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Showing content with the highest reputation since 11/28/2019 in all areas

  1. 11 points
    Dear players, I'm glad to announce to you that the development of a new chronicle has officially started ! Classic Antharas will join the array of game versions we currently offer: Interlude and High Five (and the ditched {for now} GoD version). Classic will open many possibilities for new game features - with the main feature it offers - a stable and modern client ! This topic will be updated from time to time with development progress, so stay tuned ! 🙂
  2. 7 points
    Hello all, So the server celebrated 7 years of existence not a long time ago and i've actually realized there has never really been a poll where players can rate their experience here in OvC. Throughout the years there has been dozens of gameplay changes and improvements, including new chronicles which brings us to where we are today, and there are still quite some plans for the future 😉 So here it is, OvC's first ever poll - please take a few moments of your time to fill it. https://docs.google.com/forms/d/e/1FAIpQLSflLQdHp1peKqG7rH00MivEblt9gkELpszegkCyR6WREzwpEw/viewform This will be used to improve OvC services further so make it count ! A summary of players opinions will also be published when the time comes.
  3. 7 points
    Hello everyone, First things first, I would like to announce that the H5 server has came to an end today, I wish to thank all these who played it and hope you enjoyed it - bringing back H5 was a new major change we did this past year and there are more new stuff currently under work so there are sure stuff to stay tuned for. 🙂 In the meantime, a new Interlude season is set to start in 2 weeks! I know many (too many) of you were waiting for it to come once again 😄 so get yourselves ready for the hottest Interlude season to come, which also brings some fixes and cool additions from previous H5 seasons (such as the ability of selling items to shop for Adena). So see you soon on the new season!
  4. 6 points
    Most of the maps that are listed bellow are terrible, almost nobody vote for them and we end up getting them cause 2-3 troll vote for them. I would suggest to do something with those awful map, removing them or doing something to make them decent to be played. When you are in any of those maps sometime you dont even know where to go or what to do, the spawn are terrible, you run sometime for 5min before getting 1kill and even when the server population is still high, top killers end up with less than 30kills cause you did spend 75% of the time running. Its only big zerg running and sometime following 5-6 poor ppl running away from that zerg outside the map, far far away from any spawn. Immortal plateau TvT Imperial tomb tvt Outlaw Forest TvT Ivory Tower crater TvT Antharas Lair TvT Elven Forest TvT Hot Springs TvT Death pass TvT Western mining zone TvT Pavel Ruins TvT Spider Nest TvT Fellmere Lake TvT Iris Lake TvT Execution Grounds TvT Ruins Of Despair TvT Wall of argos TvT Cemetery TvT / Battlefield Primeval Isle TvT / BattleField Fortress of resistance Battlefield Ancien Battleground BattleField Field of whispes battlefield This list is based on my and few friends personal opinion, so i know that some might disagree with some of those maps, but im pretty sure that nobody like most of them.
  5. 6 points
    Since everyone is in quarantine mode and everyone got much free time,why dont you open an interlude season? i know a h5 maybe is running,but an interlude ovc season,would attract dozens of people (loyal,haters,randoms,noobs,pro groups) any kind of player. So i just wanted to make a topic about it,cuz i think a season like that in that period of time,would be epic and big win for server cuz it will give the chance to ppl who havent tried l2ovc yet,to give it a try,since everyone is lookin for a game to waste his free time in home. Cheers
  6. 6 points
    Dear players, We have made a couple of changes we think are important for the server health, with these changes we increase the amount of things players can do greatly, and also let players the freedom to do what they want, please read the following changes carefully and if you have any questions feel free to create a topic. * Rank Manager has been renamed to Quest Manager. * Increased amount of ranks from 10 to 70. * Players can now pick any path they wish to progress with the ranks (e.g. focus only on PvP kills). * If for example player completes quest "Kills level 12" and "Assists level 5", he will be considered rank 12 player. * Due to the above 2 changes, increased the requirements needed to gain ranks. * Rank required for noble, riding a strider, finishing clan academy or opening doors have been increased accordingly. * Since ranks no longer obligate the players to complete all quests, old quests that were removed in the past are now added back: Hero Count (gain hero certain amount of times) and Takedown (kill enemies while they are in killing spree). * Added a new quest: Killing Streak (kill multiple enemies within few seconds without dying). * Increasing ranks will only reward divine inspiration books and expert books, the other rewards (enchants, adena, bogs etc) will be delivered progressing with quests. * Players will no longer gain Expert Books from just leveling up (levels 78, 79 and 80), only ranks will reward Expert Books from now on. * Players will gain Expert Book for every ~6 ranks gained (total of 12 books, as its always been). * Ranks will no longer be given automatically, instead, players will have to visit the Quest Manager and click the "Get Rewards" button (when available). * Daily Quests have been moved from Portal to Quest Manager. * Achievements have been moved from Games Manager to Quest Manager. * Removed the real money rewards from achievements system. * Achievements will now run much more often, and will still reward with FA. * In order to make sure players never miss a Quest / Daily Quest / Rank / Achievement reward, whenever an event ends the scoreboard will show the player an indication if he has pending rewards. Some screenshots: Quest Manager: Quest reward indication at the end of an event: Currently implemented quests: Hope you'll find the new changes fun and interesting! I don't want to see anyone saying they don't have anything to do after that
  7. 6 points
    Changelist #1 * Nerfed Anakim transformation damage by 40%. * Improved gifts shop: from now on players can sell items they don't need to shop for Adena. * Fix bug with pomanders disappearing during subclass cancellation when they shouldn't. * Reduced the gear penalties for getting ranks. Added: * Fixed bug with transformation buffs staying after Overwatch event ends.
