dont take it personal and ofc i understand your point, but as you said "AS solo player" even if emerald try to make some "balance(aka nerf)" to make it better for ppl that are playing solo, its going on a bad way. Lineage 2 by default is supposed to be multiplayer game, where you need teamplay. Ofc you can join it solo but you cant expect to be able as solo player to be able to have fair/even fight vs organized/grp or better geared of ppl. Emerald is doing some "change" that are against the basic of the game imo and thats why it keep getting worst and worst.
Im talking in general about alot of change that happened, not only about the healer.
If i follow the logic of the healer nerf and the system of the glad/tyr aoe, why during the low population time the dmg of DD class(mage/archer/dagger/etc) are not divided also? is it normal to see an archer doing 4k crit on a 5v5? or mage doing 5k+ mcrit? dagger probably doing more than 6-7k on newby? new players are going to quit the same way if they if they get so much dmg as if they cant kill someone with healer. Oh and i also forgot the few fan of "tank", during low online there pdef-mdef should also be lowered(10vs10 -80% mdef-pdef) based on the population, else how do you want some new player to kill them as they will do like no dmg and the tank will just hit them for 1-2k dmg.
Those changes probably wont happen and i hope they wont, but for me it is the way the server is going for right now, cause the next step after the "nerf healer crew" could be the "nerf dd crew" and since everytime some class ppl dont like get nerf they are more than happy, its like saying "keep doing stuff like this, its really nice" but in end it is not.