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Canou

New Achievements - Double Kill, Triple Kill, Etc.

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Add new achievements of a new type with rewards. Overall it would bring more things to do IN the events. Even bring us to play more the Event goals, at least for once.

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Mm Mm Mm MULTI KILL

Another fun stuff, just because it made people play sorc/sps and go aoe rambo mode, because of kamekaze duelist, because it was a challenge for other classes (who said I forgot Titan ?). 
I don't know why we don't have this here really.

Rule :

  • Make another PvP within the next 2-3 seconds after making a PvP.
  • The first time you do it, you unlock the corresponding rank(s) and gain an adena reward. 
    When you have unlocked Quintuple Rank, you gain another reward.
    When you have unlocked Tenuple Rank, you gain another reward and a new Title (Rambo ofc) that you can apply or remove from Rank Manager NPC ?

Rank - Reward :

  • Double Kill - 20 adena
  • Triple Kill - 60 adena
  • Quadruple Kill - 100 adena
  • Quintuple Kill - 250 adena
  • ...
  • Tenuple Kill - 1000 adena

Since you gain the reward when you do the X Kill, for a Quintuple Kill you will gain : 20+60+100+250 = 430 adena.

Maybe it's too much but I think it needs a good reward for doing such.
Also if you ould add a little animation like this one :P https://youtu.be/jMhJ78jf0Pk?t=470

 

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Other Ideas :

As reward you could get Enchants, specific Accessory/Hat and a Specific Title (same deal as before)

 

  • Bring back 10 Flags in a single Event.
  • Stay in the escort range of your Unicorn for 5 minutes without pause.
  • Make 100 PvP in a single event.
  • Make 20 PvP in one minute.
  • Capture, at least once, all the flags yourself in a single Battlefield Mini-Event.
  • Survive Human vs Zombie as a Human 10 times.
  • Survive Simon Says 20 times.
  • Etc.

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Thanks for reading.

Edited by Canou
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You gain the Multi-Kill Rewards each time you do it meaning after you unlock the Rank, you still gain Adena for it.
The Other Ideas you just gain the Reward only ONCE.

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this was implemented on infinitel2 back in like 2009-2010. It was one of the best features of the server. Everytime this happened you’d get a firework for double kill triple kill quadra kill etc and Adena. It’s 2017 and has been suggested multiple times and emerald still hasn’t implemented this feature. Who knows why. 

Same with zombies, I’ve suggested a way more fun and better way than this sh1t we have, but enerald doesn’t listen. So not worth suggesting anything if the idea relates to a past server. 

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9 hours ago, Scaretactic said:

this was implemented on infinitel2 back in like 2009-2010. It was one of the best features of the server. Everytime this happened you’d get a firework for double kill triple kill quadra kill etc and Adena. It’s 2017 and has been suggested multiple times and emerald still hasn’t implemented this feature. Who knows why. 

Same with zombies, I’ve suggested a way more fun and better way than this sh1t we have, but enerald doesn’t listen. So not worth suggesting anything if the idea relates to a past server. 

Why to talk bullshit? if I deny something there's a reason for it and its definitely not because it relates to some other server.

Of course everything that gets denied, no matter the reason, you will consider it as "I don't listen", so mind you show me which Zombies suggestion you talk about that I didn't listen to?

 

If I deny something thats simply because I am not able to see how the server would benefit from such a change, the feature is cool, yet the rewards will simply kill it again, healers will cry about not being able to do it and most importantly I don't see how this would help people going after event goals at all, since its all about kills - it will do exactly the opposite.

2 hours ago, Ekatario said:

AoE skill user fiesta!

Couldn't say it better, such classes will benefit mostly from such a feature, classes that already got much of advantage.

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1 hour ago, Emerald said:

If I deny something thats simply because I am not able to see how the server would benefit from such a change, the feature is cool, yet the rewards will simply kill it again, healers will cry about not being able to do it and most importantly I don't see how this would help people going after event goals at all, since its all about kills - it will do exactly the opposite.

When I talk about Goals, I talk about the other ideas (bring back 10 flags etc.) That's why the sentence is in the introduction.
If the reward is the problem, why not remove them and just have the achievement thing, just to say we succeeded ?

I search and didn't find a suggestion about Multi Kills made already, or maybe it's so old it has been deleted in the past.

 

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If you're asking me "What's the point of doing it if no reward ?"
Then why do we like to hear "Double Kill", "Triple Kill" in Quake ? Is it a feature only good for FPS ? You need a crosshair for it to be fun ?

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26 minutes ago, Canou said:

If you're asking me "What's the point of doing it if no reward ?"
Then why do we like to hear "Double Kill", "Triple Kill" in Quake ? Is it a feature only good for FPS ? You need a crosshair for it to be fun ?

Its good to hear, not to read.

The messages that constantly appear onscreen blocks clicks (including in high five), aswell as they overwrite each other (for example I cannot display killing spree and event timer at the same time, even if they appear on different locations, adding a 3rd message will be just meh - and RvB doesn't seem to have an event timer displayed at all).

Quote

I search and didn't find a suggestion about Multi Kills made already, or maybe it's so old it has been deleted in the past.

I can't recall such a suggestion either, but I guess others know better than me what was suggested here before and what wasn't, i'm just a simple server admin after all.

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Ok I can understand gameplay wise... Thanks for the answer Emerald, I don't think this would be an AOE fiesta, but anyway this was just a little suggestion.

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well there will be ppl that can make 100k per day with 1k reward as tenuple kill

if you go as gladi on a spawn

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1 hour ago, detro said:

well there will be ppl that can make 100k per day with 1k reward as tenuple kill

if you go as gladi on a spawn

Making 10 kills with 2 seconds max between each kills does seems doable but in practice, that's not that easy. I mean if duelist made 10-20 fragz each time they rush in, we would see more of them imo.