  8. 6 points
    I have noticed the Elegia Heavy is actually a custom-appearance, as the original looks much different. Seeing as how you implemented this (be it accidental or intentional), I still want to strongly reccomend implementing more cosmetic options to just make this game more interesting and perhaps grind-worthy? I'm not saying make it look like one of those custom servers with 900 wings and star wars colours, but you could start by adding a few more accessories (maybe try fixing the warrior helmet appearances) and adding a dressme feature which could include GoD sets/weapons, much like the L2 Devil.ws feature. It would really make everyone stand out, instead of everyone looking the same every season. With H5 this would be even easier to implement than Interlude, as you can just add all these cosmetic files, as well as a dressme system (which you could grind for - for instance every rank you unlock a grade = (Rank 5 = No-grade to B grade cosmetics, Rank 6 = A-S grade, Rank 7 S80, Rank 8 S84, Rank 9 would be R95 rank 10 r99 etc, something of the sort... Would be a cool feature to add that I don't see as having any sort of cons apart from the fact that it would take a bit of your time to implement. Make this experience quirky and visually appealing!
  9. 5 points
  10. 5 points
    Version 6 Development started, more in depth details and news soon! Basic features: * Starting level 118 with free 4th class. * Max level 120. * Starting gear R110 with attributes, which is also the max gear, players will only have to go for upgrades and epics. * All dyes are free. * Players will start with all other type of gear for free (talismans, artifacts, brooches and so on) and will only have to upgrade them.
  11. 5 points
  12. 5 points
    Just when I wanted to play a bit again.... Anyway I just leave the event if I see i'm the only healer on my side, because that's just sad and not fun. Maybe there are less and less people season after season because.. well people get bored of L2, people play other games, X, Y, Z reason. But maybe, just maybe... people are getting sick of SJW servers trying to please everyone. Life is hard, it will kick you in the nuts. But you have to stand up. They have BP+SE ? grow some balls and kick their asses with more friends and assist on those bitches. Or you know, go on some other targets. You know what people loved about L2 ? It was not a game for pussies. When you enter this server, sometimes it feels like you have someone welcoming you with : "No no no, you can't do that, that's wrong and mean, look at this poor Mage getting 1 shot by a Titan under frenzy/zealot, no no no, don't wry sweet heart, we're not like that here, we love each other here". Strike first, strike hard, no mercy. Don't get me wrong, I love this server, and it only saddens me to see it getting more and more casual, especially when i try to play healer with randoms, trying to help them, and they just leave saying : "everything is nerfed, my class is not fun". I don't say every nerf was not necessary, but holy crap... was every nerf necessary ? EDIT : yeah i rewatched Cobra Kai sorry >.>
  13. 5 points
    Merchant Completed ! Starting gear (free tier) = B-Grade: Free tier also includes: level 1 pendants, +4 -4 dyes and level 10 runes (soul crystals). Max gear (top tier) = A-Grade: Top tier also includes: a belt, +4 -2 dyes, level 1 bracelets & talismans, cloaks, level 1 brooches, level 5 pendants and boss jewels. None of these stuff are upgradable for balance purposes, except for boss jewels. A-grade prices are 150k + materials, boss jewels and their upgrades cost mantras (like current IL), rest of the items are rather cheap (between 15k to 30k Adena). Cloak skins (choose your favorite, they all give the same stats, heroes and castle owners will have access to additional cloaks): I must say first one reminds me the Starks cloaks, the second one Lannisters... A fully equipped character would look something like this: New classic feature: glow effect when armor is enchanted (so you'll know who to stay away from 😉) Note: the above post should give you a general picture of how the server is going to look like, stuff might change.
  14. 5 points
    if you want more spd, get PoWind, get expert spd skill for move spd.... You want more spd at the cost of nothing...
