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Showing content with the highest reputation since 04/19/2016 in all areas

  1. 11 points
    Dear players, I'm glad to announce to you that the development of a new chronicle has officially started ! Classic Antharas will join the array of game versions we currently offer: Interlude and High Five (and the ditched {for now} GoD version). Classic will open many possibilities for new game features - with the main feature it offers - a stable and modern client ! This topic will be updated from time to time with development progress, so stay tuned ! 🙂
  2. 9 points
    Dear users, We have just launched our High Five server in beta mode. Players who wish to help test stuff out, can do so by simply downloading our H5 patch and logging into game (accounts are auto create). http://l2ovc.com/downloads Bug reports are welcome, however it is still too early for suggestions so do not make any for the time being. More news will come soon. Regards, Emerald.
  3. 8 points
    Every1 seemd to be happy with the new H5 season start, all went great until we find out there are some class balance issues. After a while u realized these need to be fixed and actually we got a somewhat well balanced server, but it was kinda late since the broken classes already farmed their brian out. With all these changes we can actually go for a clean restart and have a balanced gameplay from start. Please consider restarting the season, because it was clearly a helpfull beta season where so much got fixed.
  4. 8 points
    Another season came to an end and we hope you've enjoyed it. A new season is currently being worked on and news will be released soon.
  5. 7 points
    Hello all, So the server celebrated 7 years of existence not a long time ago and i've actually realized there has never really been a poll where players can rate their experience here in OvC. Throughout the years there has been dozens of gameplay changes and improvements, including new chronicles which brings us to where we are today, and there are still quite some plans for the future 😉 So here it is, OvC's first ever poll - please take a few moments of your time to fill it. https://docs.google.com/forms/d/e/1FAIpQLSflLQdHp1peKqG7rH00MivEblt9gkELpszegkCyR6WREzwpEw/viewform This will be used to improve OvC services further so make it count ! A summary of players opinions will also be published when the time comes.
  6. 7 points
    Hello everyone, First things first, I would like to announce that the H5 server has came to an end today, I wish to thank all these who played it and hope you enjoyed it - bringing back H5 was a new major change we did this past year and there are more new stuff currently under work so there are sure stuff to stay tuned for. 🙂 In the meantime, a new Interlude season is set to start in 2 weeks! I know many (too many) of you were waiting for it to come once again 😄 so get yourselves ready for the hottest Interlude season to come, which also brings some fixes and cool additions from previous H5 seasons (such as the ability of selling items to shop for Adena). So see you soon on the new season!
  7. 7 points
    I suggest to make Multi TVT Team choice fully random since actually the top partys just join in the same group and dominate the event.
  8. 7 points
  9. 6 points
    Most of the maps that are listed bellow are terrible, almost nobody vote for them and we end up getting them cause 2-3 troll vote for them. I would suggest to do something with those awful map, removing them or doing something to make them decent to be played. When you are in any of those maps sometime you dont even know where to go or what to do, the spawn are terrible, you run sometime for 5min before getting 1kill and even when the server population is still high, top killers end up with less than 30kills cause you did spend 75% of the time running. Its only big zerg running and sometime following 5-6 poor ppl running away from that zerg outside the map, far far away from any spawn. Immortal plateau TvT Imperial tomb tvt Outlaw Forest TvT Ivory Tower crater TvT Antharas Lair TvT Elven Forest TvT Hot Springs TvT Death pass TvT Western mining zone TvT Pavel Ruins TvT Spider Nest TvT Fellmere Lake TvT Iris Lake TvT Execution Grounds TvT Ruins Of Despair TvT Wall of argos TvT Cemetery TvT / Battlefield Primeval Isle TvT / BattleField Fortress of resistance Battlefield Ancien Battleground BattleField Field of whispes battlefield This list is based on my and few friends personal opinion, so i know that some might disagree with some of those maps, but im pretty sure that nobody like most of them.
