Lesley

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Everything posted by Lesley

  1. Siege, Castle Events and Territories

    There was this faction project I played with some people from here in the beginning of the year that was based mostly on PVE and faction lore. @Scaretactic@Luffy It was amazing in some aspects, ofc the lack of PVP style make it end quick. There was Elven village, and the faction territory and D.Elf village and their territory. Also neutral zone. For a week of PVeing we couldnt really enter neutral zone so we couldnt see people from other faction to see their gear or LVL, or even know if there was any in our level. From that server i have the idea to make open map here. What if PVE zone was actually a fortress in the middle of some territory or neutral zone? What if bosses could spawn there? What if the castle clans fight for is the one in the middle of it? (and controlling it previously gives alot of advantages in taking it - this is where clanless people participate on siege cause in the end, the map is open) This also would be good in the start of season, splitting people would reduce lag etc
  2. Siege, Castle Events and Territories

    Wonderful idea. Maybe a cool thing would be making open world. Instead of spawning everyone on schut and make events, put each faction different town and make territories the thing we fight for, instead of winning maps or being top kills In my opinion in the moment the server would be turn into open map with some kind of this "lore" which in my example is based on territory fights between factions most of problems like siege, Olympiad, boss system and progression could be reworked
  3. L2 OvCnomics

    Hi there family. I'd like to bring the discussion about the life-cycle of the interlude seasons and the factors the influence it in a positive or negative way. For those who play here a long time, its clear that there is a failure somewhere in the system that makes the population drop hard mostly in the end of the 1st week or beginning of the second. These issues for me are no more than failure in the economic system. Either it didn't got enough developed along with the other things such as class balance, map diversity etc or it was never the ideal setting in the 1st place. Many people have already wrote on these subject along the years, giving suggestions or even raging on forum. Everyone that takes a time in their life not only to play server but to help with its development should be appreciated. For most of the old players, OvC has become a main event along the year, not only because its amazing scheme but also cause of all the friends and funny/amazing moments it creates. My question to all of u: Are u satisfied with the things the way they are now? Is this cycle possible to be broken, or delayed? Things said, the main idea of this topic is to talk about the pros and cons of some server features like : progressive gameplay,current enchant system, relation between clan organization and faction balance and the raid boss/ raid jewel system. Not only that, known server-side issues like geodata bugs, critical errors and FPSlags are obvious reasons behind population drops. - Progressive Gameplay For those who dont know progressive gameplay is a system where the prices of items in GMShop drops continually until becomes free eventually based on the sales/purchases of the next upper grade. Theoretically, it would incentive new players to join cause now they can fight with better gear. I see two failures in this system. 1 - If the grand majority of people will join in the 1st week, and most of the people in L2 world dont like to join a server that has been going for alot of time - being it pvp server or not - the negative effect of break on players past expectations about the gear value makes more people to quit in total than the effective incentive of bringing more people to play. Example: A becomes free, 10 players that had bought A decide to quit, while 5 new players join the server. 2- Despite in the 1st moment it looks like a system to benefit new comers, it ends up benefiting those who already play alot, since they can buy their rbjews and just wait for the items to come free. - Current Enchant System and maximum enchant levels Atm the enchant system based on blessed works like : If u fail, the enchant goes one level down. If u succeed, it goes one level up normally. This was done initially (in my POV) to stop people from quitting because of fail enchants. Despite that, this system created a larger inefficiency than the one it was supposed to fix. For the reasons: 1- Easier enchant system makes people reach their "dream gear" earlier, not only making them get more bored faster but also making their victims more bored faster. Incentive the class unbalance towards those who directly benefit from higher enchant weapons, like mages and archers, making most of people vote in big maps even when the population is low. Sum of this effect is surely to be more negative than 1 or 2 emo QQ cause of weapon breaking. 2- +16 weapon should be a hard thing even for the most skilled no lifers around here, not a thing that is surely gonna be reached in a time or another. People should be recognized for attaining this goal, and maybe applying the retail enchant system from +12 to +16 would already be enough. - Relation between clan organization and faction balance There is a trend among the classic clans here to play on Chaos faction. This is a movement that happened along these years and I cant really explain why. Mostly because from the strong clans we used to have in Order only one remained till today, while many other clans developed and flourished in Chaos in the recent past. In this case, theinefficiency is not created by the server structure but could be avoided by making some Leader access part on forums where clans who apply for it get like idk, lv 3 clan in the season opening but is subject to play in the administration-chosen faction. I dont really have to explain the effects of this unbalance in the server development. You can just check the current wins from maps, bosses and mini to see that clan/faction unbalance is a determinant factor of the server quick population drop. Also in my opinion ELO system should be reworked. It is not providing accurate balance in maps. - Raid boss / Bossjewel system Raid bosses are one of the most important systems in any MMORPG game and in fact L2. Leaving it as a random spawn takes off one weapon of the server administration to control the amount of online people in certain days. Just as I said before, you could leave all epics dead in the opening and manually spawn them on 1st month weekends with correlate advert on forums and facebook page. Only open RB jewels to Gm Shop after all the raid cycle has been completed on the 1st month. TLDR: Anyway, im bored of writing. All these issues are certainly correlated between each other and the message i get from them is pretty clear: we need a slower gameplay progression in order to have a longer lasting server. Thanks in advance! LEL (:
  4. L2 OvCnomics