  15. 5 points
    As i saw on server features parties from now on will be 4 people max and clans can have only 15 people. This is not so convenient because it means that the last party of the clan will be incomplete. My suggestion is to raise the maximum clan members to 16 so one clan can have proper parties and not be incomplete. Thanks in advance.
  16. 5 points
    Hello! First of all, i`d like to say "Thank you" to the whole OvC crew for another amazing Faction PvP experience. Those few weeks very really amazing, I`ve had a good time with my friends through this season and I just wanted to show my gratitude for keeping the whole Faction Project. Good job! I really wanted to show my appreciation for what you are doing despite the avalanche of complaints and crying, there should always be topics like this one to remind all the good things you are doing. I have played on a lot of faction servers in the old days, which were back then named "Red vs Blue" or "Good vs Evil", but the thing is they are not even close to the point of development that OvC is right now. Those servers were really good and had quite a lot of players in the community, but they were lacking the way of improvement that offers OvC season after season which makes the game even more enjoyable and exciting. I have played here several seasons and i would like to put some Player Point-of-View about the current state of the server and the way things are going. 1.Gear Penalty/Rank Penalty/Level Penalty/Adena system I remember @Lesley suggesting the Gear Penalty system, few seasons ago because we saw it on other PvP server and it was keeping the whole newbie/veterans stuff almost equal. The thing is that on OvC this system offers way too big penalty for both ungeared player and player with gear. Also several support classes are draining way too much from it like Warlords/Overlords/Tanks and when you reach the state of server on which you have better gear than most of the server, progressing is becoming really painfully. This is exactly why we could see people abusing it by making new characters or playing WL in B grades constantly, because it was offering way too big reward if you compare it to your main character. Adena Scrolls and Scavenger lvl 3 is also raising the penalty to the next LEVEL. Simple Example: Overlord event farm, all about spamming Pa`agario CP regen and Heal over time to achieve this kind of numbers constantly in a party with 2-3 DD. You end map with 30k income when your main DD`s that were sweating are getting like 1/7 of it. Warlord/Tank does the same in party with DD and Stun+Earthquake spam or mass Provoke, things are getting even better if its an Domination map: In the end you forcing players that played a lot and want to keep progressing even a bit by PvP to play supports like Warlord/Overlord/Tank, its just this much rewarding for them. PvP on Faction server suddenly became kind of pointless. I would suggest to keep the gear penatly at max 200% bonus at the first week and make it progressive the way @Emerald will see, the penalty for killing somebody that is geared worse than us shouldnt reach lower than 0% this way focusing on WL/Tanks wont be pointless anymore for DD`s, the rest is up to GM so lets say that he raises the bonus penalty for gear week after week for newbies, I dont own the server database to make such statistics approximately. Anyway, a rework and test is pretty much required and needed here, in this sector, otherwise we wont have balance between fast/normal/slow peaced season. 2. Server Advertisement Amazing move for this season was buying that Banner on Hopzone, for some time OvC was even in top10-11 of the list, opening was the biggest one i`ve ever seen so far here. But stopping the advertise after 1 week wasn`t really good/healthy for the overall longevity of the server. Im not criticising the decision of putting the banner off, I just want to make a note here, that it was really an excellent move and if we would have our own banner for future seasons it will in 99% raise up the population and increase the fandom of the OvC community. There are still many people that haven`t this project! 3. Epic Grand Bosses This is a MUST HAVE change for the next season. An even greater idea would be to actually make some specific time on which the epics will respawn, you could use the Tablet of Information, so after even 1st week people will know when to log on, raise the online and have some amazing mass PvP for Valakas/Antharas and other useful ones. Big ones like Valakas/Antharas/Baium/Frintezza should also be delayed for first 4-5 days. But the rework is up to GM. The drop should also we reworked a bit, I would suggest to make it like A grade drop for first 1-2 weeks of the server then changing it to S grades. People that see Arcana Maces on first day tend to make drama about it, wouldnt it be more fun to have longer A grades? 4. Merchant item prices compared to the current penalty system Four words: too easy, too fast. AoE classes are able to farm the whole A grades in less than 6 good maps. The prices should also be adjusted to the grades low-mid-top A grade. Not the equal way for all. C`mon grade matters too in Lineage 2 not just the B-S rush. Also S grades seems way too easy to gather, you raised the prices of adena by x10, okay seems fair, but how about Materials? They are still the same cheap stuff to gather. In past 6 seasons, making s grade weapon or one epic was more time consuming than it is right now. Make material boxes/or materials themself harder to gather or raise the requirement for S grade Gear. Because we will see the rat race for it since start otherwise. People in B grade going straight for S grade shouldn`t be the point. 