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Naikis

BALANCE

19 posts in this topic

If we have bishop / tanker balance on factions why not do daggers and warlord balance also  because  every raid wins faction with more wl/daggers right now  :) thx for upping no need flames ...

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also stop this  shit balancing about elo because elo cant  even 2x1  numbers advantage in bosses

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So many people that believes that L2 is only meant for mages/archers. If dagger is OP make a subclass of it.

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Well yes lots of ppl in IL play mage archer for F1 gameplay, but there is other usefll classes for sure. 

They both are DDs thats why they dont have restrictions, end of stroy

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41 minutes ago, Soulka said:

Well yes lots of ppl in IL play mage archer for F1 gameplay, but there is other usefll classes for sure. 

They both are DDs thats why they dont have restrictions, end of stroy

F1 as mage? Im using 10 diff spells almost in every fight.

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2 hours ago, Naikis said:

If we have bishop / tanker balance on factions why not do daggers and warlord balance also  because  every raid wins faction with more wl/daggers right now  :) thx for upping no need flames ...

Wait, are you complaining you cannot win a single raid w/o god motivation buff ?

:D:D:D:D:D:D  :D

 

 

 

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2 hours ago, Soulka said:

Well yes lots of ppl in IL play mage archer for F1 gameplay, but there is other usefll classes for sure. 

They both are DDs thats why they dont have restrictions, end of stroy

dagger : lethal, deadly, backstab, bluff(lul), switch(or w/e name), binding blow/critical blow and 1/2 buff every 1-2min. total of 6 skills not counting the buff.

mage(lets take sps since most of ppl play this mage here) : cancel, ice vortex, hydroblast, surrender, light vortex, solar, fear(can count like bluff). total of 7 skills.

But ok mage are f1 class :D

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There is an unbalance melee range and its a huge one .Its not just the range .Its more factors such map pool(80% ib range favor) ,debuff system,spawnguard system,stream buff,striders,etc ,i already listed them in another topic .

At least Emerald should put maps rolling being random(screw vote system) ,make a pool as melee maps and range maps so melee maps and range maps can be distributed 50/50 % .But i know it wont happend ,i just wasting my energy typing here .

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2 minutes ago, Advol said:

dagger : lethal, deadly, backstab, bluff(lul), switch(or w/e name), binding blow/critical blow and 1/2 buff every 1-2min. total of 6 skills not counting the buff.

mage(lets take sps since most of ppl play this mage here) : cancel, ice vortex, hydroblast, surrender, light vortex, solar, fear(can count like bluff). total of 7 skills.

But ok mage are f1 class :D

you forgot auraflash for target and 2more expansive. and chaos. frostbolt

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29 minutes ago, tamilu3 said:

you forgot auraflash for target and 2more expansive. and chaos. frostbolt

true, then can also add aqua splash, frost wall etc, damn sps seems way less f1 class than dagger in the end :o

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Dagger has to move more and reach targets though.

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2 hours ago, Claire said:

Dagger has to move more and reach targets though.

230 speed and cant catch and hit archer in large open maps .It decelarates before trying to hit and looks like a clown People that tell myths like u need click forward side are ignorants .

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Also there is the bug with daggers that most of the time even if you have more speed than your target you cant reach them to hit

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2 hours ago, detro said:

Also there is the bug with daggers that most of the time even if you have more speed than your target you cant reach them to hit

I posted it, didn't get fix, gl

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8 minutes ago, VincentVega said:

 

@Emerald finaly went to order to bring balance

Edited by VincentVega

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