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Madlaxy

Healers ruin late game

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When player count is low it's impossible to kill players with a healer in the party since even focus from several players is not enough to break through heal. Players with a healer in party can run naked without defence buffs, yet can't be killed.

Newbies without a healer become the only killable players and first priority targets..

In the end newbies leave after an hour of gameplay because they are the only being focused.

It's not about newbies are low level / low equipment, not about elo balance. It's about newbies are first priority targets. This ruins mid / late game and makes newbies leave very fast.

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Perfect faction server would be without any kind of healers, only true pvp. But that's just a dream..

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Without healers you would all be crying about domis. Or duelists wouldnt be able to heal themselves. Mages would have advantage with battle heal. Daggers would be crying.

You always find a reason to be annoying.

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problem in this server is that you're given out every damn buff on the game accesible via NPC. You'd have more chances 2DDvs1DD+healer if so, otherwise stick to mass pvp or 9v9. LOL

 

1 hour ago, l0l said:

Perfect faction server would be without any kind of healers, only true pvp. But that's just a dream..

so stupid

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Only thing we need is to limit their numbers. Allow 1 healer every 5 dds or smth. It's only obnoxious when there are some random healers w/o pt and they only spam mana burn :D

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2 hours ago, Star64 said:

problem in this server is that you're given out every damn buff on the game accesible via NPC. You'd have more chances 2DDvs1DD+healer if so, otherwise stick to mass pvp or 9v9. LOL

 

so stupid

What else to expect from tank bot with full mage buffs

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4 hours ago, Madlaxy said:

When player count is low it's impossible to kill players with a healer in the party since even focus from several players is not enough to break through heal. Players with a healer in party can run naked without defence buffs, yet can't be killed.

Newbies without a healer become the only killable players and first priority targets..

In the end newbies leave after an hour of gameplay because they are the only being focused.

It's not about newbies are low level / low equipment, not about elo balance. It's about newbies are first priority targets. This ruins mid / late game and makes newbies leave very fast.

 

You just found your problem imo.

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