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Does anyone enjoy playing the BIG maps?

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That's why some of us asked for Gracia/H5.
Even if you focused solely on PvP and there was no objectives almost all the classes would be playable.

On the other hand there's far more micromanagement in the newest chronicles.
The majority of the current player-base would be would be extremely overwhelmed when they found out that they'll need more than INT/WIT/CON dyes and cancel+F1 spam to do anything.

Hell even IL is too complicated for most of them. :D
"I'm a healer in DC but got CON dyes why i get stun locked?!"

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Posted (edited)

55 minutes ago, Redman said:

Lineage 2 is a simple game with simple game mechanics, and its main purpose was and always should be PVP, and if you stick to its core you will succeed. But if you try to customize it vastly, with all kind of objectives and unnecessary side things, the most likely outcome is failure.

That's just preaching. So far the ELO system attempts to balance the guys with the best gear in the game and the rest of the server puting them in disadavatageus player ammounts if one is to good for the general enjoyment of the whole server. Without objective focus, newbies would earn way less and feed the allreday satiated top player entertainmet and economical wealth. Progressive acces to A grade helps a bit, but there are no stoppers in place for +16 gear to appear in the first week or so. If @Emerald really wants to attempt to balance the economy, what is basically how l2 as pyramid scheme works as a whole, he should progresiveley reduce drop rate the greather gear or more enchanted gear one wears. Basicaly balancing +16 gear around enyoiment value and objective advantages and leaving the economical side separate, for example.

Organized pvp in vanila is fun, disorganized random pvp in custom pvp server is not. It's just feeding the allreaddy strong by being stupid for attempting to make a diference (That guy that charges in to kill healer head first and dies first, and only the ones that follow him might haw a chance to accomplish his objective). If all people would use their brain, both sides would run away from each other all the time, which is the case when server dies down and only good player remain playing.

Edited by Zapplix

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18 hours ago, Zapplix said:

That's just preaching. So far the ELO system attempts to balance the guys with the best gear in the game and the rest of the server puting them in disadavatageus player ammounts if one is to good for the general enjoyment of the whole server. Without objective focus, newbies would earn way less and feed the allreday satiated top player entertainmet and economical wealth. Progressive acces to A grade helps a bit, but there are no stoppers in place for +16 gear to appear in the first week or so. If @Emerald really wants to attempt to balance the economy, what is basically how l2 as pyramid scheme works as a whole, he should progresiveley reduce drop rate the greather gear or more enchanted gear one wears. Basicaly balancing +16 gear around enyoiment value and objective advantages and leaving the economical side separate, for example.

Organized pvp in vanila is fun, disorganized random pvp in custom pvp server is not. It's just feeding the allreaddy strong by being stupid for attempting to make a diference (That guy that charges in to kill healer head first and dies first, and only the ones that follow him might haw a chance to accomplish his objective). If all people would use their brain, both sides would run away from each other all the time, which is the case when server dies down and only good player remain playing.

You can reach the 5k ELO cap in B grade as easily as in S grade, so ELO doesn't really balance the low geared guys with those who have end game gear. Just because someone have Full S and epics, doesn't mean that he is good and contributes as much in pvp as some low geared player who plays better and doesn't die that often.
It's Interlude, not H5 or higher chronicles where you have attributes and 100 more sets and stuff that can influence the balance. 

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Posted (edited)

There is literaly no big skill needed to play archer presing F1 and runing away. It's the basics of the basics. And better gear nets better results even with limited skill. ELO still need more weight in the department of kills instead of objectives, but it's a good mechanic.

You can't cc a full boss juve geared player to give you enough time to win the dps race so only overenchanted gear is the only factor which one's hp depletes faster if both players are competent. If you call lucky RNG and not taking fights skill, that's your opinion. Only olimp is the playgroud of real skill, but it's screved by feeders like teamplay of healers+tanks in pug games without any mirored oposition. What most of hardcore pvp'ers would call skill i would call sealcobing the weak. For example: even dvp from Teon kills of 3 support classes out of 4-5 players in total on his killing sprees in most cases.

I'm still searching for a faction server without any progression, boss juve, enchants and auguments, only with a global scoreboard. But that is a fools dream, because you can't make money from such a design.

Edited by Zapplix

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