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Madlaxy

[GC] Summoners

3 posts in this topic

I suggest boosting summoners.

Current game (faction type) is exchange of instant kills and summoners are not suited for this game.

The problem is summoner can't inflict instant burst damage. Everything he uses requires time to inflict damage:

1. Servitors have to move to the target

2. Five marks have to be used for servitors to receive full trigger

3. Three marks have to land before mark retriever can be used

4. Marks are damage over time

Yet, summoner doesn't have any sustain and cancels like he had in interlude and is killed instantly without inflicting at least some damage back.

Summoners should get either sustain or damage burst.

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Ultimate Transfer Pain transfers 75% damage to servitor, which results in a dead servitor and then the summoner in 4 shots from archer.

Possible solution may be increasing servitor's HP twice to give some sustain and opportunity for the summoner to deal some damage back / heal servitor / run from the attacker.

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Also pets don't receive master's buff like they should.If your pet died in event it losts all buffs.

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