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chaks

Few questions

6 posts in this topic

I have a few questions regarding the features:

- I can't see anything about hero weapons,  does this mean that their power is not reduced and they will be available?  Just to remind you that their equivalent is like top S84 +8/10.

Quote

* All Fear/Stun/Target Lock skills duration reduced to 2 seconds.
* All Mute/Paralyze/Root duration reduced to 4 seconds.

 

- Most of the skills that have these effects can be enchanted on duration, for example, Shadow Bind may take 3 minutes. What will be the effect on enchanted skills?

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* Blow damage bonus reduced from x2 to x1.6

* Reduced archer critical damage by 10%

 

- Should this be so in H5?

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* Max 1 client per PC can login.

- Can an exception be added to the town?  Everyone will want to sell and buy and will prefer to do it with a character created for that.

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* Get rewarded with XP/SP/Adena/Items by doing PvPs according to damage/debuffs/heals.

- Does that mean the tanks will receive XP/SP/Adena/Items for spamming agro skills?

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* Retail clan penalties.

- What is the point of this?

In general, I think features are much better than previous seasons;)

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1 hour ago, chaks said:

- I can't see anything about hero weapons,  does this mean that their power is not reduced and they will be available?  Just to remind you that their equivalent is like top S84 +8/10.

They're kept retail like.

1 hour ago, chaks said:

- Most of the skills that have these effects can be enchanted on duration, for example, Shadow Bind may take 3 minutes. What will be the effect on enchanted skills?

Added:

Quote

* The above durations increase by 1 second for every 3 levels enchanted for duration.

 

1 hour ago, chaks said:

- Should this be so in H5?

yes

1 hour ago, chaks said:

- Can an exception be added to the town?  Everyone will want to sell and buy and will prefer to do it with a character created for that.

no

1 hour ago, chaks said:

- Does that mean the tanks will receive XP/SP/Adena/Items for spamming agro skills?

Don't know if you can call that spamming when their reuse delay is 6 sec and 40 sec, static reuse, on IL it was much better and there was no "spamming".

1 hour ago, chaks said:

- What is the point of this?

So people won't bypass some event / clan restrictions by leaving / rejoining clans whenever they feel like it, mainly.

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2 hours ago, Emerald said:
4 hours ago, chaks said:

- Does that mean the tanks will receive XP/SP/Adena/Items for spamming agro skills?

Don't know if you can call that spamming when their reuse delay is 6 sec and 40 sec, static reuse, on IL it was much better and there was no "spamming".

Tank agro is not only these two skills, but also skills with provoke:

1. Judgement / Tribunal 4 seconds reuse

2. Arrest 4 seconds reuse

3. Shield strike 6 seconds reuse

4. Attractive cubic

Also target canceling skills

1. Shield bash (stun + target cancel) 3 seconds reuse

Tank can cycle them without delay all day long totally immobilizing enemy.

I suggest testing how much these skills effect a player with full stack of protecting buffs, since there will be many complaints from players who run without even mental buff.

Also unfortunately it isn't matter of rewards. There will be agro tanks for other reasons, like protecting constant party members or just ruining gameplay of some particular player. Also there will be tanks for Domination / Escort maps to just stand in the zone to do nothing and receive huge map rewards.

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12 minutes ago, Madlaxy said:

1. Judgement / Tribunal 4 seconds reuse

2. Arrest 4 seconds reuse

3. Shield strike 6 seconds reuse

You do realize none of these skills aggro effect works in PvP right? only PvE.

Cubic cast chance is low and unlike aggression/hate aura, land rate isn't 100%.

Before calling me to test anything, get your facts straight, at least.

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5 hours ago, Emerald said:

They're kept retail like.

Don't know if you can call that spamming when their reuse delay is 6 sec and 40 sec, static reuse, on IL it was much better and there was no "spamming".

3

Last two questions :

- I guess you remember from previous seasons that hero weapons impact was insane.  Can you check what it is now and take the necessary actions, if necessary while the server is beta?

Do not forget that hero weapons have 250 holly element( up to 290 with only 2 buffs). Kept them retail-like a little contradictory to the balance features related to the attribute system.

- Getting a reward for debuff as aggression on IL is let say acceptable -  it is quite difficult for a tank of this chronicle to make kills. This is not the case in H5,  the tank can be a killing machine.

I still remember one of the previous seasons - a tank with zero kills was one of the richest characters in the server only by spamming aggression, aura of hate and challenges for fate.

Can you check how much money a tank collects using just these skills and reduce their reward after they can be like any other damage dealer?

I would even say that there should not be a debuff reward - if someone wants to have tank/healer in his pt - share the reward, this is an advantage that must be paid.

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Hero weapons will make huge inpact but oly starts after week. Hero weapons will by availabe  after 10 days from server start.

btw.  tanks-memes-always-do-what-they-want-18.

Edited by Venth

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