  10. 6 points
    Since everyone is in quarantine mode and everyone got much free time,why dont you open an interlude season? i know a h5 maybe is running,but an interlude ovc season,would attract dozens of people (loyal,haters,randoms,noobs,pro groups) any kind of player. So i just wanted to make a topic about it,cuz i think a season like that in that period of time,would be epic and big win for server cuz it will give the chance to ppl who havent tried l2ovc yet,to give it a try,since everyone is lookin for a game to waste his free time in home. Cheers
  11. 6 points
    Dear players, We have made a couple of changes we think are important for the server health, with these changes we increase the amount of things players can do greatly, and also let players the freedom to do what they want, please read the following changes carefully and if you have any questions feel free to create a topic. * Rank Manager has been renamed to Quest Manager. * Increased amount of ranks from 10 to 70. * Players can now pick any path they wish to progress with the ranks (e.g. focus only on PvP kills). * If for example player completes quest "Kills level 12" and "Assists level 5", he will be considered rank 12 player. * Due to the above 2 changes, increased the requirements needed to gain ranks. * Rank required for noble, riding a strider, finishing clan academy or opening doors have been increased accordingly. * Since ranks no longer obligate the players to complete all quests, old quests that were removed in the past are now added back: Hero Count (gain hero certain amount of times) and Takedown (kill enemies while they are in killing spree). * Added a new quest: Killing Streak (kill multiple enemies within few seconds without dying). * Increasing ranks will only reward divine inspiration books and expert books, the other rewards (enchants, adena, bogs etc) will be delivered progressing with quests. * Players will no longer gain Expert Books from just leveling up (levels 78, 79 and 80), only ranks will reward Expert Books from now on. * Players will gain Expert Book for every ~6 ranks gained (total of 12 books, as its always been). * Ranks will no longer be given automatically, instead, players will have to visit the Quest Manager and click the "Get Rewards" button (when available). * Daily Quests have been moved from Portal to Quest Manager. * Achievements have been moved from Games Manager to Quest Manager. * Removed the real money rewards from achievements system. * Achievements will now run much more often, and will still reward with FA. * In order to make sure players never miss a Quest / Daily Quest / Rank / Achievement reward, whenever an event ends the scoreboard will show the player an indication if he has pending rewards. Some screenshots: Quest Manager: Quest reward indication at the end of an event: Currently implemented quests: Hope you'll find the new changes fun and interesting! I don't want to see anyone saying they don't have anything to do after that
  12. 6 points
    Changelist #1 * Nerfed Anakim transformation damage by 40%. * Improved gifts shop: from now on players can sell items they don't need to shop for Adena. * Fix bug with pomanders disappearing during subclass cancellation when they shouldn't. * Reduced the gear penalties for getting ranks. Added: * Fixed bug with transformation buffs staying after Overwatch event ends.
  13. 6 points
    I have noticed the Elegia Heavy is actually a custom-appearance, as the original looks much different. Seeing as how you implemented this (be it accidental or intentional), I still want to strongly reccomend implementing more cosmetic options to just make this game more interesting and perhaps grind-worthy? I'm not saying make it look like one of those custom servers with 900 wings and star wars colours, but you could start by adding a few more accessories (maybe try fixing the warrior helmet appearances) and adding a dressme feature which could include GoD sets/weapons, much like the L2 Devil.ws feature. It would really make everyone stand out, instead of everyone looking the same every season. With H5 this would be even easier to implement than Interlude, as you can just add all these cosmetic files, as well as a dressme system (which you could grind for - for instance every rank you unlock a grade = (Rank 5 = No-grade to B grade cosmetics, Rank 6 = A-S grade, Rank 7 S80, Rank 8 S84, Rank 9 would be R95 rank 10 r99 etc, something of the sort... Would be a cool feature to add that I don't see as having any sort of cons apart from the fact that it would take a bit of your time to implement. Make this experience quirky and visually appealing!
  14. 6 points
    Right, because your zerg kept it alive for sooooo long. Locked, keep the bullshit for yourself.
  15. 6 points
    Last seasons summoners were even stronger (they had up to 50% damage boost from gear compared to this season up to 40%). SEs weren't available in party a couple of seasons ago aswell and seasons did just fine, I tried to bring it into play and your decision of overusing them (can't blame you for that anyway) proves it was a mistake and they should've stayed out of the game. You cannot say there wasn't competiton when the moment I removed giran castle you instantly lost Aden to that very same clan you were zerging with. Its all execuses for quitting, you were never dominating the server and the moment you do have competiton you whine and quit. These are facts.
  16. 6 points
  17. 6 points
    Couldn't resist
  18. 6 points
  19. 6 points
    The first big client mod ever to be added to L2 OvC is here! Completely equal map for both sides to enjoy. The map will be a part of a new set of Hybrid Maps that are going to be added to the game - these maps will combine multiple event objectives into a single map. For example in this one - domination zone in the center, BF flags outside of each castle and seal NPCs inside the castles. Players will spawn inside the castles and will be able to teleport anywhere on the map - depending on which areas they have captured! All NPCs will be available inside the castles - Merchant, Buffer etc - Castle Gatekeepers will teleport players from inside the castle to outside. If succesfull, more of such maps will folllow.
  20. 6 points
    Hello, I stopped by to check out this server and saw it worth making a review for, you may use it for advertising purposes if you wish. Good job on this server. Keep it going.
  21. 5 points
  22. 5 points
    Version 6 Development started, more in depth details and news soon! Basic features: * Starting level 118 with free 4th class. * Max level 120. * Starting gear R110 with attributes, which is also the max gear, players will only have to go for upgrades and epics. * All dyes are free. * Players will start with all other type of gear for free (talismans, artifacts, brooches and so on) and will only have to upgrade them.
