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maze

Does anyone enjoy playing the BIG maps?

29 posts in this topic

These are fine when the population is REALLY high, but they suck so much when there aren't many people on. Can we at least make a people limit for them to start? Like if the previous event had less than 30 players finishing it, please dont make any of these maps available:

 

Fellmere lakes

Talking island Territory (any)

Primeval Island (any)

Dragon lair

Elven forest

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1 hour ago, maze said:

 

Primeval Island (any)

Dragon lair

 

 these 2 are bad even in high pop, also ivory crater... 

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only retards who abuse strider enjoy playing this maps with low pop

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1 hour ago, DiscipleOfLust said:

Population dropped hard since last 3 days ;/

being able to farm 3x more adena as grade c WL than +12 db + drac set + rb rings demotivate me pretty hard....

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1 hour ago, fbs said:

being able to farm 3x more adena as grade c WL than +12 db + drac set + rb rings demotivate me pretty hard....

Didn't that finally get adressed last Patch?
Also, c-grade doesnt give u more adena than using b-grade :P

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This wl / tanks flods or wharever is fotm happens cuz subbclass free, if u had to make a q or u had to pay for each time  u make or cancel  a subclass , lets say 1k or more  adena, i wonder how many will play those classes just to fuck around ..trowing stuns and aura of hate. Main classes will be chosen more wisely , life of the server will be longer ...

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one thing is confirmed 

maybe emerald should stop appling "live" changes to season 

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make 1 month open beta if needed but dont touch it after opening

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LOA is simply the worst map in this server. In the other topic i wrote about that the Battlefield/Flags maps should be replaced with TVT maps.
WTB Dion/Giran Town TVT !

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20 hours ago, maze said:

These are fine when the population is REALLY high, but they suck so much when there aren't many people on. Can we at least make a people limit for them to start? Like if the previous event had less than 30 players finishing it, please dont make any of these maps available:

 

Fellmere lakes

Talking island Territory (any)

Primeval Island (any)

Dragon lair

Elven forest

There's already such a feature.

< 30 players = small.

< 60 players = small/medium.

anything else = small/medium/large.

 

For these mapss you mentioned:

Fellmere Lake, Primeval Plains, Dragon Lair and Elven Forest are considered medium.

Talking Island Territory is considered medium, but anyway this map is scheduled to be changed from BF to Domination (focusing on Obelisk of Victory).

Primeval Isle is considered large.

7 hours ago, Lesley said:

make 1 month open beta if needed but dont touch it after opening

Please don't suggest stuff you aren't willing to participate in yourself.

90% or even more of the changes on this season were already implemented in the previous season, about 1 month before it ended, what prevented you to join in and check it out?

The feedbacks back then were good, the new features really helped out newbies and still do - just need to balance it out for the people who wish to also do just PvP and not only objectives.

Quote

Also, c-grade doesnt give u more adena than using b-grade

Already said it somewhere, but ofcourse let people imagination go wild.

Quote

This wl / tanks flods or wharever is fotm happens cuz subbclass free, if u had to make a q or u had to pay for each time  u make or cancel  a subclass , lets say 1k or more  adena, i wonder how many will play those classes just to fuck around ..trowing stuns and aura of hate. Main classes will be chosen more wisely , life of the server will be longer ...

The reason subclasses are free is because many people want something as main, while playing something else as sub.

This could anyway be a good idea, but not for this season - first subclass will be free and any subclass afterwards will cost adena - noted to self.