    I agree with everything u said mostly. Just to have it as a list: - Improvements that worked out well (2016-2018) - Continuous balancing of classes and PVPrelated issues - PVE Zone, party missions - Limiting of clan slots, not possible to form ally - Improved advertisement and media communication - Small things like adding the multi-kills and better scoreboard - Different maps like Castle vs Castle and MOBA Arena - Better map variety - Objective points and buff - Way to get noblesse / expert books - Fix of death match critical errors and crit errors in general - Limiting donations on 1st days - .... - Things that needs to be improved - Progressive gameplay - Enchant system - Grand boss and boss jewel system - Olympiad / Siege / Territory Status - Faction balance / clan balance - Geodata / FPS Lags / Crit errors
  5. BadHombres

    Not really a surprise but... we'll play here with reduced staff. Everyone who I know from past seasons is surely encouraged to play with us along the season, just drop a pm here on ingame and we'll talk. I (we) expect no more than decent choices from every and other clan, since this time we gonna join chaos and there we will remaintill the end. I wont fck my clan to balance server, this is what i meant to say. Cya soon noobs
  6. BadHombres

    Gonna play this season everyone who joined before and still dont have discord feel free to pm! lel
  7. elf tank problems

    the guy is a legend. nowhere close to gamenboy level tho
  8. elf tank problems

  9. elf tank problems

    XgatosX the no1 aggrobot!
  10. New Season

    gamenboy the legends liive, july 2018 footage
  11. New Season

    good luck nabs
  12. About new season

    i wonder how they have player base tbh
  13. About new season

    i realized that sooner of later too..all other faction servers are pure sadness. 928391902 buffs, 912839128 enchants 12938129321 donations
  14. BadHombres

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ %Target is ______Yamada _____________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shot00001.bmp Shot00050.bmp Shot00051.bmp Shot00056.bmp Shot00062.bmp
  15. I take back my point he may me right. A idea i check this new npc that have close to hero npc, clan skills could be given by that npc for a temporary amount of time like 1 week or so if u do the event with some clan members or give coins that could be traded for skill eggs by making mission
  16. about population / future steps

    Also makes no sense giving adena to votes since people will vote anyway for the buff, you are just increasing the distortion between olds and youngs long term edit: now pls give money for this free consulting
  17. about population / future steps

    Why dont take off donator discount npc which grants unfair abitrage and make daily/weekly/monthly login rewards? Is such easy to think out of the box
  18. about population / future steps