  23. 5 points
  24. 5 points
    Just when I wanted to play a bit again.... Anyway I just leave the event if I see i'm the only healer on my side, because that's just sad and not fun. Maybe there are less and less people season after season because.. well people get bored of L2, people play other games, X, Y, Z reason. But maybe, just maybe... people are getting sick of SJW servers trying to please everyone. Life is hard, it will kick you in the nuts. But you have to stand up. They have BP+SE ? grow some balls and kick their asses with more friends and assist on those bitches. Or you know, go on some other targets. You know what people loved about L2 ? It was not a game for pussies. When you enter this server, sometimes it feels like you have someone welcoming you with : "No no no, you can't do that, that's wrong and mean, look at this poor Mage getting 1 shot by a Titan under frenzy/zealot, no no no, don't wry sweet heart, we're not like that here, we love each other here". Strike first, strike hard, no mercy. Don't get me wrong, I love this server, and it only saddens me to see it getting more and more casual, especially when i try to play healer with randoms, trying to help them, and they just leave saying : "everything is nerfed, my class is not fun". I don't say every nerf was not necessary, but holy crap... was every nerf necessary ? EDIT : yeah i rewatched Cobra Kai sorry >.>
  25. 5 points
    Merchant Completed ! Starting gear (free tier) = B-Grade: Free tier also includes: level 1 pendants, +4 -4 dyes and level 10 runes (soul crystals). Max gear (top tier) = A-Grade: Top tier also includes: a belt, +4 -2 dyes, level 1 bracelets & talismans, cloaks, level 1 brooches, level 5 pendants and boss jewels. None of these stuff are upgradable for balance purposes, except for boss jewels. A-grade prices are 150k + materials, boss jewels and their upgrades cost mantras (like current IL), rest of the items are rather cheap (between 15k to 30k Adena). Cloak skins (choose your favorite, they all give the same stats, heroes and castle owners will have access to additional cloaks): I must say first one reminds me the Starks cloaks, the second one Lannisters... A fully equipped character would look something like this: New classic feature: glow effect when armor is enchanted (so you'll know who to stay away from 😉) Note: the above post should give you a general picture of how the server is going to look like, stuff might change.
  26. 5 points
    if you want more spd, get PoWind, get expert spd skill for move spd.... You want more spd at the cost of nothing...
  27. 5 points
    As i saw on server features parties from now on will be 4 people max and clans can have only 15 people. This is not so convenient because it means that the last party of the clan will be incomplete. My suggestion is to raise the maximum clan members to 16 so one clan can have proper parties and not be incomplete. Thanks in advance.
  28. 5 points
    Hello! First of all, i`d like to say "Thank you" to the whole OvC crew for another amazing Faction PvP experience. Those few weeks very really amazing, I`ve had a good time with my friends through this season and I just wanted to show my gratitude for keeping the whole Faction Project. Good job! I really wanted to show my appreciation for what you are doing despite the avalanche of complaints and crying, there should always be topics like this one to remind all the good things you are doing. I have played on a lot of faction servers in the old days, which were back then named "Red vs Blue" or "Good vs Evil", but the thing is they are not even close to the point of development that OvC is right now. Those servers were really good and had quite a lot of players in the community, but they were lacking the way of improvement that offers OvC season after season which makes the game even more enjoyable and exciting. I have played here several seasons and i would like to put some Player Point-of-View about the current state of the server and the way things are going. 1.Gear Penalty/Rank Penalty/Level Penalty/Adena system I remember @Lesley suggesting the Gear Penalty system, few seasons ago because we saw it on other PvP server and it was keeping the whole newbie/veterans stuff almost equal. The thing is that on OvC this system offers way too big penalty for both ungeared player and player with gear. Also several support classes are draining way too much from it like Warlords/Overlords/Tanks and when you reach the state of server on which you have better gear than most of the server, progressing is becoming really painfully. This is exactly why we could see people abusing it by making new characters or playing WL in B grades constantly, because it was offering way too big reward if you compare it to your main character. Adena Scrolls and Scavenger lvl 3 is also raising the penalty to the next LEVEL. Simple Example: Overlord event farm, all about spamming Pa`agario CP regen and Heal over time to achieve this kind of numbers constantly in a party with 2-3 DD. You end map with 30k income when your main DD`s that were sweating are getting like 1/7 of it. Warlord/Tank does the same in party with DD and Stun+Earthquake spam or mass Provoke, things are getting even better if its an Domination map: In the end you forcing players that played a lot and want to keep progressing even a bit by PvP to play supports like Warlord/Overlord/Tank, its just this much rewarding for them. PvP on Faction server suddenly became kind of pointless. I would suggest to keep the gear penatly at max 200% bonus at the first week and make it progressive the way @Emerald will see, the penalty for killing somebody that is geared worse than us shouldnt reach lower than 0% this way focusing on WL/Tanks wont be pointless anymore for DD`s, the rest is up to GM so lets say that he raises the bonus penalty for gear week after week for newbies, I dont own the server database to make such statistics approximately. Anyway, a rework and test is pretty much required and needed here, in this sector, otherwise we wont have balance between fast/normal/slow peaced season. 