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Emerald

Mini Events

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So i'm looking forward to implement some new mini events, mainly non-PvP ones but PvP ones could do aswell.

If you got some ideas or saw some cool events somewhere that we don't have please write them here in details, if they will be good they will be implemenated.

Thanks.

Current list of events:

PvP: Battlefield, Death Match, Korean TvT, Last Man Standing, Humans VS Mutants, Raid in the Middle, VIP TvT. (7)
Non-PvP: Bomb Fight, Hunting Grounds, Lucky Chests, Russian Roulette, Simon Says, Humans VS Zombies. (6)

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- capture the flag

- defend the castle: minions in waves come to attack it and you need to defend it before they kill it. You can add diferent kind of minions that choose different targets and have differente strengths.Add pvp?

- stealth mini game: you gotta sneak to an end before you get caught

- trivial pursuit with l2 questions

 

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CTF already exist as a map and "defend the castle" already exists as a City under Attack faction event, trivia one is similar to Simon Says or Wisdom Test faction event, not about l2 questions but still similar.

You'll have to explain that stealth thing better, although it still sounds much like a part of CTF event, where you need to sneak back to base with the flag after taking it.

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1 hour ago, Emerald said:

CTF already exist as a map and "defend the castle" already exists as a City under Attack faction event, trivia one is similar to Simon Says or Wisdom Test faction event, not about l2 questions but still similar.

You'll have to explain that stealth thing better, although it still sounds much like a part of CTF event, where you need to sneak back to base with the flag after taking it.

 

if its too hard to code; you can do it pvpish

- enemies have melee wep

-people need ot get from A to B but have no weps and die to 1 hit

 

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Posted (edited)

@Emerald, in all honesty, the amount of mini events we have are okay. Personally (my opinion), I do not think it is worth putting time coding mini events. 

The server is in need of a drastic change to give it a breath of fresh air and some life. The 24/7 events thing just gets boring after 1 week max, especially after the current change logs, you've made it easier to reach end game (easier rebirths etc). There is literally not enough features on the server to keep more hardcore players interested more than 5-6 days. 

I personally do not know what you could do to change the server up. Perhaps making winning events impactful towards end game. Winning an event gives you a coin needed to obtain boss jewls or end game (That way it keeps events actually interesting and players not able to donate for full S first day). At the moment, no one cares about winning an event, why? because a box of luck is sh1t, they'd much rather treat every event as a TVT.

In my opinion that's the easy thing to do, if you have the files or the coding capability, why not try what eckokinetics did back in 2011? They had one of the most successful factions server of all time with their idea of raiding each town or area, and there were npc guards in each zones that dropped mats for s grade etc. 

I just think there are many things that can be done to overall improve the state of the server, instead of just mini events cause at the end of the day, most people just sees those as another tvt, and you RARELY see the non pvp ones and the only pvp ones we get are death match and battlefield 90% of the time (since most people just want to farm kills).

In my opinion, the balance of the server is in a REALLY good state right now, as obviously L2 can never have true balance. Overall though, all it needs is an improvement of features to keep interlude a backbone of L2ovc. Right now, the server is LIT the first 5 days and just falls off a cliff after that and that in my opinion is due to the lack of features, besides event and siege (where most clans dont even participate in) and oly (where most casual players dont play). There is not much to do at all.

TLDR; server gets stale REALLY quick at its current rate of only farming events with zero other features. It is not because of interlude, there are many things that can be done with interlude to increase the server's playable life.

Edited by Scaretactic

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The server was born in inspiration of ekokinetics - the very first season had the exact same gameplay, talking island from 65 - 70 and then entire world from 70 and upwards, same gameplay etc.

But it didn't work out from many reasons, same reasons ekokinetics itself died evantually, it would always get to the point where people cannot find pvp - having an open world pvp for a faction server isn't really benefitical, at start people who reached 70 couldn't find pvp in the main continent, and at the end in addition to that newbies wont find PvP in Talking Island.

The changes I do atm are not meant to make gameplay easier, A-grade can now become free and S-grade even cheaper but the progress itself has been made twice slower, also about rebirths now its removed yes but exping is x4 slower, so you end up having the same result, just without the ability to bypass the exp penality by making all subclasses level 80 before rebirthing.

There's still alot to do, soon I update the new ranks system which will also be rewarding, and later will also probably rework the maps and add territories with rewards.

I honesty don't think anybody reached endgame here, it doesn't end with gear but with actually owning Aden Castle as a clan, getting heroes, enchanting skills and items and so on.

The gameplay itself, yup, its repeating, but tell me one server where it isn't ? it always ends up where you are fully geared and then all you do is PvP, that's what L2 is about.

That's why I want new event ideas, I start with mini events but will move on to other event types aswell.

P.S. Star, that's not the type of events i'm looking for, that's a solo instance and yeah it doesn't seem to be worth the effort of implemenation, thanks for the idea anyway.

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@Emerald. That makes sense, I was only around for the peak of Eko, so I did not witness the downfall. 

I agree with your points, its just that players do not view end game on this server as getting Aden Castle or becoming a hero. I was apart of sieges the first 3 weeks of this wipe, and no clans were interested besides perhaps 2. The rewards were very enticing, yet very strong clans on the server refused to show up. Heroes were the same, as most classes had no competition for hero, if not maybe just one other person competing while the server had 200-300 players. It just shows that players did not care about that as an endgame purpose. 

Most of the players i knew that quit at the end of the first week (majority of my clan, and a few others I knew) were really bored and just over enchanted their gear and when it failed, they quit.

