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Canou

New Bonuses for Sets after +6

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Just inspired by Classic new bonus set (https://l2wiki.com/classic/Item_Enchanting), could be cool to have that in Interlude.

You get new bonus when you armor is FULL +7, +8, +9 and +10, depending on your armor type (heavy, light, robe). All bonus stack together. If you have a +10 set, you have bonus from 6, 7, 8, 9 and 10.

Here are my suggestions :

Heavy :

  • 7 = Shield Block Rate and Power +20%
  • 8 = Vampiric Rage 3%, P./M. Atk. +3%
  • 9 = Stun / Paralysis Resistance +10%
  • 10 = P. Def. +3%, Bow and Dagger Resistance +10%

Light :

  • 7 = Evasion and Accuracy +1
  • 8 = Speed +1, Critical rate +20, Blow land rate from behind +15%
  • 9 = Sleep / Root Resistance +10%
  • 10 = M. Def. +3%, Magic Attack Resistance +10%

Robe :

  • 7 = MP Consumption for skills -2%, Interrupt Cast Resistance +15%
  • 8 = Healing efficiency +50, Magical critical power +5%
  • 9 = Mental attack / Stun Resistance +5%
  • 10 = Debuff Resistance +5%, Chance to get crit damage (normal shots) decreased by 10%

I think it can be easily explained at the Enchant Advisor. All bonus can be change ofc, I often exagerate on the details.

Tanks for reading

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Too much custom in my taste, i'm aware of some cool features from other game versions - but i'd rather have them when we'll run that game version rather than customizing interlude so much.

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