2. Server Advertisement Amazing move for this season was buying that Banner on Hopzone, for some time OvC was even in top10-11 of the list, opening was the biggest one i`ve ever seen so far here. But stopping the advertise after 1 week wasn`t really good/healthy for the overall longevity of the server. Im not criticising the decision of putting the banner off, I just want to make a note here, that it was really an excellent move and if we would have our own banner for future seasons it will in 99% raise up the population and increase the fandom of the OvC community. There are still many people that haven`t this project! 3. Epic Grand Bosses This is a MUST HAVE change for the next season. An even greater idea would be to actually make some specific time on which the epics will respawn, you could use the Tablet of Information, so after even 1st week people will know when to log on, raise the online and have some amazing mass PvP for Valakas/Antharas and other useful ones. Big ones like Valakas/Antharas/Baium/Frintezza should also be delayed for first 4-5 days. But the rework is up to GM. The drop should also we reworked a bit, I would suggest to make it like A grade drop for first 1-2 weeks of the server then changing it to S grades. People that see Arcana Maces on first day tend to make drama about it, wouldnt it be more fun to have longer A grades? 4. Merchant item prices compared to the current penalty system Four words: too easy, too fast. AoE classes are able to farm the whole A grades in less than 6 good maps. The prices should also be adjusted to the grades low-mid-top A grade. Not the equal way for all. C`mon grade matters too in Lineage 2 not just the B-S rush. Also S grades seems way too easy to gather, you raised the prices of adena by x10, okay seems fair, but how about Materials? They are still the same cheap stuff to gather. In past 6 seasons, making s grade weapon or one epic was more time consuming than it is right now. Make material boxes/or materials themself harder to gather or raise the requirement for S grade Gear. Because we will see the rat race for it since start otherwise. People in B grade going straight for S grade shouldn`t be the point. 5. God motivation/Death Luck buff boost My friend @Advol has already mentioned it, but I`d like to also discuss it in this post. God motivation is another abusable factor, because if one Faction decides to go just for the kills, they will get kills and then buff for doing it, which provides bonus Stats? I understand that the buff itself was made for the Newbie purpose, but from my point of view the bonus should be cut in half/nerfed/reworked or just provide extra Defensive Stats, not Offensive. We will reach the archer domination stuff and then they will get +600 p.atk because they are killing instead going for Flags, of course they will, you are encouraging them to do it 😄 Right now, the buff is just too OP, if u add an PvP player with experienced hands to it, bang, you have an Spellhowler/Archer/Gladiator rolling 90 kills on maps because he is getting rewarded for it 😛 for killing and ignoring objective. 6. Possibility to change the Meta after each season This one is more of an suggestion rather than statement. MOBA Arena map made me think that OvC Staff is familiar with games like DoTa 2 or League of Legends. The idea of implementing an meta to Faction Server sounds cool to me. Small changes season after season, so players have to again play/check what works, whats this season good PvP Class or what is not. I think that by creating some kind of meta each season would be something different and even more enjoyable to play. You doing it already anyway, by changing some classes, maybe you are aware of it, maybe you are unconsciously doing it, anyway it would be a great feature and i would look forward to see more of it. Okay, lets say this is one part of some idea`s i`ve discussed and consulted with OvC Players/my clan mates and friends that play the server. After i see community/staff response im prepared to put some extras/more solutions. All of the above mentioned points and suggestions are meant to show Players POV of the server, so both players and OvC Staff could get to some kind of understanding, solution and conclusion. I hope i did my best to explain in a gentle and polite way. It`s just a group opinion to improve the future season experience and gameplay. I`m looking forward to any kind of cooperation. With best regards, Ajeel
  29. 5 points
    Do you actually want us to take your hand and say "yes this is bad please look after it" it's your fucking server dude, wake up. Do you want us to take a screenshot of every event? what for? I could take a screenshot of a zerg coming to 3 people and say "yea there is not balance pls fix" but it can be actually just a moment where 1 faction was respawing. Again you are the one letting your server die faster and faster, this was a really crowded season we all noticed but then slowly the balance went to shit, was the problem stacking all the good players in one side? kinda yes but you as the admin of this project you must give solutions and no ask for them lol holy shit dude. for what reason did you put the tablet with statistics then? We are literally giving you % of the players playing on the map and all you can say is "show me screenshots of the maps" WTF. I'm honestly tired of your behavior in every post, you will probably close this thread as well because you don't consider any viable suggestions here and of course you don't because we don't fucking have them, you must make them you are the responsible of the stability of your own server.
  30. 5 points
    I see everyone's posts and i want to throw up! With all your professional ideas and statistics bla bla bla...Taking the matter so seriously! Get over it! Lineage is not a newbie friendly game.If you're late you're late!Don't come in forum creating crying posts with propositions for balance. Grow up. Most posts in this forum about fixing the server and great ideas are coming from people who play max 1 week. Total failure.
