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LondonGrammar

Interlude Season

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Hey there.

I would like to ask when it gonna be interlude season again and i would like to discuss with other player and emerald some "fixes".

First of all i think that server must become more long-term and in order to achieve that server must be harder (higher prices and even lower xp rate)

I want the old ovc back (rebirth system) and not rank ups and take rebirth skills cause some classes got really buffed if u know what skills to learn. Use the old rebirth system (3 passives only) and in comparison with lower xp rates that would be brilliant i guess. Since its general discussion i would like to see the opinions of other old or new players of ovc in order to go at suggestion section and make a aio topic for this stuff.

Thanks.!

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I guess it became non attractive cause no matter the changes the gameplay never changed. 1 full party farming for 4-5 hours then give all adena to 1 person and this person can easily farm for all with a daimon or a dc set.It's interlude pvp is much more "easier" than h5.At interlude when all enemies got avadon and wt (76-77lvl) and u got 78 lvl with daimon and avadon or wt and dc u got huge advantage. That's why i say about to make it harder and that can be achieved with many ways like PC Bang Points so adena would be a bit weaker or even disable a armors/weaps for 1 week. Disable boss jewels for 1 month maybe in order people to keep fighting to get equip. As i remember a lot of people got daimon/dc/valakas (as mage) in 1 week and maybe less.That's how server dies fast.Ofc i didnt blame Emerald for anything all im saying is the minor changes that have been done to server have just "improved a bit gameplay" and not make it attractive.

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IL can be made more long lasting just by making some simple switches on map design:

Some examples:

Make a smaller size of domination zone and split it in 3 or so zones so fights are diverse and split around the map.

In fortress escort maps, make it possible for fights to happen outside the fort. With the way it is now, with spawn close to entrance, ppl just camp the walls and pony stays there for 30 minutes stuck in entrance.

Make epic bosses spawn in a organized way on weekends at least for the 1st month

Make item progression slower, starting in C or B grade with S locked for at least 2/3 weeks.

Add bigger restrictions to the number of healers/wl's/tanks/domis etc according to the size of the map, type of objective, and number of ppl online (tvt = bigger restricion for these classes, domi less, and so on)

Establish clear rules that is not possible to make more than 1 clan, or enable ally ( limited to max 1 clan) so people dont zerg the server without the possibility of competition from others.

Add a zone for low ranks, where they can PvP between each other for some time while they dont gear (They would have the free choice of going to normal zone aswell - if u go newbie pvp zone u get lesser reward but fair fight, if u go normal zone u get no fair fight but alot of adenas according to gear balance)

Others to come...

 

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4 minutes ago, Lesley said:

IL can be made more long lasting just by making some simple switches on map design:

Some examples:

Make a smaller size of domination zone and split it in 3 or so zones so fights are diverse and split around the map.

In fortress escort maps, make it possible for fights to happen outside the fort. With the way it is now, with spawn close to entrance, ppl just camp the walls and pony stays there for 30 minutes stuck in entrance.

Make epic bosses spawn in a organized way on weekends at least for the 1st month

Make item progression slower, starting in C or B grade with S locked for at least 2/3 weeks.

Add bigger restrictions to the number of healers/wl's/tanks/domis etc according to the size of the map, type of objective, and number of ppl online (tvt = bigger restricion for these classes, domi less, and so on)

Establish clear rules that is not possible to make more than 1 clan, or enable ally ( limited to max 1 clan) so people dont zerg the server without the possibility of competition from others.

Add a zone for low ranks, where they can PvP between each other for some time while they dont gear (They would have the free choice of going to normal zone aswell - if u go newbie pvp zone u get lesser reward but fair fight, if u go normal zone u get no fair fight but alot of adenas according to gear balance)

Others to come...

 

+ to all except last one. low ranks must keep fighting and chasing in order to become stronger cause otherwise high ranks in order to be there they hard played for long time so its unfair.

He can just reduce party members from 5 to 3 and make bp join based on map active players and with this u cant have full parties with bps.

Also i think that farm zone is kinda stupid thing and let me tell u why, at the beggining of server if u farm 1 hour at zone from 76 u go 78 for sure(arcane power is op at the beginning) + a good income of adenas and that's wrong at my opinion cause i know many people who just farm at farm zone with 3-4 and that's easy adena + xp out of nowhere. It's better to "enable" farm zone ONLY when double is on => more people at farm zone => harder to exp, and so many more "small" changes that can improve server's quality.

@Emerald tell us your opinion about those if u can.

Thanks in advance!

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