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- Yesterday
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Stop indulging in sorrow Let's go out to find some joy After climbing the mountain and descending the valley, the scenery that can be seen after A wilderness of freedom like no other should be waiting Like when you were loved by someone without money When all you have is money and you really want love Kill me without fail, he's with me Repress haphazard emotions customs of the world In a certain park on a holiday in the early afternoon Walking aimlessly, I'm alone with marijuana was smoking Throw away everything in the past that lied I ran a fluttering pen in the changing times and the future Throw away all the things that don't make sense I wondered how easy it would be if I could suppress my emotions By the time I finished arranging the religious word puzzle I felt like I was laughing at my troubles and my stupidity If there is a god, let me be selfish That child I made unhappy again I want her to be happy too If there is a god, let me be selfish i want to be happy too I want you to make me happy Spring is approaching and getting warmer When I got used to loneliness sitting by the window Move your neck while mumbling something Looking at me, even the prison officer looks worried it's okay don't worry i'm sane This is my current job and I'm working hard on writing raps Seeking tranquilizers until I'm in prison Don't hang out with these drugged, stupid idiots If you have wings, fly right now and hug your daughter I want to show you my warmth In my slumber, I was dreaming I remember one stupid thing, and now I'm not happy After completing the unavoidable prison term and going outside I can't help but feel like a dream-like reality is about to begin A meaningless life doing things that don't exist in this world Both angels and demons, I'm an equal peace sign If there is a god, let me be selfish That child I made unhappy again I want her to be happy too If there is a god, let me be selfish i want to be happy too I want you to make me happy
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This is a great proposition! Should be implemented! +1
- Last week
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I'm gonna make it simple: -Rework henchman feature as a system where if the event population goes under 15 (or something) it starts generating henchmen that people have registered to be henchmen from their main character on that account. These henchmen reward their owner with like idk 15 or 20% of the gold they earn and can sporadically send key items like BOG or lifestones to your warehouse while they are active. These henchmen will just behave as the henchman you've already programmed, people can log in edit them even buy gear for them and then when they come on at night they are rewarded for their effort on their henchies. Instead of gravitating/being in the party of a specific real player (which is what made people reject the feature in the first place) they gravitate around event objectives and can only be put in parties with other henchmen. -Add Kamael -Work on class balance a bit more throughout the server's lifespan
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You're wrong Yamada, the server's population was at its healthiest before henchman. After henchman was implemented the population steadily declined onto 0. Trust me henchman is not a good feature and made people quit. The admin can simply look at the logs of population vs. time and see that the population declined a lot after henchman.
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I will be waiting for an H5 season, where I can do at least something as a summoner.
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Account registration and patch download are now available ! Register here: https://l2ovc.com/register Download patch here: https://l2ovc.com/downloads And of course, refer your friends: https://l2ovc.com/referral
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Dealing with bot issues? what are you saying There is a hench man because man fades. CEO implements hench man for better balance. I don't understand what you mean. How long have you been playing OVC? I have been playing for over 10 years. If the number of people connected is small, the economy will stop. Epicboss is also undefeatable. That's why you need a hench man. Never say BOT again! Hench man!
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Hopefully the admin addresses issues with bots, otherwise it's gonna decline pretty rapidly.
- Earlier
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A new season begins! Invite many people (friends, family, co-workers, lovers)! We need many new players.
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Hi all, We are glad to announce that a new Interlude season will start 31 March 19:00 GMT +3 ! You can find a list of all changes from last season here: https://l2ovc.com/forums/index.php?/topic/16655-interlude-changelist/ The server features topic is also updated to reflect the latest changes: https://l2ovc.com/forums/index.php?/topic/500-en-server-features/ For these waiting for an H5 season, it is currently in the works and will most likely be ready for a season after that, so stay tuned !
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おどれ何言っとるの?人がおらんと経験値もアデナももらえんがね!ボケとーせんかお前?わかる?自動プレイヤーがおれば安定するんだわ!誰もいないのにどーやって楽しむの?たあけかお前!
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Idk why admin did this to his own server tbh.. Playing with and against bots is not satisfying at all, if I wanted to play against npc I can play offline tetris. L2 is about playing against players. that henchmen addition was actually catastrophic for this server and the admin doesn't even recognize that lmao Anyways it was fun while it lasted prehenchman and for a few days after henchman.
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The time has come when many automatic players are needed.
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You talk about newcommer trying to kill a rank 70? Well guess what as a newcomer pre-henchman I could do that and thats what I immediately liked about this server. But add 4 rank 30~50 bots to that 70 and as a newcommer even with your army of rank 1 bots aint no way you can take him down now. The server was much more interesting and played a lot better before henchmen. Honestly I used the henchmen myself and its a very meh system it doesn't add anything to your user's experience honestly and it makes pvp more convoluted. Its super achievable to maintain the server running for more than 6months but it HAS to be balanced man they aint made fn 20 classes for nothing lmao, its actually fun to play anything BUT ARCHER / MAGE, archer mage gameplay gets dull very quickly. Anyways I guess we'll have to agree to disagree there and pretend like adding a bunch of NPCs that basically make kill acquisition more complicated is healthy for the server. And if you are really men of science you can look at the logs of the server and check the population trends for 2 weeks before henchmen and untill 2 week after henchmen and tell me that the pop didn't drop suddenly after henchmen was implemented.