  31. 5 points
    12 days is really not a lot of time to gather friends / people that already had plans for the beginning of the month. Especially when there was no expectation or announcement when the season would end or start until now. Just my suggestion.
  32. 5 points
    What Point is there to remove an Item as strong as Tattoo of Power from the normal Adena Shop and add it only to Donation Shop? Honestly, I'm trying to stay positive here, but this has some serious Pay2Win / Cash grab flavor and I don't like it.
  33. 5 points
    * Aden Siege will run on saturday instead of sunday. * Aden Siege will be a part of the events, means everyone can participate. * All vs all events, no factions, clans matter. * All clans level 4 or above will be auto registered on the siege when it starts. * FA will drop from PvP during the event, this will be the only way to gain FA without having to donate. * Teleporter will be available at Aden Town with multiple teleport options on the battlefield, so players won't have to run around too much. If everything will go well, I'll introduce an extra siege on Sundays, Rune Castle or something. Gigantic Chaos Golem will be the new boss inside farm zone instead of Ancestor Martankus, and castle owners will be able to drop FA at all times from PvP.
  34. 5 points
    From now on setting a scam shop is bannable offense. * a buy shop that puts a title as if it was a sell shop and vice-versa. * setting at very high price but saying on title a cheap price (to trick people into thinking that amount is actually price). * Any other scam attempt. I give 24h to all current people who set such shops to remove them before I get to use the banhammer. Note: anybody who uses any sort of automation via a 3rd party program or not, doesn't matter, even just for chatting and I catch you, its an instant ban, end of story - use at your own risk and don't come crying to me afterwards.
  35. 5 points
    Thanks for the hard work on l2OVC, here is a clip video as a thank you
  36. 5 points
    We are glad to announce that new Interlude season will start 27th October at 17:00 GMT +3. Some key changes from previous season: * NO donations for A/S-Grade items when server starts. * NEW missions system for small groups / parties / clans. * BETTER score distribution when doing objectives. * Class balance improvements. * Many new maps. * NEW clan shop to Aden Castle owners. * Disconnected players during grand boss events can now reconnect inside it (under certain conditions). * Added .animauto as default to all players, it will handle animations automatically when server is crowded. * Many more gameplay improvements and fixes. You can read full changes here: http://l2ovc.com/forums/index.php?/topic/12867-changelist/ More changes might take place before the new season starts. Good luck to everyone!
  37. 5 points
    Its him. Double personalities, must be sad.
  38. 5 points
    So after alot of background work and seeing its been nearly 2 months since the last season ended, we have decided to bring back the Interlude season. Unfortunately for these who hoped for an High Five season this will have to wait - I still don't feel good about it and as long as this is the situation, it will not be launched - however I would like to thank the testers who took part in it and let you know that you'll keep the tester status in case of any future work. So without any further delay, the next Interlude season will start at 28/07/2018 17:00 GMT +3. Here are some key changes you need to keep in mind for the new season: * Gaining ranks have been made alot easier. * Reduced clan slots but made clans 4 times cheaper. * Changed starting gear to C-grade, S-grade will be locked in the beginning. * Major improvement to the enchanting system. * Added back Expert Books for leveling up. * New Hybrid Map: Moba Arena. * New Instance: Lair of the Snowman. * New Mini Events: Guardians, Buffless TvT, Battle Royale. Good luck to all !
  39. 5 points
    So, as many of you requested, and after 2 years of break from this game version, i'm about to start working on it again. That doesn't mean that next season will be H5 yet, it depends much on how development progress will go and how much cooperation I will get. Basically I need testers, that's all, feel free to send me your requests in a PM, I will accept only people who got some history on this server, and that I know I can get some good results with. People who will be accepted will get access to the test server, along with a private forum where we can make our discussions. I might keep this topic updated from time to time with game development progress and screenshots.
