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TheRev

Implement kamaels

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So, as i said in the general discussion thread i created, i dont see one reason why not to put kamaels into the game, they have 3 good and balanced classes that will give a lot to the game variety, also kamael patch has better UI (eg: resistances).

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The reason is the time and effort that has been put into this chronicle far outweighs whatever other chronicle you suggest, plain and simple.

 

The only possible way I see this working is if Emerald decides to run 2 servers at the same time. One he can test new chronicles on and one stable "vanilla" interlude.

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The reason is the time and effort that has been put into this chronicle far outweighs whatever other chronicle you suggest, plain and simple.

So u telling me its not possible to keep the server changes and simply upgrade to a kamael patch? Cause ive done this before lol

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Hopefully we'll see Kamaels and more than a handful of playable classes on next season.

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Emerald did his best but this season was really sad because:

  • Warlords/tanks dominated server because of easy points from objectives and easy adena from debuffs. I wanted to play mage but adena income was so low that I was forced to play spoiler (spoiler adena making from spoil as a skill is ok but this season I run around with pole not blunt because of insane adena income from aoe pole income which was almost bigger than spoil income :D). It is ok to get low amount of adena from pvp to make server life longer but tanks and warlords made way too much adena, make it a little more rewarding so there is someone who is willing to play those classes but that is it. 
  • Olympiad is not balanced S+16 weps dominate oly;
  • Enchanting system -1 was good idea, but golems should be removed for weapons and enchant rate from +10 should be reduced greatly. It is not normal to see that many s weps +16, Reese even managed to enchant 3 daimons +16 -_-;
  • AA in donation shop did huge damage to servers lifetime. Top players bought and reselled AA and earned sh**load of adena from average/noob players which made even bigger gap between newbies and veterans;
  • I would like to see next season starting with free c grade and b grade for cost but cost of items should drop faster then. 

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  • Warlords/tanks dominated server because of easy points from objectives and easy adena from debuffs. I wanted to play mage but adena income was so low that I was forced to play spoiler (spoiler adena making from spoil as a skill is ok but this season I run around with pole not blunt because of insane adena income from aoe pole income which was almost bigger than spoil income :D). It is ok to get low amount of adena from pvp to make server life longer but tanks and warlords made way too much adena, make it a little more rewarding so there is someone who is willing to play those classes but that is it. 

Giving ppl adenas for aggro, root, etc is a big mistake imo, tanks should get adenas for objectives and for killing people (which they are kinda bad right now).
 

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  • Enchanting system -1 was good idea, but golems should be removed for weapons and enchant rate from +10 should be reduced greatly. It is not normal to see that many s weps +16, Reese even managed to enchant 3 daimons +16 -_-;

Most ppl didnt even use golem untill +15...

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41 minutes ago, TheRev said:

Most ppl didnt even use golem untill +15...

that is a reason why I told that after +10 it should be hard to enchant :) 

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If I wanted kamaels I would just open a server under higher game versions.

I already said multiuple times that I wont be adding features from higher game versions to Interlude as customs, interlude is interlude.

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If I wanted kamaels I would just open a server under higher game versions.

I thought the question was what players wanted, not you. I get it now.

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