5. God motivation/Death Luck buff boost My friend @Advol has already mentioned it, but I`d like to also discuss it in this post. God motivation is another abusable factor, because if one Faction decides to go just for the kills, they will get kills and then buff for doing it, which provides bonus Stats? I understand that the buff itself was made for the Newbie purpose, but from my point of view the bonus should be cut in half/nerfed/reworked or just provide extra Defensive Stats, not Offensive. We will reach the archer domination stuff and then they will get +600 p.atk because they are killing instead going for Flags, of course they will, you are encouraging them to do it 😄 Right now, the buff is just too OP, if u add an PvP player with experienced hands to it, bang, you have an Spellhowler/Archer/Gladiator rolling 90 kills on maps because he is getting rewarded for it 😛 for killing and ignoring objective. 6. Possibility to change the Meta after each season This one is more of an suggestion rather than statement. MOBA Arena map made me think that OvC Staff is familiar with games like DoTa 2 or League of Legends. The idea of implementing an meta to Faction Server sounds cool to me. Small changes season after season, so players have to again play/check what works, whats this season good PvP Class or what is not. I think that by creating some kind of meta each season would be something different and even more enjoyable to play. You doing it already anyway, by changing some classes, maybe you are aware of it, maybe you are unconsciously doing it, anyway it would be a great feature and i would look forward to see more of it. Okay, lets say this is one part of some idea`s i`ve discussed and consulted with OvC Players/my clan mates and friends that play the server. After i see community/staff response im prepared to put some extras/more solutions. All of the above mentioned points and suggestions are meant to show Players POV of the server, so both players and OvC Staff could get to some kind of understanding, solution and conclusion. I hope i did my best to explain in a gentle and polite way. It`s just a group opinion to improve the future season experience and gameplay. I`m looking forward to any kind of cooperation. With best regards, Ajeel
  17. 5 points
    Do you actually want us to take your hand and say "yes this is bad please look after it" it's your fucking server dude, wake up. Do you want us to take a screenshot of every event? what for? I could take a screenshot of a zerg coming to 3 people and say "yea there is not balance pls fix" but it can be actually just a moment where 1 faction was respawing. Again you are the one letting your server die faster and faster, this was a really crowded season we all noticed but then slowly the balance went to shit, was the problem stacking all the good players in one side? kinda yes but you as the admin of this project you must give solutions and no ask for them lol holy shit dude. for what reason did you put the tablet with statistics then? We are literally giving you % of the players playing on the map and all you can say is "show me screenshots of the maps" WTF. I'm honestly tired of your behavior in every post, you will probably close this thread as well because you don't consider any viable suggestions here and of course you don't because we don't fucking have them, you must make them you are the responsible of the stability of your own server.
  18. 5 points
    I see everyone's posts and i want to throw up! With all your professional ideas and statistics bla bla bla...Taking the matter so seriously! Get over it! Lineage is not a newbie friendly game.If you're late you're late!Don't come in forum creating crying posts with propositions for balance. Grow up. Most posts in this forum about fixing the server and great ideas are coming from people who play max 1 week. Total failure.
  19. 4 points
    So, some people (me included) wanted to bring back the multi-support party system. Please keep in mind the main idea, not just the numbers that can be adjusted. Here are my suggestions to bring this gameplay back without breaking the balance. Healer party : Allow all supports to use all heals (CP/HP/MP) and celestial on all other supports. The reason is mainly to bring back SE+BP+OL, EE+OL, etc. being able to heal each other. This gameplay is what we want back. Healer for my faction : Allow all supports to use all heals (CP/HP/MP) and celestial on out-of-party players (including supports). The reason is mainly that the incorrect thing is disturbing and it removes the faction feeling, i should be able to heal my faction, not just my party. Asking for rez ? : Allow all support with a Resurrection skill to use it on out-of-party members. Same reason as above. 5 man party : It becomes obvious to me that the maximum party members should come back to 5 with this setup. It should come with the following nerfs : Reduce all heal power (CP/HP/MP) by 66% when used on other supports (including out-of-party supports). Reduce all heal power (CP/HP/MP) by 33% when used on other out-of-party players. Give the same mana regen from Mana toggle to BP/EE/SE (I think SE has still a very high MP regen from it, dunno about EE). Supports with a Resurrection skill (Augment excluded ?) still cannot use it on other supports (in or out of party). That way, we can still play the game we like without recharge on BP/OL being OP, without heal on Support being OP and without changing the gameplay (no change on re-use for example). I don't think we should change the heal power on other party members (other than supports I mean) when you have more than 1 healer, otherwise, it's not even worth it to have more than BP. I just think that the support shouldn't be invicible through heals and resurrect each other. Even BP+EE+OL doesn't seem OP with those nerfs, to be handle with care x), and maybe becareful with heals from Nightshade summon from Phantom Summoner class. Sorry for mediocre english, thanks for considering.
