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Emerald

Enchanting (Interlude)

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Following are a list of enchant rates for each grade and how they are going to change as game progresses.

When server start:

Fighter weapons: C-grade 66%, B-grade 62%, A-grade 58%, S-grade 58%.

Magic weapons: C-grade 60%, B-grade 56%, A-grade 52%, S-grade 52%.

Armors/Jewels: C-grade 74%, B-grade 70%, A-grade 66%, S-grade 66%.

After 600 A-grade armors:

Armors/Jewels: C-grade 78%, B-grade 74%, A-grade 70%, S-grade 66%.

After 100 S-grade armors:

Armors/Jewels: C-grade 82%, B-grade 78%, A-grade 74%, S-grade 70%.

After 600 A-grade weapons:

Fighter weapons: C-grade 70%, B-grade 66%, A-grade 62%, S-grade 58%.

Magic weapons: C-grade 64%, B-grade 60%, A-grade 56%, S-grade 52%.

After 100 S-grade weapons:

Fighter weapons: C-grade 74%, B-grade 70%, A-grade 66%, S-grade 62%.

Magic weapons: C-grade 68%, B-grade 64%, A-grade 60%, S-grade 56%.

 

Please note: the above rates are the base rates before the formulas are applied, the formulas for armors is ((chance / 100) ^ (enchant level - 2) * 100) while for weapons its -10% if the weapon is above +14.

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