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Mojo

nerfing everything minus archers

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So  i got tatto of power active p.defs dc set +6 
or you will say that  i need to play with cov without bers and with major arcana set?  
this is annoying 5k crit 
https://ibb.co/7KmyGW3

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It's people like u who complain about 5k damage being too much who are a problem.

It's clear u haven't played an actual interlude server with official files, where u don't have a 15% crit damage nerf and you DO have cat buffs. 

If you actually think 5k crit is "annoying", play mage on real interlude servers and see how it is : )

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Posted (edited)

L2Off Interlude servers don't have  2 seconds caps on debuffs. If that's really your argument, then good luck playing archer against  10 seconds stuns   and 15 seconds roots or a 27 seconds seal of binding.

Anyway, as a matter of game balance, if cats got nerfed because  people  deemed them to be too powerful, then why archers shouldn't meet the same fate? Their range is insane, their crit damage is off the charts and they strike twice as fast   while having  more mobility  than any summon.

Titan got nerfed because of its insane damage in melee, archers are even worse because they can do that from such a range  that you won't even notice them until it's too late,  and they're on the other side of the map anyway, so good luck reacting ot them. It's retarded, especially when you got people on constant autoassist, winning matches by spamming F1. This is why people quit the server in droves.

Reduce bow range, reduce crit dmg, reduce speed, reduce their accuracy (archers without accuracy buffs consistently hit 150-160 evasion daggers, it's insane) or add a cap to how much damage they can deal with a single  shot. I got 2k pdef on a mage plus shield buffs, and 8/10 of the times I'm dead before I can even spot who's hitting me. You can't even say it's a matter of map layout,  their range will always extend yours, and your debuffs (in the lucky instance they land) have had their duration cut so much that they'll barely make a difference.

If you want to argue the l2off interlude way, then anchor last 10 seconds, fear 7.   Don't touch archers but bring the original equilibrium back? Fine by me. 

Edited by ShilenSE
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yes, please, bring the old shit back, i'd much rather get cleansed and play lineage 2 the proper way with bishops being useful than play a nerfed char purely because people are crying about it

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8 hours ago, ShilenSE said:

L2Off Interlude servers don't have  2 seconds caps on debuffs. If that's really your argument, then good luck playing archer against  10 seconds stuns   and 15 seconds roots or a 27 seconds seal of binding.

Anyway, as a matter of game balance, if cats got nerfed because  people  deemed them to be too powerful, then why archers shouldn't meet the same fate? Their range is insane, their crit damage is off the charts and they strike twice as fast   while having  more mobility  than any summon.

Titan got nerfed because of its insane damage in melee, archers are even worse because they can do that from such a range  that you won't even notice them until it's too late,  and they're on the other side of the map anyway, so good luck reacting ot them. It's retarded, especially when you got people on constant autoassist, winning matches by spamming F1. This is why people quit the server in droves.

Reduce bow range, reduce crit dmg, reduce speed, reduce their accuracy (archers without accuracy buffs consistently hit 150-160 evasion daggers, it's insane) or add a cap to how much damage they can deal with a single  shot. I got 2k pdef on a mage plus shield buffs, and 8/10 of the times I'm dead before I can even spot who's hitting me. You can't even say it's a matter of map layout,  their range will always extend yours, and your debuffs (in the lucky instance they land) have had their duration cut so much that they'll barely make a difference.

If you want to argue the l2off interlude way, then anchor last 10 seconds, fear 7.   Don't touch archers but bring the original equilibrium back? Fine by me. 

Thats why there should be a cap damage limit for everyone ,not just titans .And range cap limit should be lower than melee one .This would improve balance in general but most importantly newbies wont get 1 shot anymore .

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Posted (edited)

8 hours ago, ShilenSE said:

L2Off Interlude servers don't have  2 seconds caps on debuffs. If that's really your argument, then good luck playing archer against  10 seconds stuns   and 15 seconds roots or a 27 seconds seal of binding.