    Not if u make a mix of interesting short term and long terms goals that are very clear since the beggining. Why does S grade have to come 2 weeks later? I mean, couldnt it be just locked for the 1st month? Why grand bosses (which is a major thing in the retail game) have to spawn randomly? Why dont make 1 each day of the weekend? There your have the 1st month granted. Why siege have to be on damn sunday? Why there is only one castle avaliable? Limiting all small clans from the fun. Etc... The pretty source of unbalance and this never-ending fail circle you mention can be the community, but the community is only reacting to some poor incentives which are structural to the server. The appearance of scammers, failure of clan system and mainly objective-abusers is surely community fault but theyare no more than the expression of thisfailure in structural organization.Its such small things that matter in this case. I have to say tho, already said, many improvements have been made and i really appreciate all you guys work. But now is time to think different or stay like this forever, you cant just blame the community and everything is OK.
  19. about population / future steps

    I think its is time for emerald and developers really thing about a major change in game structure, since despite everything we have done these years and specially to interlude which is the "main" run have really increased the overall quality of the server, I mean, for all old players is clearly noticeable that server has been greatly improved along these years, but still, if this is not working, maybe the issue is somewhere else?
  20. about population / future steps

    Sure these things can be tested in beta but beta here, andanywhere probably,is never fully accurate. The dynamics of server is completely different when u start with 20 people or 500, imo .
  21. about population / future steps

    So my bet for this is : rework on prices, rework on raid bosses (make it really a determinant),rework on sieges (take it off from sunday, increase incentives for non-participating clan and clanless people to go, make solo objectives like if it was a map), rework on enchanthing (there was a good topic about this linking enchants with pvp kills). Take off donations from 1st week (big determinant, if u thing in economics side maybe u get a huge load of money in it, but if u thing long term these returns can be compensated with a more time of a competitional season happening, which will then increase donation returns). Lower donator arbitrage from discount npc (even more). Honestly everything that tweaks the economy the way it shouldn be will take off the link between the nominal side and the real side, which in turn will lower server lifespan. About gameplay i said already above, i think 30 - 5 - 30 - 5 schematic is a two sided gun, when its crowded its awesome. when server gets off pvps gets boring, objective- abusers start to show up, elo system bugs and u have 10 hours of waiting, etc...
  22. about population / future steps

    I think reaching low population is inevitable somewhow. By all years i have been here this is a process that sometimes takes less, or takes longer, but it happens anyway. I always come with the same suggestion and they are pretty much ignored, basically one of the issues imo is aden siege. Sieges and olys are indicator of server well being, and for newbies is "motivating" somewhow to see that there is competition going on, and he wont waste his time farming in a dead server. This season we had at 1st siege (1st one, not 4th one) 2 clans fighting for it. Despite clan shop is good, its not an incentive to early clans leader since the prices of the enchants is always lower in the market at the 1st weeks. Imo also PVP in our server (which is pretty much well developed and for me its reaching its "end developement stage" in interlude) should be integrated with some kind of PVE. If we want to dream big, imagine how awesome would be having our server in a open map, which means no need for this 30 minutes event. just a straght open map of pvp mixed with pve and objectives going on throught all time. The "events" we have currently could be transformed into real events, for the sake of the word, things that are special and happen occasionaly. I hope other people come with suggestions, being it good or not, cause as i see the "good" suggestions that got into "accepeted" thing didnt really change our deal, only postponed it.
  23. about population / future steps

    also big issue highlithed by our contemporany philosofer yamada, which is when A grade got free many people quit. My suggestion is make the price on items static. Make special discount, or even coupon later on when newbies reach rank 2 or so
  24. about population / future steps

    imo just delete gatos from game, 99% problems solved. ty
  25. Honest Suggestions

    I think we should leave progressive discount model and make open map events no more rb jews on shop, timed raid boss events no random spawn