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Canou

Season Lineage Legacy

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Posted (edited)

First Happy New Year Everyone !

REMEMBER, all details given are EXAMPLES.

Sorry for poor English.

 

 

LINEAGE LEGACY

 

PRESENTATION

Trying to give a little challenge for Hardcore/NoLife Players, without hurting the Newbies by making a Family thoughout the season and trying to get the Strongest Character of ALL SEASONS !!!!!!

 

 

LINEAGE LEGACY , HOW TO DO IT ?

1.       Get a Character to Noble. (3 Rebirths)

2.       Get Married. (lulz)

3.       Create a new Character on the SAME ACCOUNT

4.       When you choose a Faction (Have to choose Parent's Faction? Get error message if chosen differently?), the Master ask if you are the Child of someone :

a.       Select Character, like Freight Window ?

b.      Get a PinCode from the Parent (talked to a NPC earlier with Parent?) that you enter at this moment ?

c.       ?????

5.       You have your First Generation Character !

6.       Repeat with your last Child until you have a Third Generation Character.

 

LINEAGE LEGACY, RULES ?

·         Only ONE Child per Character

       ·         YOU CANNOT PAY for LvL up to 80 on a Child

·         First Generation requires a 3-Rebirths Parent

·         Second Generation requires a 4-Rebirths Parent

·         Third Generation requires a 5-Rebirths Parent

·          You get Noble You when you have ALL Rebirths (concerns all Generations)

·         It is harder to LvL Generation after Generation

 

GENERATIONS DETAILS (EXAMPLES) (OUTSIDE OF OLYMPIAD) (ON MAIN CLASS AND EVERY SUBCLASS)

1.       First Generation

Progression

·         Starting LvL : 76

·         A Grade Mastery : 77

·         S Grade Mastery : 78

·         Rebirths available : 4

             Bad Reputation (Until you are Noble)

·         Xp Bonus : -2.5% (or the opposite?)

·         Damage Received : +2.5%

·         Heal Received : -2.5%

Karma (Permanent)

·         Damage received from Newbies : +30% (player with <200-100 PvP?)

 

2.       Second Generation

Progression

·         Starting LvL : 75 (LvLDown when you choose faction?)

·         A Grade Mastery : 77

·         S Grade Mastery : 79

·         Rebirths available : 5

             Bad Reputation

·         Xp Bonus : -5%

·         Damage Received : +5%

·         Heal Received : -5%

Karma

·         Damage received from Newbies : +40%

 

3.       Third Generation

Progression

·         Starting LvL : 75

·         B Grade Mastery : 76 (lulz but why not?)

·         A Grade Mastery : 78

·         S Grade Mastery : 80

·         Rebirths available : 6

             Bad Reputation

·         Xp Bonus : -7.5%

·         Damage Received : +7.5%

·         Heal Received : -7.5%

Karma

·         Damage received from Newbies : +50%

 

 

The thing is to make it enough attractive and enough challenging. The "Karma" handicap is essential to have a Balance (with different numbers if needed ofc).

The First Generation can be Noble in the second week of the start of the season I guess (and still has to lvl a char to 80 again, if you cannot pay for LvL on Generations). But the Second and the Third, long time before someone do it honestly.

"Bad Reputation" can be Perma instead with different figures.
You could have little bonus like titled "Son/Daughter/Child of ... Climax" !!!! for example.

 Getting some special accessories, Special Achievements, etc.

 

That's All, thanks for reading.

 

Edited by Canou

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Just to be clear, because I'm not.

It is during the same season.

Since I can't edit let me add this as ideas

           Bad Reputation

·         Chance to receive Debuffs : +??%

Karma

·         Damage done to Newbies : -??%

Characters with no Rebirth can be considered  Newbies

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Posted (edited)

this looks interesting for me, but i think the diffculty should be rewarded with something unique.. no idea what. something that will motivate u despite all -- stat and harder difficulty. it is really an issue that when u get 8000, 9000+ pvps all u kinda fight for is for top 10/20 pvp ranking and hero which make the game kinda boring, cuz at this point u are killing almost 90% of the server easily. 

something to think for at future, i dont know how hard is this to be coded, especially with the --- stat which can unbalance the game itself. but it is indeed a good idea to add something for the late game, or for those who reach some xxxxx pvp milestone

Edited by Lesley

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For something Unique I thought of chosing your Augment, I know it is possible on some other servers, dunno about here.

Being able to chose the skill and the others stats for each augment.

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I have no plans of making such major changes to the gameplay.

Plus it was already proven that people doesn't like complexity.

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