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21 minutes ago, Emerald said:
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Also, c-grade doesnt give u more adena than using b-grade

Already said it somewhere, but ofcourse let people imagination go wild.

its whatever, grade c or b... my point was when i was testing the wl thing i could make up to 20 adena (lol) doing 3 or 4 hits in someone in grade s (even doing one hit with the shitty dps aoe skill could give like 5 or 6 adena) and as archer doing FULL DMG in most mages and giving me 5 adena..  (after the last changelist)

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Sub class restrictions are not necessary at all. Just because now players are subbing to Warlords/Tanks/Spoilers for the obvious reasons, it doesn't mean that everyone is doing the same. For example there are a lot of guys who sub archer, mage, gladi, dagger or bp just for class diversity and fun, not because they want a sub for objectives/rank up, and if some of the discussed restrictions are implemented it would only detriment those who seek fun by having variety of classes to be played with.

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9 minutes ago, fbs said:

its whatever, grade c or b... my point was when i was testing the wl thing i could make up to 20 adena (lol) doing 3 or 4 hits in someone in grade s (even doing one hit with the shitty dps aoe skill could give like 5 or 6 adena) and as archer doing FULL DMG in most mages and giving me 5 adena..  (after the last changelist)

You know what i'm going to ask next, you could open a suggestion about it, show photos, something....

Now I got to ask, what do you want exactly? no penalty for hitting B-graders with, quoting:

Quote

+12 db + drac set + rb rings

And what is the problem with newbies getting a few extra Adena from hitting S-graders ?

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i was fine with the adena i was earning, what wasnt fine was the ammount you could earn just pissing ppl off with stun/detarget as warlord. i was doing about 150~300 adena per event, first event as wl i made 800a

18 minutes ago, Emerald said:

And what is the problem with newbies getting a few extra Adena from hitting S-graders ?

absolutely no problem, i think that is important.... what i can suggest is nerf the rewards you can get with AOE

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39 minutes ago, fbs said:

absolutely no problem, i think that is important.... what i can suggest is nerf the rewards you can get with AOE

Or maybe change the system so pvp/kills can be more rewarding than flaging/praying/capturing ?

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16 minutes ago, Redman said:

Or maybe change the system so pvp/kills can be more rewarding than flaging/praying/capturing ?

giving something more when you do last hit aka pvp point could be interesting.... (cough cough 5 pvp = blank scroll cough cough)

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46 minutes ago, Redman said:

Or maybe change the system so pvp/kills can be more rewarding than flaging/praying/capturing ?

And then we're back to how it was previous season, where people would request making objectives more rewarding so people won't ignore them.

I already changed some stuff in last update that might balance things abit between objectives and PvP, but PvP will never be made better than objectives again.

27 minutes ago, fbs said:

giving something more when you do last hit aka pvp point could be interesting.... (cough cough 5 pvp = blank scroll cough cough)

cough cough I need to guess what you mean by blank scrolls cough cough, anyway what I replied above applies here aswell.

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1 hour ago, Emerald said:

And what is the problem with newbies getting a few extra Adena from hitting S-graders ?

Only a few!? Those guys ALLWAYS haw healer and tank in the party, so they get killed last all the time and there are definetly not that many tryhards. At some point all randoms will play tryrant and gladi for UD and it should even itself out, but till then it's run away from the shiny guys and kill people tailing them who were left behind.

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3 hours ago, Emerald said:

 

Please don't suggest stuff you aren't willing to participate in yourself.

90% or even more of the changes on this season were already implemented in the previous season, about 1 month before it ended, what prevented you to join in and check it out?

The feedbacks back then were good, the new features really helped out newbies and still do - just need to balance it out for the people who wish to also do just PvP and not only objectives.

 

Rofl u have short memory. Anyway, u say ALL changes made were effect from last season? I think no. This is not my personal opinion and mostly what people say to me. Live changes suck, even when u do it right people leave

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Example - rank changes

For me it was good and fair. Many ppl didnt liked it and quit. I rather be rank 4 now with crowded server than rank 7 pvping 20 ppl

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I doubt people quit because of specific updates without even giving any feedback, especially when something comes in their favor.

People will find hundreds of execuses to leave, its nothing new, if I don't make any update for a few days people start to PM me if I don't care about the server.