Anyway, as a matter of game balance, if cats got nerfed because  people  deemed them to be too powerful, then why archers shouldn't meet the same fate? Their range is insane, their crit damage is off the charts and they strike twice as fast   while having  more mobility  than any summon.

Titan got nerfed because of its insane damage in melee, archers are even worse because they can do that from such a range  that you won't even notice them until it's too late,  and they're on the other side of the map anyway, so good luck reacting ot them. It's retarded, especially when you got people on constant autoassist, winning matches by spamming F1. This is why people quit the server in droves.

Reduce bow range, reduce crit dmg, reduce speed, reduce their accuracy (archers without accuracy buffs consistently hit 150-160 evasion daggers, it's insane) or add a cap to how much damage they can deal with a single  shot. I got 2k pdef on a mage plus shield buffs, and 8/10 of the times I'm dead before I can even spot who's hitting me. You can't even say it's a matter of map layout,  their range will always extend yours, and your debuffs (in the lucky instance they land) have had their duration cut so much that they'll barely make a difference.

If you want to argue the l2off interlude way, then anchor last 10 seconds, fear 7.   Don't touch archers but bring the original equilibrium back? Fine by me. 

archer range used to be another1 , now i observed they got the same range they used to have as always, they outrange mage and everything , this sh1t wasn't happening past seasons...and archers couldn't hit and run like that , because they were properly balanced , i think that setting or setup is gone once with the new system and we forgot about it ^^". 

Edited by Zirconium

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Posted (edited)

11 hours ago, Mojo said:

So  i got tatto of power active p.defs dc set +6 
or you will say that  i need to play with cov without bers and with major arcana set?  
this is annoying 5k crit 
https://ibb.co/7KmyGW3

i got major set +6 and i play with cov. They don't kinda move too much if i get close , but ye... ranged they might get me even like that. Yes , u need to play with major set if you wanna outstand an archer , that's why s armor was invented. It isn't there for you to get stucked at DC ROBE SET don't cha' think  ? 

Edited by Zirconium
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Posted (edited)

13 minutes ago, Zirconium said:

archer range used to be another1 , now i observed they got the same range they used to have as always, they outrange mage and everything , this sh1t wasn't happening past seasons...and archers couldn't hit and run like that , because they were properly balanced , i think that setting or setup is gone once with the new system and we forgot about it ^^". 

Its not that .This is the 1st season i feel it was a must to have a 900 range class whatever its either archer or mage .We all know how melees are limited because of bad pathfinding ,this was always the case with the melees .

But its more to this .I dont think the pool of maps that are rolling are balanced .Majority of the maps are favoring the range .Where are all those town maps without spawnguards that we had in the past ?Even in the forts right now range stays outside camping ,because objective aint rewarding enough .Most maps now have spawnguards such as escort where range can safely retreat and melees are spectators .

Edited by Lebron

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  Oh And Another Thing Peeps. This is not l2 off. It's a custom made server. U can't have l2off files, it needs to be balanced otherwise it's not working. 

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Posted (edited)

4 minutes ago, Lebron said:

Its not that .This is the 1st season i feel it was a must to have a 900 range class whatever its either archer or mage .We all know how melees are limited because of bad pathfinding ,this was always the case with the melees .

But its more to this .I dont think the pool of maps that are rolling are balanced .Majority of the maps are favoring the range .Where are all those town maps without spawnguards that we had in the past ?Even in the forts right now range stay outside camping ,because objective aint rewarding enough .Most maps now have spawnguards such as escort where range can safely retreat and melees are spectators .

Can't be more true Than That but tho' , it's different style of gameplay between mellee and range. -.-' . The PathFinding s'allrite , it happens once in a while that u need to click in front of the char u chase  to stab or to hit. Actually that's how you would need to do on any server. U don't click behind or same side with the char u attacking , u click in front or behind of it , pass by it . 