  20. 4 points
    * Movement / Geodata systems have been fully reworked, fixing many issues that were reported throughout the years (the chasing bug among them). * AI system fully reworked. * Some items / skills stats have been reworked to match retail. * Added missing siege guards to Aden Castle siege.
  21. 4 points
    Hello folks, We finally have our own discord server, feel free to hop along and say hi, discuss server related subjects and of course keep yourself updated with latest server news and updates 😄 https://discord.gg/rGHw2MU In addition, if you wish to become a moderator on our discord server feel free to send me a request via PM, veteran players only 😎
  22. 4 points
    Can we also have the custom title when max rank is reached again? I remember that was a thing years ago. Was it harmful for the server? What was the reason that got it removed?
  23. 4 points
    Just got a notification for the new season and I got so hyped about it! Furthermore, I saw my brother Djinn posting, therefore I just couldn't resist. Let's make some predictions regarding its duration: first 960 minutes (100 vs 100 along with 40 bots, handless talents using all sorts of interfaces/3rd party programs) / 3rd day (40 vs 40 or even less) / 7th day (people spamming for a new season, wipe, leaving, 10 vs 10 events) Damn, such an opportunity can't be ignored. I'll stay awake all night to create my master-plan and I'll be impatiently waiting to log in 1st so that I can get you all out there. GET READY PALS
  24. 4 points
    The server is not dying cuz of healers or 3rd buffs, its dying cuz of community that cries about everything, then the blame takes GM after nerfing something too much, then some sides emo quit after losing 1 dumb oly period or siege soooooo, there are more reasons why OvC is like this 🙂
  25. 4 points
    Aden Castle & New Visualizations Aden Castle will be the only clan siege event in Classic, rewards will be very similar to Interlude (circlets, territory bonuses, XP/SP/FA bonuses) with the addition of all available residence skills in the game and a castle cloak to the leader depending on faction: In addition, the castle lord will receive True Hero aura (the only player in the game to have access to this aura): To capture the castle, Order players need to use Imprint of Light and Chaos players need to use Imprint of Darkness, after the castle is successfully captured, all major castles/towns change visualization according to the faction that owns it: Other Visualizations: Players will now get bigger aura depending on amount of killing spree: New scorebar: When capturing zones / forts / castles (progress bar color depends on faction): P.S. Yes, Order color has been changed from green to blue.
  26. 4 points
    Can we have a beta test to experience the server and classes and maybe test the balance or find bugs that require fixes ?
  27. 4 points
    I will try to explain you how future OvC's will work guys. You will have class X that will be outstanding compared to others which are more nerfed. That class will be cool for the X season, after X season ends it will receive a nerf to the ground and we going to have it for next seasons all the same, something will be better then other thing, it will get nerfed to the point people will roll something else. Instead balancing the server, the server is becoming some kind of PLAY THIS, because its "less nerf" or gives more money by aoe/single-target kill/assist/healing/aggroing. 7 seasons ago there was season on which you could almost see every class *playable*, we had summoners/daggers/tyrants/tanks/warlords/overlords/mages/gladies/mana rechargers on the battlefield. Olympiad Period lasted for 6 periods, not 1-2 like it is now. I dont understand why OvC instead of going this way decided to like shot an arrow in the project and make it a 2-3 class project per season. Go back to seasons that worked before, you have them in logs/database, also going back to old things is supposed to be easier than forcing new-risky solutions/adjustments, past 6 seasons are proof of it. Players will eventually get tired of the current motto "maybe this one will be better".
  28. 4 points
    New month has just started today and all vote sites have reset their vote count ! This is a big chance for us to get to number #1 on ALL vote sites and increase our community even further. You can start voting from this very moment, and still get your vote rewards once server goes up. Take a minute of your time, go to our homepage and vote on all banners: http://l2ovc.com/ Good luck to all today!
  29. 4 points
    Can I please
  30. 4 points
    So after so many seasons without ally, all we saw is 2-3 clan with the same crest which is pretty much the same as making clan 10-15 member+ally 10-15 member. So the question is, can we get back the ally function for 1 clan+1ally, or should we keep creating multiple clans with the same crest to call ourselves "ally"? Thanks.
  31. 4 points
    Yo niggas, this season im going to participate events under Chaos faction SO good luck to all slco clowns and random necromancer dogshit players. Gladi hero already secured by me so pick something else. And ma boy @Emerald u gettin there ma buddy, finally no more bein stubborn and listend your community LOL.I hope this also applies for next h5 season and finally ANHEL TOP DAGGER pz
  32. 4 points
    The last time someone said here "all my enemies go x" he got overwhelmed and ended up quitting. Just saying.
