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VincentVega

Dodge-Wind Rider

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Dodge - Allows user to evade short-range and long-range physical attack skills for 10 seconds.

You should not receive damage but you can feel the effect of stun or debuff.

Prophet has the opposite - Mystic Immunity you resist all debuffs but you receive the damage.

The only way to resist both is beeing in celestial.

 

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52 minutes ago, ichakala said:

Dodge - Allows user to evade short-range and long-range physical attack skills for 10 seconds.

You should not receive damage but you can feel the effect of stun or debuff.

Prophet has the opposite - Mystic Immunity you resist all debuffs but you receive the damage.

The only way to resist both is beeing in celestial.

 

Well i got stunned and died. Thats why im asking about checking that.

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Any physical skill with an effect, like Sting or Throwing Dagger for example, will get through any "evade physical skill" buff and the damage goes through with it.

It is normal. Looking for video proof if needed....

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5 hours ago, Canou said:

Any physical skill with an effect, like Sting or Throwing Dagger for example, will get through any "evade physical skill" buff and the damage goes through with it.

It is normal. Looking for video proof if needed....

 

5 hours ago, Emerald said:

A video proof is needed if the current behaviour is wrong.

Show me that video plx. Sry Eme im too old for digging in the yt old videos. For me skill

is clear-resist for all. 

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1 hour ago, Venth said:

Bleeds/stun was working on dodge from what i remember.

True. I don't know how it works right now but it is easy to check -- > create a fighter character that has stun --> use stun on WR in dodge ---> the damage must be zero no matter whether the effect will succeed or not.

If WR receives any damage then dodge works wrong.

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41 minutes ago, ichakala said:

True. I don't know how it works right now but it is easy to check -- > create a fighter character that has stun --> use stun on WR in dodge ---> the damage must be zero no matter whether the effect will succeed or not.

If WR receives any damage then dodge works wrong.

Its not how it works. Skills with effect of stun/bleeds make damage on dodge but maybe it will make effect only if stun/bleed lands. 

Watch from 10:50 and you see it working from one skill that have bleed effect.

ps. Its sad that i will never find bubble and how it works with cele( on l2ovc  its wrong)

Edited by Venth

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