Edited by Zirconium

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14 hours ago, Mojo said:

So  i got tatto of power active p.defs dc set +6 
or you will say that  i need to play with cov without bers and with major arcana set?  
this is annoying 5k crit 
https://ibb.co/7KmyGW3

2 hours ago, Zirconium said:

i got major set +6 and i play with cov. They don't kinda move too much if i get close , but ye... ranged they might get me even like that. Yes , u need to play with major set if you wanna outstand an archer , that's why s armor was invented. It isn't there for you to get stucked at DC ROBE SET don't cha' think  ? 

6 hours ago, Rhaegar said:

yes, please, bring the old shit back, i'd much rather get cleansed and play lineage 2 the proper way with bishops being useful than play a nerfed char purely because people are crying about it

 

 

64369afaf67c1e06c6abd265c85b35a8.jpeg

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Posted (edited)

Try playing saggitarius or moonlight sentinel then complain about archer dmg. The class ur crying about is Ghost sentinel, and ur asking for archers nerf when moonlight sentinel hits 3k crits and saggi prolly 3.6 or smt like that, making them completely unplayable, do u know how much hp does a ghost sentinel have? he is litteraly 3 nukes, and dont give me the range excuse, when archers have -15% dmg, no cat buffs, the limited buffs affects archers the most, combined with the fact that there is no "archer range mastery certi", while mages afford to get full buffs and play with magnus and have broken shield def/evasion rate, not to mention that mages use A grade sets and vlks+baium and ur all set to kill anything, which are very easy to make considering you farm in the first week of the server more then an archer in 1 month. Bitch please, mages litterally dominate the server in early/mid even in late cuz the crit dmg is weird and u cry cuz of archers. Go 1v1 vs an archer, ull kill him with full hp, not to mention the maps are all mage friendly cuz they can spam a tone of aoe and nukes go thru geodata like a fat bitch at McDonalds. Ima give u the answer u give every1 when we complain about mages dominating and zerging the first weeks :PLAY IT THEN COMPLAIN.

Edited by RollingAsh
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The guy on the screenshot is on high end gear. DB more than +10, passive/active dm/might. If someone, as geared as him, doesn't hit magnus/pow mages for as much then how much should he be hitting them for? 3k? Then your average archer without augments/valakas, on a db +5/6~ is supposed to crit you for like 1.5k while you mc them for more than 6k with lightning skills. 

I agree that the damage gets out of hands when people carry that kind of gear but the same applies for mages. You literally kill that guy in 2 seconds if he is within your range. Obviously you are at a disadvantage on a ranged map but so are the archers in narrow spaced maps.

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22 hours ago, Rhaegar said:

It's people like u who complain about 5k damage being too much who are a problem.

It's clear u haven't played an actual interlude server with official files, where u don't have a 15% crit damage nerf and you DO have cat buffs. 

If you actually think 5k crit is "annoying", play mage on real interlude servers and see how it is : )

Are you serious ? f1 tard boy, pick any other class and then play for a while i swear, will see you then on forum complaining about 7-8k to b gr or 3-5k to 2.5k def...i***t of the server only you are...random boy....can't understand how archers hitting me through 2k def 3.5-4k and with 2.4k same damage....disbalanced server with archers since the start, now only archers left in sever...so emeral should do real old school GvE or if he wants  balanced classes, it's too much s.h to fix.   your comms always make me laugh ;))) SHILENSE IS RIGHT 100000%

++++ tried to take a tank, ofchad b gr set, but stil got those 1.8-2.5k damage with ressist skills from bow...

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Posted (edited)

/agree

As dagger point of view (while i should be natural enemy of archer) im easly shotted even on UE (lol!)

as it was impossible few seasions ago. Also my dmg to them ( epics,skills+10/11) is generaly between 1,9-2,9k-once a year 4k (ofc,fighiting with broken geodata you are able to hit max 4 times) while they hit you almost every second hit 9/10 accurate 2,8-4k-its ridicoulus class here and dont even deal with that because all defenders here are playing exacly that class

ofc there are many reasons why is that-low drop rate of enchants armor so its great harvest for donor archers,nerfed other classes,too many maps with open space (most of them).

basically that was the worst seasion so far- imho.