  33. 4 points
    Hello everyone, After a very long time we are pleased to present you with our new website 🙂 http://l2ovc.com/ The new design should now represent better the server type (GvE) and would allow us more flexibility while editing it (i.e. with the new website, we already added the server to 5 new toplists). Also it would be clear what's the current server chronicle is, its balance status and other useful stuff that were added. Forum will be updated shortly aswell. If you run into any issues with the new design let us know. Hope you like it. 🙂
  34. 4 points
    So, its been a week since opening and i'm sure many of you noticed the numbers at the Tablet of Information NPC: The improvements we made to team balancing are proven working, compared to previous seasons, the amount of wins between the factions are far better. So what do we see? Chaos leads on map wins, but Order leads on map raids. Chaos leads on instance wins, but Order leads on mini event wins. In boss events the gap is really small, only 4 events in favor of Order side. We will continue improving our systems as long as it will be necessary, i'm aware that class balance on the other hand still needs some work so don't worry, it'll come.
  35. 4 points
    In less than 24 hours it starts ! I remind everyone it is recommended to download patch and register beforehand so if you run into any issues they can be solved asap. Good luck to all, and remember, stay home ! 🙂
  36. 4 points
    @Emerald It's clear that the unsuccess of those last seasons which had lively periods for about 2-3 weeks should not be put solely on you, but it's clear that something ain't working and you obviously can see it by urself, right ? I know that no one can guarantee that his suggestions will lead to this or that and be the key to the success, but at least you can try. What's there to lose ? At worse it will be another 2-3 weeks lasting season. I think that from those years that passed you should have some clarity about some of the players of the community that proposed certain things and have contributed to the server so you can consult based on their thoughts. Some of us have played here back in the day(2016-2017) on seasons that lasted for 3+ months, one even was on for 97 days and had decent online count for about 75 days. Personally i skipped the past 4-5 seasons since i knew what the outcome will be, and i don't want put in 4-5 hours of my free time in something that i know will fail after 2 weeks. We all know that for a player to be competitive in OVC he needs to play more regularly the first week or two so he can enjoy the highest online count and progress equally and not be left behind from the pack. Trying to catch the rest after couple of weeks by playing 1-2 hours per day is not pleasant and easy to do. I know that MMORPG are time-wise demanding and you can't expect to exactly on par with those who play more than you, but those early OVC seasons that I've played were suitable for guys like me and others who can't or don't wan't to play 10h+ per day so they can be competitive. It was enough to play more regularly in the first days and gain the basic things and later enjoy the game by playing in your spare time for couple of hours like a normal grown up person should do. I think you should go back to the old server setup and transfer some of the good features that you've implemented in the last seasons. Current features like the present Rank system and Vote Reward are simply harming the server. I will briefly write couple of things that should be changed and were present on back of those successful seasons that if you can combine with some of the good current ones will lead to a high probability of better lasting season: A-grade has to be free after 2-3 weeks max so that newcomers can have better chances against higher geared ones. It's Interlude, for a person to be competitive with all classes all he needs is proper buff scheme and A-grade(daggers do fine in B-grade but that's another thing). Rank/Expert system: the old expert system were you obtained all the expert books from just leveling 80 lvl on main and sub classes was the best setup balance-wise. ELO System: it's clearly that something is not working, there is an 5k ELO cap now, but it's seems that it does not account properly and disturbs the balance count. Seems similar to back in the day were there wasn't ELO cap and me and Chaks had approximately around 120k ELO while most of top geared guys were on 20-30k and that led to online count on maps with 5 players versus 30 and similar situations. Balance and online count should be put solely on online numbers with contrast of approximately let's say 5 players per faction. Vote Reward should be removed or changed to give only extra adena or something other that does not interfere balance-wise like those extra stats it gives now. GOD Motivation buff should be removed. PVP/Farm reward system should be mainly by doing PVP and not objectives. Objectives like Domination zone/Escort and etc. should give some extra adena/stuff and not be the main reward source. Combined with the Old expert system that way those who play Warlords/Tanks will be mostly ones who play those classes for PVP purposes and not just to farm adena faster and rank up for the expert books. Those are some of the most important things that comes to my mind right now, if you are willing to act on the suggestions and you need help to introduce or alter them so they can be implemented correctly and successfully i'm sure with some of the guys that i wrote about above we can discuss the features more detailed!
  37. 4 points
    If you ignore everyone and everything that people say eventually you'll feel that this is spamming. It's like being a chef and everyday the waiters come back at you with the same dish over and over again saying that people is complaining about it and your answer is "i want proof". I'm not saying to take in consideration aaaaall of those messages but i believe you should listen to some people that play in the server for many years. Every season is worse than the previous one. Every season ends faster than the previous one. Every season people complaining. This season lasted 1 week for gods sake...These are not enough as proofs?