  40. 5 points
    I'm not sure if you are ignoring on purpose most of the topics or you really think that everything is fine ? Don't know from what perspective you are looking at things from sideways, and if really from your point of view things look ok, but from the point of actual experienced players who are playing for more than 1 season in OVC, things are far from good ! 1. Actual PVP and the PVP Reward system: You may say that the adena from PVP is the same as before, and even if it is, i think you are missing the fact that Enchants/LS/Golems/BOGS are no longer obtainable from actual PVP. As some other guys mentioned, making 100-150 adena from 50-60 kills per event while some spoiler gets 1k+ without actually doing real PVP is quite bizarre. Add to the fact that most of the maps being voted for are suitable for spoilers/warlords/tanks and AOE skills it becomes unsatisfactory for large part of the community. So for example if you pick a dagger class and you somehow in all that stun/aoe fiesta manage to do 40-50 kills, eventually you will make around the mark of 100 adena per event, and that's if the event is some smaller map suitable for a dagger/close range class. You get that amount of adena just from finishing the mini event that is spawned after the map .... This is far from some lame ass cry about the actual farming of adena from events, i'm not implying that everyone should get 1k adena straight just from 1 map. The point i'm trying to make is that you log in a PVP Faction server with the intention of doing actual pvp, but the reality you face is that the actual pvp is on background. Mostly the image that you see is warlords/spoilers/tanks on 20k hp and full resists with no actual intention of doing pvp but just running around "doing the map objectives" by taking some flags or gaining some score so they can farm and rank up. The previous reward system, where you could get stuff from killing other players was so much appropriate than the current one. 2. Expert/Rank system: The old Expert(Rebirth) system where all you had to do is to level main/subs to 80 was so much better. Now with this new one based ranks, if you play 1-2h per day with the intention of doing pvp, it will take you a month or something to gain all the expert books. That new Expert/Rank system is one of the reasons why we see so many non-party warlords/tanks and spoilers with poles at events. A fully geared players just subbing on one of those classes so they can rank up and get the rest of expert skills. Imagine a situation with a newcomer who is attracted by some advertisement of a PVP Faction Server and decides to join in. Lets say that the guy picks a dagger/archer and is not familiar with the Expert system or doesn't know about it at all. What do you think his reaction is going to be when he figures out that in order to be competitive with the rest, he will have to get all the Expert skills, skills that are only achievable by fully ranking up, ranking up that is going to be almost impossible if he doesn't pick some of the classes mentioned above. It won't be positive and thats for sure ! 3. Maps, the variety of them and the objectives: Map types like Capture The Flag and Battlefield should be either completely removed or reworked. Second season in a row i never played, or even saw as a vote option maps like Town of Dion(TVT) or Town of Giran(TVT), map types that were pure pvp oriented. We can only play on them as CTF/Battlefield type of maps, which is not even comparable to the fun that TVT brings. Just look at Talking Island Territory(Battlefield) for example. On this map, for the whole map time of 25 minutes you end up with around 15-20 pvps(and thats if you have a class with range skills) just because most of the map time passes you by while you are making chases of players from camp to camp trying to kill them, players whose primary goal is to do the "map objective" by "killing" those camps so they can farm and rank up. While map types like Domination and KOTH/Escort are ok, on the CTF/Battlefield type of maps the primary focus of the game, which should be PVP is replaced by headless running around for flags and camps. What if for example Talking Island Territory(Battlefield) was replaced by a Domination zone near the Obelisk and every single players focus was around that area with the primary intentions of doing actual pvp ? Wouldn't those changes make the pvp and whole server experience a lot more satisfying ? Same can be made with the rest of CTF/Battlefield type of maps, by replacing them with Domination and TVT. Gludin CTF replaced by domination zone near the Warehouse, Hot Springs CTF replaced by domination zone near the central camp, and so on ... The final result will be only TVT, Domination, KOTH and Escort type of maps, change which will bring 25 minute of non-stop pure pvp oriented gameplay, change that will lead to a lot more enjoyable environment. 4. Progressive gameplay and the price of A grade. More than once i have suggested to you that A grade should be made completely free after a period of around 2 weeks since the start of a season. Currently with present setup of the progressive gameplay A grade still costs around 2k adena or even more for full armor set and 3k for A weapon, prices which are a deal breaker for most of the newcomers. At present 90% of the players who started from the beginning of the server are either fully geared or partially with S and A items. A present situation that leads to a stagnation of the progressive gameplay, because currently there aren't enough players who are buying A grade items from the Merchant anymore. An undesirable situation that every newcomer who joins at this stage must face when he stands up against players with +16 OE weapons while he must use B grade till he manage to afford A grade, if he even stays in the server till that point at all. Not to mention that those Golems and the Stranger Thing NPC shouldn't be even available. A grade being free at this stage can only contribute for more competitive environment, easier start and prolonged stay for the newcomers, things that can only be in favor of the server health. It's 2018, this is a PVP Faction Server and everything should be focused around on pvp with non committal enjoyable environment. There shouldn't be such huge gap between nolifers and casual players/newcomers in a PVP Server. When a player logs in the server he should be attracted by mass pvp, that won't happen when he see some bellends doing subs or alt chars on spoilers/warlords/tanks running around taking some flags and camps without the intention of doing real pvp whatsoever. It's not 2008 and most of us aren't 14 years old anymore to invest unreasonable half of our day on some game farming and spoiling till we get to the endgame pvp. Those points that i wrote above are the reason that some of the well known guys in this server left so early or didn't even start this season at all. We are not giving all those suggestions in attempts to nag provokingly with you or to act like some smart asses and make you look foolish ! All that most of us want is to log in for couple of hours when we can and to enjoy some good pvp for old time's sake ! I seriously can't figure out why you are acting so stubborn and refuse to realize or act when proper suggestions are being made to you !
