I think there should be an independent currency, which you could only get by winning in events and it would not be tradeable/sellable etc... and every S grade item would cost that currency... and enchanting items would consume that currency.. which means every try of getting progressed would cost you this currency. and the only way to get that currency is to actually win events...
This way you could limit the early S grades, 16+ weapons and could delay the progress...
The only thinking it would require is to match the proper numbers with certain actions. How much would cost enchanting a weapon... buying a weapon, buying armor etc... winning events etc...
Even if you have a lot of adenas and u dont do objectives u can't buy anything.... this would actually force people to try to win events, now they do PvP because adena is the only thing they need to progress... and everything else can be bought by adena...
that's why we need something that can't be acquired by more adena.
This also would make people try and play more classes, for example if they have a lot of money and cant still get items they want cause they have no currency they would go other class and buy some A grades for them because they can afford it.
lets be claer what would cost (decrease) your extra currency value:
enchanting armors/weapons/jewels (A and S grade)
buying S grade
The only way to get the currency would be:
Win an event ( for example 100 points)
and I've been thinking about giving a 1 point per minute playing in an event.
You can always tweak the numbers but the ratio must be pretty solid, so that for playing an event you wouldn't get more than 30% of as you woudl win the event.
+ forces people to make objectives instead of AoE Fiesta
+ now there is no big difference between lose and win. And this is gonna change it. (People would like to actually win more
+ Slows the progress (depends on the numbers for certain actions)
+ You won't be able to cheat the system (this currency is not tradeable)
+ Might actually change the gameplay of the server. Everyone playing mages might be not the key to the victory.
+ It will actually allow newcomers to catch up to others faster.
For example you might give a newbie buff that gives 2x points or similiar buffs, and this way they could get faster items in a way ( they would still need adenas and other items though)
- Limits the player progress
- people will QQ they can't get S grade first weekend cause they have no points and they can't afford em.
- Player would have to make decisions if they want S grade weapons or armors or jewels first, because (I hope) S grades will cost a lot of damn points.
I think it's good idea if it Passes the exams I want to call the currency "PePeRons" Kappa123
Waiting for Emerald's reply about it
PS: I've been thinking about it quite a long time, and I can't think of a scenario it would be bad to implement such a thing. I know thought it will require a lot of coding and at least 1 season of testing, but I think it might be very good kind of idea of limitation.
You know as a developer you expect from a player to do let's say 100% in a 10 days, but now on this server there are people that do 300-400% in 10 days, that's why newbies have no chance... and this currency is kind of preventing them from doing that.
The only bad thing is that if they do 100% in 3 days what would they do in the left 7 days? well the point is they can't get 100% because it means they would have to be playing all the time, ebcause they get the rewards for the winning the events.
Anyway waiting for some good discussion, and please Emerald don't say We don't need that I already did XXX and it will fix it, because I'm 90% sure it won't. Just think deeply about that, because it might be the thing this servers needs. Peace out