  38. 4 points
    u can try with my patch http://www.mediafire.com/file/whae7po84w45evt/4OVC.rar/file it will look like in the video and if u want to disable all the animations u can press "delete" from ur keyboard but u wont need it and I dont recomment it cause without shots or some skills effect it will look like u dont play l2. Just disable animations from server's commands menu and use this patch and u should be fine, that madafaka @Rhaegar is using also a patch mby he can share it here too. Cya on the battleground!
  39. 4 points
    yeah strong words coming through from an interlude player, with little knowledge about l2 you have ,i suggess you to stfu.Givin people lecture here "yo guys its h5", LOL.Why are u even here? you already cashed out just gtfo already and come back next season. @Emerald is it allowed to sell items for the juicy euros tho? Anyway since this clown doesnt have a clue about how l2 works i can jump back on the topic. Those mofos "archers" playing this fucking client with double zerk, which you never see this shit in any server, because you legit sacrife 35% m def.You down your m. def to 1700ish with +0 jewels.You MUST get one shotted by any mage with that shitty interlude type m.def.But the rune protection not allowing any mage to oneshot any shitty glass cannon archer,when its activated mages damage becomes less than 700,since we dont mcrit here and even if we do we crit 1400 damage good luck killing any target with it. All right fuck archer, lets talk about tyrant/gladi Tyrant got 3k mdef+ 4k p def and 25k~ hp, with or without proetction, you dont deal more than 1k damage to tyrants,how in the fuck you gonna kill that shit as mage? This clown says that classes counter eachother in retail, like he knows jackshit.Give us retail mage and cancel and lets see who counters whom then? LOL And gladi, tbh you got better chance killing glad than killing tyrant, but if he crits TSS, you tap town insta baby theres no chance.Same shit again 35k total hp+cp, getting healed 8k from each chain heal,good luck with that. Bishops: 3.5k m def you count yoself lucky if you hit more than 500 damage to them, (robe master+20,beleth) Other mages:Same shit, get your robe master enchanted, get beleth and you are unkillable to any magic damage source. Trickster: 7k m def, enough said i guess Zerker: soul barrier +20, good luck And last mages aura blast / flash also nerfed because of unknown reasons just ignore the shitty interlude clowns in this forum they dont know shit about l2, they cant even speak about h5, double zerk fags
  40. 4 points
    2020. I wish you a good year again! I wish you health and success!
  41. 4 points
    So this guy makes 70/60 kills per map and 0 deaths this way 😄 enjoy
  42. 4 points
    I don't think of doing anything atm, this is totally not important, all you guys talk about is making adjustments based on archers/mages, totally forgetting there are a dozen other classes out there. Boosting mages will bring them back on par with archers, but will make all other classes even weaker than they already are in comparison. If something will be done, then it will probably go to the direction of another small nerf to archers (about 5%) OR another option would be to completely remove archers nerf and introduce back Song of Windstorm, this will nerf archers, but at the price of a buffslot to all classes.
  43. 4 points
    nukers can't instaburst a target who already has protections on, but what about when they don't? I've seen a single nuker burst down 70-80% of total HP-CP with a combo of aura vortex and slug, and while it takes a second to cast vortex, if you time those 3 skills right they can drop simultaneously.. now tell me, even if you get hitted by a glasscannon GS which is the only example a mage will take, can that archer make the same dmg? I don't think that the mages that are complaining about their dmg are assisting themselves in a party, playing with necros and soulhound, otherwise they would see suficient damage to burn down any target, as per the archers you always see them in duo/trio, playing a combo of gs/he + sr + trickster edit: seems legit that the testing video that has 2 duels in town is recorded in two different resolutions.. almost like if you had been filming for a while cherrypicking the results..