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19 minutes ago, Canou said:

Making 10 kills with 2 seconds max between each kills does seems doable but in practice, that's not that easy. I mean if duelist made 10-20 fragz each time they rush in, we would see more of them imo.

spawn kill gladi can do it

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4 minutes ago, detro said:

spawn kill gladi can do it

I still disagree he can do it easily, anyway Emerald doesn't want it, I just hope he thinks about the Other Little Achievements.

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What if, instead of adena, you win for 2 kills either bog or ls, 3 kills eab or ewb, 4 kills ewa or eaa, 5 kills eas or ews... or something like that.

Could be interesting

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@Emerald I'm not here to insult or that was not my intention. You seem to be hostile towards everyone. 

Infinitel2 had this formula for 4-5 years and was the most successful faction server until Erb decided to focus towards infiniteaion, and this was during the glory days of L2, when there was ecko, l2factions, and other faction servers.

First and foremost, the rewards were 1-2 adenas for double kills and triple kills and so on, with people receiving a unique agathion if they ever hit killionaire (10 kills), since its interlude theres no agathion, but you get the point. Most people do not get quadrakills or beyond if ever, so the rewards are not game changing whatsoever. You can make it like 5 or 10 adenas after pentakill, which is not game breaking at all. Obviously do not implement what the OP posted of 1k adenas or whatever, thats just silly. Thats not alot at all, its the satisfication and a feature that does not take much to add, but adds an interesting element to the pvp. Healers do not need another incentive. They are the healer that keep parties/DDs alive. They already farm adena quite fast with a DD in party or even solo. Most veterans know that OL/healers can earn adena really fast for new players, so that argument is invalid in my opinion. 

Next, players will always go for pvp first, thats just how this game is. Having a double/triple kill feature will not make people pvp more. That is just a small interesting feature that is a value add, it will NOT change the way players play the server. You know why players play for kills and not the events? I've mentioned this before and I will again. The 1 box of luck per event win? No one cares about that. Its literally a meaningless award. Id rather mindlessly pvp for 30 min then try for an event just to win 1 box of luck. I've suggested adding an item for an event win that you must collect to receive epics or s grade. Or 20-30 event win tokens gets you a shadow boss jewl of your choice for 1 day. Anything like that will make players play towards events more. There have been faction servers that do s grade costs the mats/adena/ and ALSO event win tokens.. Therefore making players play for the event win if they want the s grade, instead of donating for mats/adena first day and gg. This will actually create more balance in the server and you can decrease the amount of event wins needed for s grade as server progresses for noobies.  And the territory thing, I did not even know there were territories or whatever in the server this wipe until like a week and a half after the server wiped, and i consider myself a veteran of this server. If I barely knew about territories and its "rewards" then 90% of players had no clue either. Its meaningless as well. Rewards have to make individual players want to play for rewards, the current state of the territory system makes no sense, UNLESS it was an L2gve server where the sole purpose was to travel across the maps and take territories exactly like how eckokinetics and l2gve was. 

Once again, i am NOT bashing you, as you most likely will take offense to this as always, im trying to give you constructive criticism after playing faction servers on and off for past 7-8 years.

Next, my zombies suggestion. Once again, infinitel2 had in my opinion the perfect zombies minigame out of the 6-7 servers i've played on thats TRIED to implement zombies. Its a simple give zombies max speed or close to it, and give humans same range, same accuracy but max attack speed. The humans one shot the zombies and zombies one shot humans, but with max attack speed for humans, it made a more skill involved. Each kill gave the same reward as a kill in death match and event, therefore this makes players excited for the event and actually play it instead of afking on 75% of these mini games except for death match, battlefield, or tvt mini events where its just more pvp. Make the map a place where there are long hallways and players can strategically hide etc.

Right now that event with where you shoot one person and your turn red and they shoot you and turn back green... everyone just screams in all chat asking wtf this event is. Infinite had 2 events, zombies and some stupid boom cannon shit, but the zombies event was so fun no one really asked for any other events. So with l2ovc, there would be improved zombies, death match, those pve events, and some tvt events, simon says etc, it would be a good variety. Right now, I'll speak for many of the population, that humans vs mutants, the 2 weird zombie events, most of us just afk the majority event until its over.

Take it or leave it, in my opinion both of these things do not "affect gameplay" whatsoever, but is a little change that creates alot more fun in my opinion.

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27 minutes ago, Scaretactic said:

 

I've suggested adding an item for an event win that you must collect to receive epics or s grade. Or 20-30 event win tokens gets you a shadow boss jewl of your choice for 1 day. Anything like that will make players play towards events more. There have been faction servers that do s grade costs the mats/adena/ and ALSO event win tokens.. Therefore making players play for the event win if they want the s grade, instead of donating for mats/adena first day and gg. This will actually create more balance in the server and you can decrease the amount of event wins needed for s grade as server progresses for noobies. 

really good suggestion, also i'm all for that double/triple kill thing. sounds sick

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3 hours ago, Scaretactic said:

@Emerald I'm not here to insult or that was not my intention. You seem to be hostile towards everyone. 

Nope, i'm "hostile" towards people like you who cannot even keep track of their own suggestions and make it look like i'm hostile towards everyone or that "I never listen".

Your suggestion is in the accepted section, that means what you suggested was already implemenated almost a month ago.

http://l2ovc.com/forums/index.php?/topic/3392-zombies-suggestion/

Makes me ask myself again why do I bother with people like you, people who are never satisified and show zero repsect even when you get what you asked for - but of course, you are the victim, i'm insulting - you probably don't even consider your lies in public as insulting.

 

Locked until I consider what to do with it.

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Will be added next update.

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