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Emerald

Progressive Gameplay

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In order to make the game last longer and much more balanced for newbies who will join the server at a later stage, we have decided to implement what's called: progressive gameplay.

This feature will allow the game to adapt to players progress, and its going to work as follows:

 

When server starts:

* C/B-grade items are free, These items are already sold unsealed/with SA.

* A-grade items are 6k, upgrading these items is free.

* S-grade items are 10k + materials, upgrading these items is not free.

How the progress is made:

** For every A/S-grade armor set, jewel set or weapon sold, all A-grade item prices of the same category reduce by 9 Adena.

 

Evantually A-grade categories will become 600 Adena (which is, after at least 600 items sold from each A-grade category), then game changes as follows:

* C/B-grade items are free, These items are already sold unsealed/with SA.

* A-grade items are 600 Adena including all upgrades.

* S-grade items are 10k + materials, upgrading these items is not free.

Progression:

** For every S-grade armor set, jewel set or weapon sold, all S-grade item prices of the same category reduce by 60 Adena and all materials (except recipes/parts) reduce by 1%.

 

Evantually S-grade categories will become 4k (which is, after at least 100 items sold from each S-grade category), then game changes as follows:

* C/B-grade items are free, These items are already sold unsealed/with SA.

* A-grade items are 600 Adena including all upgrades.

* S-grade items are 4k + 40% of original materials amount, upgrading these items is not free.

 

Notes:

* Enchant rates will change according to server current stage.

* The max difference between sets/weapons sold can be 5%.

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