  41. 5 points
    Dear players, We have come accross many amazing youtube videos players made during the past few seasons and we decided to make a real cempetition for it. So how to participate? simple, make a youtube video of you playing L2 OvC and post it here, the best video will win a grand prize of 100€ (paid with PayPal), the rest of the participants will not go empty handed, positions 2 to 5 will get a prize of 5,000 Adena ingame. So how can you make sure your video wins? * Put as much action from as many different places/events as possible into your video. * Make it short - somewhere around 5 minutes is the best. * Try to represent as many features as you can on your video, being creative as much as you can. * Anything you think can make your video better (effects, background music, etc). * Video title should let the viewers know it is L2 Order VS Chaos, aswell as adding a link to our website in the video description. The event will start as soon as the server goes live and will last until 19/03/18 20:00 GMT +2.
  42. 5 points
    1. It might be a good idea to replace magic creatures in farm zone with undead so that healers can xp solo there as well. 2. Furthermore, the drop rate should slightly be increased because there is no point going there other than lvling up or killing martankus (I'm not really confident about the 2nd part of my suggestion since it may make events have less ppl, but still it's just for an hour).
  43. 5 points
    Add new achievements of a new type with rewards. Overall it would bring more things to do IN the events. Even bring us to play more the Event goals, at least for once. ----------------------------------------------------------------- Mm Mm Mm MULTI KILL Another fun stuff, just because it made people play sorc/sps and go aoe rambo mode, because of kamekaze duelist, because it was a challenge for other classes (who said I forgot Titan ?). I don't know why we don't have this here really. Rule : Make another PvP within the next 2-3 seconds after making a PvP. The first time you do it, you unlock the corresponding rank(s) and gain an adena reward. When you have unlocked Quintuple Rank, you gain another reward. When you have unlocked Tenuple Rank, you gain another reward and a new Title (Rambo ofc) that you can apply or remove from Rank Manager NPC ? Rank - Reward : Double Kill - 20 adena Triple Kill - 60 adena Quadruple Kill - 100 adena Quintuple Kill - 250 adena ... Tenuple Kill - 1000 adena Since you gain the reward when you do the X Kill, for a Quintuple Kill you will gain : 20+60+100+250 = 430 adena. Maybe it's too much but I think it needs a good reward for doing such. Also if you ould add a little animation like this one https://youtu.be/jMhJ78jf0Pk?t=470 ----------------------------------------------------------------- Other Ideas : As reward you could get Enchants, specific Accessory/Hat and a Specific Title (same deal as before) Bring back 10 Flags in a single Event. Stay in the escort range of your Unicorn for 5 minutes without pause. Make 100 PvP in a single event. Make 20 PvP in one minute. Capture, at least once, all the flags yourself in a single Battlefield Mini-Event. Survive Human vs Zombie as a Human 10 times. Survive Simon Says 20 times. Etc. ----------------------------------------------------------------- Thanks for reading.
  44. 4 points
    So, some people (me included) wanted to bring back the multi-support party system. Please keep in mind the main idea, not just the numbers that can be adjusted. Here are my suggestions to bring this gameplay back without breaking the balance. Healer party : Allow all supports to use all heals (CP/HP/MP) and celestial on all other supports. The reason is mainly to bring back SE+BP+OL, EE+OL, etc. being able to heal each other. This gameplay is what we want back. Healer for my faction : Allow all supports to use all heals (CP/HP/MP) and celestial on out-of-party players (including supports). The reason is mainly that the incorrect thing is disturbing and it removes the faction feeling, i should be able to heal my faction, not just my party. Asking for rez ? : Allow all support with a Resurrection skill to use it on out-of-party members. Same reason as above. 5 man party : It becomes obvious to me that the maximum party members should come back to 5 with this setup. It should come with the following nerfs : Reduce all heal power (CP/HP/MP) by 66% when used on other supports (including out-of-party supports). Reduce all heal power (CP/HP/MP) by 33% when used on other out-of-party players. Give the same mana regen from Mana toggle to BP/EE/SE (I think SE has still a very high MP regen from it, dunno about EE). Supports with a Resurrection skill (Augment excluded ?) still cannot use it on other supports (in or out of party). That way, we can still play the game we like without recharge on BP/OL being OP, without heal on Support being OP and without changing the gameplay (no change on re-use for example). I don't think we should change the heal power on other party members (other than supports I mean) when you have more than 1 healer, otherwise, it's not even worth it to have more than BP. I just think that the support shouldn't be invicible through heals and resurrect each other. Even BP+EE+OL doesn't seem OP with those nerfs, to be handle with care x), and maybe becareful with heals from Nightshade summon from Phantom Summoner class. Sorry for mediocre english, thanks for considering.
