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Showing content with the highest reputation on 01/13/2020 in all areas

  1. 1 point
    So how many weeks a player who spends like 12 hours a day must wait to buy epic jewels or s84 weapon/armor? Why this player has to be at the same level with players who spend less hours? Is it fair? No! Life is fair? No! People who donate first day it's IMPOSSIBLE to be full geared in 5 days. So you are just delusional. The problem is the community of this server! Because every season people find something new to complain about. They don't even try to understand the game and it's progress. Last season were mages this season were archers/tyrants. They nerfed mages to the ground and instead people complain about the nerf on mages they complain about tyrants and range of archers. Of course you can't kill a tyrant with mage when you hit him for 600 dmg normal hit and MC 1300. We are not playing interlude anymore. Mages are suppose to kill people with 2-3 spells in H5 and not struggle to make one kill. Tyrants and gladis are suppose to be killing machines in H5 but they die easy from mages without nerf. Nerfing mages was the most unbalancing thing could ever happen.
  2. 1 point
    What is actually gamebreaking right now is not fighters damage, quite the opposite, it's actually their way to survive. This is the damage of a Sorcerer which has around 13k M.atk with 300 element weapon on a 2.6 M.def gladi with double zerks and full attribute armor. Ofc you are going to say that i got magic steroids because of rune of protection and ud cert skill, but that's the point. Can you please count with me? It took 62 spells to this guy to kill me with only 4 big crits? Ok now, can u try to guess how much does it take to kill a tyrant which has the same rank and gear as my gladi with ogre totem which gives 30%+ p/m.def? What I'm trying to say, the actual problem is our survivability, especially tyrant one, because if u actually listen to some serious mage that are not just cry overs they would say that gladi are kinda fine in term of survivability and tyrant is actually the big deal. Another reason why we are that strong in terms of "defense" is because by nerfing some classes [Reduced Empowering Echo M.Atk. bonus from 25% to 15%.] there are actually only Sorcerers running on server and it comes pretty easy to choose which resists or element u have to pick up. Also, since the server is pretty much "dead" we could also try to test right now what could actually help the server in terms of longevity by balancing some stuff like u did in the last "changelist". I would say, just remove the nerf on mages or if u want to keep it just half it, but in that case also boost spellsingers damage and remove empowering echo nerf or at least remove that Ogre/bear totem p/m def buff on events. I apologise in advance if my english is bad and for the post, i'm just trying to suggest something to get the server back.