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I've been playing OvC for 2 seasons now, and this one kept me playing the longest. Im a original L2 player and original GvE player back in the day. Since theres no one to play with this season ill use this thread to add my 2 cents: 1. I would like to congratulate the admins for the server, i'v never thought having so much fun on an old game. I donate not only to get items im too lazy to get, but also to encourage the admins/developers to keep it running (we also pay for all other games we play anyways); 2. To keep the server healthy more time the key is keeping players. Newer games with millions in budget failed miserably (new world, lost ark, etc..), so this is a huge task and not easy. 3. I would suggest the following changes to increase and maintain player base longer: a) Give better rewards to low ranks: for instance if a rank 1 kills a rank 70, reward him better, so he keeps trying, and reward less other way around. The rank 70 should be encouraged to kill equally geared players. I might be wrong, i think theres already a difference, but i think the reward for the low rank should be higher. b) I think balance its fine, L2 was always biased to ranged classes, and when something was done to power melees tanks and daggers became gods. Also healers capped are great, used mostly to rez on bosses add to game strategy. c) In general, lower drop rate of adena/aa/mantras, in the first weeks and increase after like 3rd week. d) In previous season, new players after relase of A and S gear, got improved starting gear, so S level 2/3 should be starting gear after like 3rd week. e) Material boxes: please make the open when they stack. My hads hurt after 1k clicks, not to mention hechmans. f) oh and Henchman. First time i play'd with them, and i loved it. Not only to have to change game play, to combine the right classes, to upgrade them. Was fun. But i admit that when i had to face a player that had no henchman on him, well was no challege so i rather leave. Still, i had great figths against opponents with their "bots". Maybe make some maps hechman only, make 1st hencham free, and make it harder to get the 2nd 3rd and 4rth, and even reducing the number. If possible, make henchman stay in fight if leader dies, let them be farmed XD. Well, thats about it. Hopefully new season will be here soon, and i expect more OvC action soon. I would like to say thank you to all players i've faced these past weeks, its been fun! Cya soon.
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... die so quickly. Why? I've played on much less responsive and well made servers that stayed up for much longer seasons. The main reason why is the henchman implementation was not done right. The other main reason is class balance, you're not offering replayability, once someone joins and plays mage for ~100 hours and reaches rank 70 they've kind of seen it all and leave. Additionally with no class balance there is no resistance to people rocketing to the end-game on archer/mage, so it happens much more quickly. When you reload the server I recommend you consider doing this: -Have GMs or dedicated testers who actually play the server and give you unbiased feedback -Class balance, I can't stress how important this feature is in overall gameplay. Archers and mages shooting at other archers/mages gets boring VERY quickly, its really important for melee classes to be mixed in otherwise youre just missing a whole chunk of gameplay/user experience. -Add Kamael, goes with the class balance aspect -Remove or rethink henchman, sincerely no-one enjoyed this feature -Change the rebirth system to not be based on levels but on ranks, reach rank 70 then do a rebirth back to rank 1 and add more work into the rebirth system.
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Yo the server did not need help with population it was heavily populated before henchman, more than any server I had seen in years. The population suddenly declined when you implemented henchmen, I'm not telling you this as some angry, greedy player whos mad he cannot farm targets so easily (i play SK lol) I'm telling you as someone who likes your server and wants it to succeed, close to no-one enjoyed the henchman feature.
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The purpose of henchman is not to help new people (although it could), but to keep the server populated. You cannot limit usage by rank because imagine you invest in your henchman then you reach rank 20 and suddenly the henchman you invested in can no longer be used... You need to keep in mind that even when each player can take 4 henchman, these henchman are bound to event balance, so not all 4 would join the event if balance doesn't allow it.
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japanescortspage joined the community
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That sounds like a very articulate point he made there you are right! Honestly I would go through the trouble of videocapping some gameplay and literally showing to you rank 40+ sps can reliably magic crit 1/5--1/6 times but I don't think that would change anything you seem pretty convinced in your opinion that this server should be mage vs. archer so I'm gonna chill.
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That's correct the main reason people quit is because they clear to rank 70 rapidly on mage/archer and get bored of mage vs archer pvp and there are no other classes to play (except dagger and dagger is the hardest class so not everyone can play it) . If you could start the server with mage archer and then make a destroyer, a tank, a glad, a WL (I mean a pvp WL for dmg), a berzerker then the player base would stay around muuch longer and even those harstuck mage mains would stay longer cause they would get to pvp against other types of shit than other mages/archer. L2 is like an echosystem man you need as many classes as you can to make it healthy.
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I already recommended to reduce the number of bots to 1 but the admin is not interested in any of my suggestions.
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The only reason ppl reach rank 70 so fast and eventually quit playing is because it's fucking easy to do on mage/archer as when you play those classes you meet almost no resistance in the close-quarters basically so just playing a few hours a day and staying within the zerg, mages and archers can farm a lot of kills. THere is no resistance basically. No resistance = boring = ppl leaving fast eventhough your server is superior.
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That's a very very strange take my friend. Your server would be more enjoyable and would draw even more players if all classes were playable, especially if Kamael was implemented. To say that having more classes be playable would ruin the player experience of most players is kind of absurd. It's all about doing things properly and with the right amount of tweaking, not saying SK should be overpowered but it should be able to survive a mage for more than 3 seconds. I've played L2 for over 15 years lol. And I have seen a lot of servers and your server is amongst the best faction servers in terms of responsiveness and the quality of gameplay but I have never seen a server where only mage archer dagger is viable honestly this is very strange. All admins, even on shitty servers still made some effort to implement class balance and have a vast array of classes available to the players because they seemed to understand that increases the re-playability as well as capturing the whole player base, not just mage players or archer players. I don't know why you are shutting down all of the points I bring up I am genuinely trying to make suggestions that could greatly improve your server. Class variety is super important honestly and if you disagree on this then I don't think we can agree on literally anything related to Lineage 2.
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The purpose of bots a part of keeping server alive should be to help new people. My suggestion is to limit bot number based on rank. Rank 1-20 = 4 bots, 20-30=3, 70 1 bot. In that way ppl will stay. Also reduce number of bots if there is ppl active.