  45. 4 points
    The server is not dying cuz of healers or 3rd buffs, its dying cuz of community that cries about everything, then the blame takes GM after nerfing something too much, then some sides emo quit after losing 1 dumb oly period or siege soooooo, there are more reasons why OvC is like this 🙂
  46. 4 points
    Aden Castle & New Visualizations Aden Castle will be the only clan siege event in Classic, rewards will be very similar to Interlude (circlets, territory bonuses, XP/SP/FA bonuses) with the addition of all available residence skills in the game and a castle cloak to the leader depending on faction: In addition, the castle lord will receive True Hero aura (the only player in the game to have access to this aura): To capture the castle, Order players need to use Imprint of Light and Chaos players need to use Imprint of Darkness, after the castle is successfully captured, all major castles/towns change visualization according to the faction that owns it: Other Visualizations: Players will now get bigger aura depending on amount of killing spree: New scorebar: When capturing zones / forts / castles (progress bar color depends on faction): P.S. Yes, Order color has been changed from green to blue.
  47. 4 points
    The last time someone said here "all my enemies go x" he got overwhelmed and ended up quitting. Just saying.
  48. 4 points
    So this guy makes 70/60 kills per map and 0 deaths this way 😄 enjoy
  49. 4 points
    Hi there family. I'd like to bring the discussion about the life-cycle of the interlude seasons and the factors the influence it in a positive or negative way. For those who play here a long time, its clear that there is a failure somewhere in the system that makes the population drop hard mostly in the end of the 1st week or beginning of the second. These issues for me are no more than failure in the economic system. Either it didn't got enough developed along with the other things such as class balance, map diversity etc or it was never the ideal setting in the 1st place. Many people have already wrote on these subject along the years, giving suggestions or even raging on forum. Everyone that takes a time in their life not only to play server but to help with its development should be appreciated. For most of the old players, OvC has become a main event along the year, not only because its amazing scheme but also cause of all the friends and funny/amazing moments it creates. My question to all of u: Are u satisfied with the things the way they are now? Is this cycle possible to be broken, or delayed? Things said, the main idea of this topic is to talk about the pros and cons of some server features like : progressive gameplay, current enchant system, relation between clan organization and faction balance and the raid boss/ raid jewel system. Not only that, known server-side issues like geodata bugs, critical errors and FPS lags are obvious reasons behind population drops. - Progressive Gameplay For those who dont know progressive gameplay is a system where the prices of items in GMShop drops continually until becomes free eventually based on the sales/purchases of the next upper grade. Theoretically, it would incentive new players to join cause now they can fight with better gear. I see two failures in this system. 1 - If the grand majority of people will join in the 1st week, and most of the people in L2 world dont like to join a server that has been going for alot of time - being it pvp server or not - the negative effect of break on players past expectations about the gear value makes more people to quit in total than the effective incentive of bringing more people to play. Example: A becomes free, 10 players that had bought A decide to quit, while 5 new players join the server. 2- Despite in the 1st moment it looks like a system to benefit new comers, it ends up benefiting those who already play alot, since they can buy their rbjews and just wait for the items to come free. - Current Enchant System and maximum enchant levels Atm the enchant system based on blessed works like : If u fail, the enchant goes one level down. If u succeed, it goes one level up normally. This was done initially (in my POV) to stop people from quitting because of fail enchants. Despite that, this system created a larger inefficiency than the one it was supposed to fix. For the reasons: 1- Easier enchant system makes people reach their "dream gear" earlier, not only making them get more bored faster but also making their victims more bored faster. Incentive the class unbalance towards those who directly benefit from higher enchant weapons, like mages and archers, making most of people vote in big maps even when the population is low. Sum of this effect is surely to be more negative than 1 or 2 emo QQ cause of weapon breaking. 2- +16 weapon should be a hard thing even for the most skilled no lifers around here, not a thing that is surely gonna be reached in a time or another. People should be recognized for attaining this goal, and maybe applying the retail enchant system from +12 to +16 would already be enough. - Relation between clan organization and faction balance There is a trend among the classic clans here to play on Chaos faction. This is a movement that happened along these years and I cant really explain why. Mostly because from the strong clans we used to have in Order only one remained till today, while many other clans developed and flourished in Chaos in the recent past. In this case, the inefficiency is not created by the server structure but could be avoided by making some Leader access part on forums where clans who apply for it get like idk, lv 3 clan in the season opening but is subject to play in the administration- chosen faction. I dont really have to explain the effects of this unbalance in the server development. You can just check the current wins from maps, bosses and mini to see that clan/faction unbalance is a determinant factor of the server quick population drop. Also in my opinion ELO system should be reworked. It is not providing accurate balance in maps. - Raid boss / Boss jewel system Raid bosses are one of the most important systems in any MMORPG game and in fact L2. Leaving it as a random spawn takes off one weapon of the server administration to control the amount of online people in certain days. Just as I said before, you could leave all epics dead in the opening and manually spawn them on 1st month weekends with correlate advert on forums and facebook page. Only open RB jewels to Gm Shop after all the raid cycle has been completed on the 1st month. TLDR: Anyway, im bored of writing. All these issues are certainly correlated between each other and the message i get from them is pretty clear: we need a slower gameplay progression in order to have a longer lasting server. Thanks in advance! LEL (:
  50. 4 points
    Special Event is coming to OvC ! Are you ready to fight the undead faction?