 

Edited by VincentVega

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Posted (edited)

18 hours ago, Zirconium said:

Can't be more true Than That but tho' , it's different style of gameplay between mellee and range. -.-' . The PathFinding s'allrite , it happens once in a while that u need to click in front of the char u chase  to stab or to hit. Actually that's how you would need to do on any server. U don't click behind or same side with the char u attacking , u click in front or behind of it , pass by it . 

U realise that going past a target I lose alot of tempo meaning dps is lost ,and than offen when I chase a target somehow I get teleported or something strange is happening that makes me not reach the target and is impossible to go past him .

 

Edited by Lebron

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well loosing dps rather than nodps is smthg ))). :P

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Posted (edited)

8 minutes ago, Zirconium said:

well loosing dps rather than nodps is smthg ))). :P

Come on dude u are old here enough to know how its working,its not like u say .I had offen experience where with my th 260 speed couldnt stab archers/mages (that are in 200-210 speed range) in open maps because of Teleport glitch and deceleration before trying to hit .

Edited by Lebron

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2 minutes ago, Lebron said:

Come on dude u are old here enough to know how its working,its not like u say .I had offen experience where with my th 260 speed couldnt stab archers/mages (that are in 200-210 speed range) in open maps because of Teleport glitch and deceleration before trying to hit .

yeh i was joking , but i don't find that such much of a matter for me,  to quit playing a class that i love  or a game that i love,  this is what i was meaning.

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You are talking about archers and the amount of dmg they do....... ofc they will do  tones of dmg with db +10+++ and epics on mages..... but noone of you talk about the miss and the 1 dmg  rate that the archers do in mages! which is happening really often...... and as you can see in the image below the mages hit  2-3 times more often than the archer......

InkedShot00002_LI.jpg

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4 hours ago, Vers said:

You are talking about archers and the amount of dmg they do....... ofc they will do  tones of dmg with db +10+++ and epics on mages..... but noone of you talk about the miss and the 1 dmg  rate that the archers do in mages! which is happening really often...... and as you can see in the image below the mages hit  2-3 times more often than the archer......

InkedShot00002_LI.jpg

Yeah but the mages dont have the possibility to take resist arrow from npc buffer .

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nerf this nerf that bruhuhuh get the fuck out of here already with all these shitposting

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2 hours ago, Soulka said:

nerf this nerf that bruhuhuh get the fuck out of here already with all these shitposting

 

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8 hours ago, Vers said:

You are talking about archers and the amount of dmg they do....... ofc they will do  tones of dmg with db +10+++ and epics on mages..... but noone of you talk about the miss and the 1 dmg  rate that the archers do in mages! which is happening really often...... and as you can see in the image below the mages hit  2-3 times more often than the archer......

InkedShot00002_LI.jpg

who said smthg about the dmg , the dmg is of an archer lol,. I was speaking about the range. 

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Posted (edited)

When you hit for 1 dmg (a critical miss) it's either because of evasion or block chance (shield buffs + block chance buffs). The former doesn't occurr often on the same target, the  lattercan be easily dismissed  if you stop camping.  Every class other than 2 tanks lacks a 360 degree block, so you just sidestep  and hit  them from the side.  I haven't checked, but in official interlude  hits from the back counted as auto-crits, so even if they attempted  to kite you (and mages have a  narrower range than archers) they'd still die.

The balance flaw here is that Mages' CCs don't last long enough. First you have to get past the layer of buffs and boss jewels, and then, in the lucky instance your stuff lands, its duration won't be enough to  make any difference.  You can't root and kite, you can't anchor and nuke,  you can't shackle etc. etc.

Edited by ShilenSE

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