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midfekar

Incentive for players to attack summons

3 posts in this topic

The way it works right now a summoner can stand around the corner and safely send his summon to farm pvp for him. This is understandable as they are somewhat an inferior class in mass pvp. However there is little to no incentive in clearing their summon, that being to protect a support or so. Consequently, when a summoner focuses down someone squishy, like a mage, they either have to accept their fate or waste time killing the summon, gaining nothing out of it only to have the summon resummoned again almost instantly. The reward obviously should be something miniscule, like one point, that wouldnt make players focus the summon but they would also not ignore them unless they have another target.

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2 hours ago, midfekar said:

they either have to accept their fate or waste time killing the summon

There's third option - run from the summon. It's waste of time for the summoner to chase a running player with a summon. Easier to kill a standing tank than a running mage. Summoner will definitely switch to another target.

If there is reward for killing a summon, then reward for killing a summoner should be lower on the same amount. Same for other classes with summons - necromancer, dark avenger, warsmith. Not sure if it's worth implementing.

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Damaging the summon counts as damage points towards the summoner, so once the summoner dies, you get your share.

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