certi skills can we learn? all of them or we are limited in some way? Cause in retail there is limit.
  13. And why tanks should not deal dmg or play "normally" ? I m pretty sure even you dont know. Now, go on find a good reason. I am waiting.
  14. Mersiles

    Titan

    I have seriously no idea whats the purpose of your comments. You dont say anything meaningful.
  15. Reducing tanks' survivability is a bad idea i think. Because they lack mobility to deal with the range classes in the first place. So removing tankiness dont think will do much to help them. We will see i guess.
  16. Already answered. There are ways to balance things. There is no need to remove entire mechanics that add to the complexity of the game. And you spoiled kids who always wanted things the easy way, should learn the hard way. Some classes will annoy you, others will deal you a lot of dmg and so on. THATS WHY THERE ARE CLASSES , they are NOT MEANT to be the same.
  17. Mersiles

    Titan

    @Asmodinim almost turning super saiyan whenever someone tells me im playing the wrong class. DONT DO THAT FUCKING SHIT. PERIOD. And i also dont get this retarded excuse of "WHEN U GET GEAR" WTF IS THAT? FIRST OF ALL, Classes that get an advantage in rewards WILL KEEP THAT ADVANTAGE AND WILL OUTGEAR YOU. In the case of this server, Range classes! DO U GET IT? MEANING, range classes outgear melee classes in this server, Hence they are ahead in gear as well? can u think reasonable?? Thank you. I hate writting the obvious shit cause some of you act like fucking braindeads in your posts. It really pisses me off. The game should be balanced (as much as possible since there is no such thing as perfect balance NOR there should be) FROM THE GET GO, from the start, and then as the proggression goes on, if some classes get too much boost from items, THEN balance should re-introduced.
  18. When comparing Tyrant to Gladi i can say this: Tyrant uses Leathers (less pdef), gladi uses heavy and also deals a little more dmg than tyrant BUT on the other hand, Tyrants Hurricane uses only 2 Energy charges while Gladi's strong one (dont remember name) uses 4 charges, so it seems fair i guess? - Personally, if u ask me, i would say Tyrants being orcs should deal more dmg, and gladies be more tanky. (ofc this is perspective that is not based on L2, its just a more realistic way of approaching the classes, more role play approach
  19. Mersiles

    Titan

    @Emeraldon the dummy bro.... needs to be the same target. And ofc under the same conditions, buffs etc.
  20. No, it should not be removed. Removing an entire mechanic from the game takes away from the complexity of the game. It just needs to be done well. Like for example, Archers shouldnt be able to remove your target or "aggro" you like it happens now. Such effects on such classes ruin the game. Effects need to be careful where they are implemented.
  21. Its true tanks cant be DDs now because of low skill dmg and the lack of mobility skills or even proper speed. But this is something that can be fixed with other methods. Like i suggested before. Increasing their skill dmg, just like Gladi, Tyrants etc do deal good skill dmg, same should apply to all melee fighter classes. Also their dmg can be increased for stronger auto attacks. And last but not least, maybe tank's SINGLE TARGET root can last 4 seconds instead of 2. ALSO. If u want to make tank proper chars in PVP, MAKE SELF BUFFS NOT TAKE BUFF SLOT. I will say this until one day @Emeraldgets it.