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Madlaxy

[GC] Progressive rewards based on ELO system

3 posts in this topic

1. When player with more ELO kills player with less ELO he receives reward without changes

2. When player with less ELO kills player with more ELO he receives reward + bonus rewards. The more ELO difference the more bonus he gets

Newbies still kill less and die much, but they feel that their efforts are rewarding and that they still have chance and opportunity to catch up with veterans.

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afaik there is a system already implemented similar to this.

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11 hours ago, Soulka said:

afaik there is a system already implemented similar to this.

Gear based reward system that was in Interlude didn't work well in Grand Crusade.

Even within the same gear grade R90 there occurs huge gap between base players with free items and players with higher level / enchant / attribute / talismans / hats / boss jewels / dyes / subclass and dualclass skills / enchanted skills.

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