  44. 4 points
    https://www.youtube.com/watch?v=OzutBQS4yY4
  45. 3 points
    so this tournament with the $ as reward will take place? if it wont take place cuz the popularity is dropped this is unfair for those who kept playing after everyone emoquited. Maybe the goal of some ppl was this tournament from beggining,its noone's fault if you put it after 3 weeks of server's opening and its surely not our faults that many ppl quited..You promised a tournament with $ reward before server starts and if you cancel it because maybe u find it unfair or idk what else...imagine how unfair it is to fool ur community with a feature like this and with a reward like this and when the date is close you ll say "tournament will be canceled for this season because blahblahblahblah" im waiting for an answer
  46. 3 points
    Dear players, As many of your requested ( and keep requesting... 😄 ) the next season will be Interlude! The season will start at 1st May 17:00 GMT +3. Bring all your friends, enemies, dogs and cats to enjoy the fun of playing the most loved OvC version so far! Important changes that will be applied to the new season from the past IL/H5 seasons: Balance changes: * Added a new balance system to boss events which makes sure players on each team are also balanced by class group. * Added gear balance system. * Added "Balance Correctness" feature. * Gear modifier boost/penalty will now change depending on game progress. * Small improvement to Korean TvT / Raid in the Middle / Multi TvT mini events team balancing. * Players cannot have more than 1 warlord in party anymore. Skill / Item changes: * Reduced Adena Scroll bonus by 5%. * Reduced Adena bonus from Expert Scavenge by 3%. * Any non-damage skills will now be considered as 15% damage points on target. * When healing a target the healing points will be divided by the amount of attackers on that target. * Reduced offensive stats bonuses from God Motivation by 3%. * Reduced resistance bonus from stream reward buff from 10 to 5. * Players will now lose Death Boost buff levels faster from getting score/assists. * Reduced a bit adena/drops from Farm Zone. * Small improvements to Lucky Chests rewards to make it more appealing. * Reduced the prices of items when selling to gifts shop. Boss Event changes: * Boss events will be able to start few hours after server starts (bigger delay for better grand bosses). * Boss events will not drop S-grade items on first days of server. * Epic bosses will have bigger chance to spawn the closer it gets to prime time. Misc changes: * In maps with random spawns players will now respawn at the territory with least amount of enemies surrounding it. * Added all 5 new vote sites as ingame vote options for vote reward. * Increased amount of vote sites needed for vote reward from 3 to 5. * Apigas from Zaken Curse will be shared among party members who are in range. * Reduced all clan penalties to 1 day. Have fun and good luck to all !
  47. 3 points
    Hey there and finaly out of tetrislude, Any old wolves gona play? I've seen Chevi arround time ago, mate are you here? 😄 Also can someone explain this sh*t: "When healing a target the healing points will be divided by the amount of attackers on that target. " Ther must be some misunderstanding here Does that mean that I heal like sps battle heal on bish if 3 ppl hit me,- or someone in the party? XD Sounds like bullcrap, I'd expect same from all aoe skills then 😄 If thats true guess it will be sad not to annoy ppl that cant even dps on bish and if so glad (unless got fixed) it is a way to go?
  48. 3 points
    All this thread is just qq and has nothing to do with balance .It has more to do with being frustrated that u cant kill everything at will from range . Seriously now ,why old players that play mage and other that can reach 50+ kills per map dont qq (like xveil for example) . The recent past seasons i did play mage myself more than i ussually do and i found out they are perfectly fine . All mage reach about 20 % m crit ,except sps who i would say about 25 % m crit if u give them valakas and pow .Thats very strong ,because a mage can nuke 2 times per second so the m crit would come in average every 2-3 seconds when continously nuking .An archer like GS shots once in 2 seconds with dead eye ,so people need to stop comparing crit rate vs m crit .No it shouldnt be the same because mages nuke alot faster . BTW when i was mage i was able to keep my ground as mage vs archers .End game mage can do that perfectly fine .And people that are playing mage underestimate the power of shield here on L2ovc .Offen can be difference between life and death vs archer. So this thread need be closed .There is nothing wrong with the mage and is nothing wrong with the archer .Its just sad qq .
  49. 3 points
    What is actually gamebreaking right now is not fighters damage, quite the opposite, it's actually their way to survive. This is the damage of a Sorcerer which has around 13k M.atk with 300 element weapon on a 2.6 M.def gladi with double zerks and full attribute armor. Ofc you are going to say that i got magic steroids because of rune of protection and ud cert skill, but that's the point. Can you please count with me? It took 62 spells to this guy to kill me with only 4 big crits? Ok now, can u try to guess how much does it take to kill a tyrant which has the same rank and gear as my gladi with ogre totem which gives 30%+ p/m.def? What I'm trying to say, the actual problem is our survivability, especially tyrant one, because if u actually listen to some serious mage that are not just cry overs they would say that gladi are kinda fine in term of survivability and tyrant is actually the big deal. Another reason why we are that strong in terms of "defense" is because by nerfing some classes [Reduced Empowering Echo M.Atk. bonus from 25% to 15%.] there are actually only Sorcerers running on server and it comes pretty easy to choose which resists or element u have to pick up. Also, since the server is pretty much "dead" we could also try to test right now what could actually help the server in terms of longevity by balancing some stuff like u did in the last "changelist". I would say, just remove the nerf on mages or if u want to keep it just half it, but in that case also boost spellsingers damage and remove empowering echo nerf or at least remove that Ogre/bear totem p/m def buff on events. I apologise in advance if my english is bad and for the post, i'm just trying to suggest something to get the server back.
  50. 3 points