That's why I recommended the idea of making event wins more of a priority. Since events are the focal point of the server, it should be more valuable to win an event instead of just receiving a box of luck. Players get upset at OP donations at day 1, this will also prevent that as well. I am not biased in this situation because as you know, I tend to donate at the beginning of ever season, so this would keep those QQers away as well while making events more competitive persay.

Its just that player's mentality is pvp and pvp, so mini events like simon says (which I think is really fun) get zero play time, because everyone just votes the same pvp ones over. My argument is that spending time adding new events won't do anything because the majority of the player base will keep voting death match, battlefield, or raid in the middle, vip tvt everytime, because those generate kills. Therefore majority of players wouldnt appreciate the new events or would even vote it. 

For example, human vs mutants is a fun event (where you transform into the oel mahums i think) yet its NEVER voted because it deviates away from the simplicity of death match etc. 

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Quote

That's why I recommended the idea of making event wins more of a priority. Since events are the focal point of the server, it should be more valuable to win an event instead of just receiving a box of luck. Players get upset at OP donations at day 1, this will also prevent that as well. I am not biased in this situation because as you know, I tend to donate at the beginning of ever season, so this would keep those QQers away as well while making events more competitive persay.

Events will have some changes, thought donations are most likely to stay as they are, in day 1 when there's many players around a few donators here and there does almost no changes to how competitive / balanced events are, it's not like we got enchanted skills / items or full clan stuff on offer like on other servers.

Quote

Its just that player's mentality is pvp and pvp, so mini events like simon says (which I think is really fun) get zero play time, because everyone just votes the same pvp ones over. My argument is that spending time adding new events won't do anything because the majority of the player base will keep voting death match, battlefield, or raid in the middle, vip tvt everytime, because those generate kills. Therefore majority of players wouldnt appreciate the new events or would even vote it. 

For example, human vs mutants is a fun event (where you transform into the oel mahums i think) yet its NEVER voted because it deviates away from the simplicity of death match etc.

Its obvious people like simple stuff, that's why they always go for simple PvP events all the time, that's why Interlude is most popular too, because its simple, that doesn't mean the others cannot be fun - I can always increase the amount of rounds you cannot vote for the same event over and over, or reduce the amount of events you are able to vote for in order to make more diversity, so yes, new events are sure welcome, if there will be any cool ideas soon :)

That's like faction events, it started only with Kill the God one, then few others were added and tweaked over time, now I think everything is pretty much enjoyable - adding a few more faction events too could do wonders.

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other thoughts

- What about adding daily quests like in HS?

- Caothic game modes? No CDs, no mana consumption, super speed. If you're on a killling spree you get +20% recieved dmg -50% healing, If you're on a death spree, you get +50% dmg

- Events where scenario is impactful; like some npc spawns and if you kill it you get random bonuses/debuffs/dmg/whatever. e.g: a keg spawns and a sorc nukes it => aoe explode dmg

- Football minigame?

- Casino minigame?

 

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Posted (edited)

Bubble Fight
Team versus Team where you can use bubbles without battleforce or spellforce . Reuse 20 seconds on them ? x)

 

Mini Events that matches the real life folklore (christmas, halloween, etc). Has been made before I think but with bad events (snow one).

Christmas : Snowball Fight
Deathmatch. Everyone is Dwarf ?
Everyone throws snowballs. It stuns for 0.5 seconds ? When you get it by 4-5, you turn into snowman ? and lose ? Kills give the reward.

Halloween : Fear and Run
Freeforall Run. Everyone is Dark Elf ?
Everyone must go through a field (close way, impossible to avoid) with a scarecrow on the way (impossible to go out of his range).
The scarecrow cast randomly fear, single kill shot skill, mass kill shot skill, on random targets. The players that go to through the field alive win the reward.
Impossible to attack other players ?

Easter : Kill the bunnies
Coop style (new). Everyone is Elf ?
Everyone have melee weapon (fun weapon). You must hit rabbits (one shot) that give 2 adena. If you get to 100, you get to a Rabbit Boss that drop another reward.

 

That's all of I think of now.

Edited by Canou

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the only thing I wish is that new client would not cause any crit errors, and the game would not lag after playing 1 hour... I have 16GB ram and whenever I play IL game starts to lag after playing it like 1hour or so... it's annoying as fuk..

 

I don't think more of the same content would make it better, I think you have to improve the current ones we have... for example add some extra details to it, expand it, improve it... I have no ideas in my mind now, but hey, geodata fix for deathmatch would be foking amazing... maybe different places for each mini event, make some ManagerClass that will randomize it every time and so on...

 

Main point is to improve the existing ones, so that they would be even more fun to play and more rewarding, 

My favourite mini event is Simon says, but whenever it is to vote, noone does it, and because of that it's almost never played. 

Think what u can do to improve events such as Simon Says... right now its very weak... you dont even have real time timer to see...

and typing things like XMZKXOAXM does not make sense to me... maybe use some dictionary?? 

 

there is a lot of things u can improve in the mini events that already exist.. and I would focus on that instead of making new ones...

I remember on L2Infinite there were only 3 mini events... and they were grat, one was a bit buggy but Zombies were very well coded, also the one that u had to avoid crafter's piggy's shot ;)

 

keep up the good work, Cheers

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PS. If I were you I would think about searching someone to help with coding, or at least designing/managing the server, so that It would actually progress in a steady pace... right now we don't know what will happen tomorrow or in a next 6 months, or get someone who will collect player's feedback and base on that would actually find solutions in order to fix/improve the gameplay, I think that would make it easier for you as you would focus mainly on coding, You wouldn't have to read all the forums. The guy would just give you updates and the team would just discuss what's good and what's bad... 

I'm sure there are people wanting to learn more and they would probably help you improving the server.

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