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1 hour ago, Emerald said:

And then we're back to how it was previous season, where people would request making objectives more rewarding so people won't ignore them.

I already changed some stuff in last update that might balance things abit between objectives and PvP, but PvP will never be made better than objectives again.

Stupid players won't request to you about making objectives more rewarding if there aren't any objectives at all ! I'm talking about Flags/Camps/Praying. And even if they wan't to take some dull flags or camp, you should just ignore them, or redirect them to Stronghold or SIMS.
Just stick to pure PVP reward oriented system, you get all the stuff from doing pvp/raids on maps like TVT and Domination, maybe Escorts too. What better than doing pvp and getting rewarder for it ?
The only objectives who are pvp oriented are the Domination and Escort, and the only thing you should get from them is extra adena while being there and doing pvp for the zone.

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11 minutes ago, Redman said:

Stupid players won't request to you about making objectives more rewarding if there aren't any objectives at all ! I'm talking about Flags/Camps/Praying. And even if they wan't to take some dull flags or camp, you should just ignore them, or redirect them to Stronghold or SIMS.
Just stick to pure PVP reward oriented system, you get all the stuff from doing pvp/raids on maps like TVT and Domination, maybe Escorts too. What better than doing pvp and getting rewarder for it ?
The only objectives who are pvp oriented are the Domination and Escort, and the only thing you should get from them is extra adena while being there and doing pvp for the zone.

Again, that's your opinion, everyone is so sure his idea for the gameplay is perfect and everyone else is "stupid and should be ignored".

There are people who find doing objectives as something that adds extra fun to the game, rather than randomly going around pvping others - all that needs to be done now is balance between PvPing and objectives, and after last changelist I think its good, maybe a few more stuff to be done and that's it.

Its also a big factor for any newbies that come to the server, having the ability to progress without having to kill S-graders is a very good boost for them.

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36 minutes ago, Emerald said:

Again, that's your opinion, everyone is so sure his idea for the gameplay is perfect and everyone else is "stupid and should be ignored".

There are people who find doing objectives as something that adds extra fun to the game, rather than randomly going around pvping others - all that needs to be done now is balance between PvPing and objectives, and after last changelist I think its good, maybe a few more stuff to be done and that's it.

Its also a big factor for any newbies that come to the server, having the ability to progress without having to kill S-graders is a very good boost for them.

If you look back at the past, if not all, then most of the things that have been said by me and some other guys(i think you know who) has came true. I'm not trying to act like mr. smart ass and i say i told you so, but it's kinda true. When it comes to suggestions and opinions you should take in consideration primary the written of guys who have real old school L2 experience, acquired on all type of servers. Of course, only if it's well-thought-out and not some nonsense.

Earning 15 adena by taking some flag won't make life a lot easier for the newbies. Killing some lame S-grader should not be a problem for a newcomer if the server is structured correctly. In OVC the S grade players aren't the main obstacle for newcomers. It's the gear gap, and especially the gap that comes from OE items and augments.
If the newcomers starts with B grade and faces the brutal reality of having to farm couple of thousand adena just to buy A grade while competing against old players with +16 weapons, OE armors/jews and 2 augments, he will realize that something is wrong. That wouldn't be the case if we had a better progressive gameplay, some enchant gap and if that Strange Machine NPC was not available at all in the first place. 

Objectives such as Domination and Escort add something differently indeed, but the Flag/Battlefield ones are simply out of place here. It may be fun for some weirdo to take a flag and run around with it, while not having a slight intention of doing pvp, but that's not the case with most of us. Just because some guy sucks in pvp and in his boredom in trying to get better cries about his lameness and suggest some nonsensical objective implementation doesn't mean that you should listen to him.
Lineage 2 is a simple game with simple game mechanics, and its main purpose was and always should be PVP, and if you stick to its core you will succeed. But if you try to customize it vastly, with all kind of objectives and unnecessary side things, the most likely outcome is failure.

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