I have suggestions about enchanting weapons, armor, or jewels.
Just a simple example ( admins can choose for a balanced game what +++ will need to be )
First, we need to add another type of scroll for second-stage enchants.
1st Stage normal enchant till +8
2nd Stage to enchant +9 you will need a different type of scroll
(a lot expensive than normal or you can get them by vote server)
Successful enchanting will make your gear to the next +10,+11+...
Failure can take down enchant by 1 or stay in current ++
successful enchant % needs to be low %5or10%
At the beginning of the server enchant rate (I don't know exactly how much it is ) is 50%
when maybe some % of the population starts enchanting his gear on 2nd stage
you can increase 1st stage enchant rate to 80% because ppl who play less can
catch up with others who play a lot, but the same time still behind them(they just entering stage 2 enchants)
I know the current enchant system makes most of the active players leave the server because is hard to recovery
after you fail your weapon for +10 and start again from 0
If you have better suggestions about my suggestion please share your opinion and
let's make this server one good server to play for 2-3 weeks, I think most of the have duties
responsibilities and family most of us can't spend years playing, we just need
something for 2-3 weeks a max month to enjoy.
P.S. Don't forget to donate 5$or10$ this will keep our project running.