Lesley

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About Lesley

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  1. New Season

    gamenboy the legends liive, july 2018 footage
  2. New Season

    good luck nabs
  3. About new season

    i wonder how they have player base tbh
  4. About new season

    i realized that sooner of later too..all other faction servers are pure sadness. 928391902 buffs, 912839128 enchants 12938129321 donations
  5. BadHombres

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ %Target is ______Yamada _____________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shot00001.bmp Shot00050.bmp Shot00051.bmp Shot00056.bmp Shot00062.bmp
  6. I take back my point he may me right. A idea i check this new npc that have close to hero npc, clan skills could be given by that npc for a temporary amount of time like 1 week or so if u do the event with some clan members or give coins that could be traded for skill eggs by making mission
  7. about population / future steps

    Also makes no sense giving adena to votes since people will vote anyway for the buff, you are just increasing the distortion between olds and youngs long term edit: now pls give money for this free consulting
  8. about population / future steps

    Why dont take off donator discount npc which grants unfair abitrage and make daily/weekly/monthly login rewards? Is such easy to think out of the box
  9. about population / future steps

    Not if u make a mix of interesting short term and long terms goals that are very clear since the beggining. Why does S grade have to come 2 weeks later? I mean, couldnt it be just locked for the 1st month? Why grand bosses (which is a major thing in the retail game) have to spawn randomly? Why dont make 1 each day of the weekend? There your have the 1st month granted. Why siege have to be on damn sunday? Why there is only one castle avaliable? Limiting all small clans from the fun. Etc... The pretty source of unbalance and this never-ending fail circle you mention can be the community, but the community is only reacting to some poor incentives which are structural to the server. The appearance of scammers, failure of clan system and mainly objective-abusers is surely community fault but theyare no more than the expression of thisfailure in structural organization.Its such small things that matter in this case. I have to say tho, already said, many improvements have been made and i really appreciate all you guys work. But now is time to think different or stay like this forever, you cant just blame the community and everything is OK.
  10. about population / future steps

    I think its is time for emerald and developers really thing about a major change in game structure, since despite everything we have done these years and specially to interlude which is the "main" run have really increased the overall quality of the server, I mean, for all old players is clearly noticeable that server has been greatly improved along these years, but still, if this is not working, maybe the issue is somewhere else?
  11. about population / future steps

    Sure these things can be tested in beta but beta here, andanywhere probably,is never fully accurate. The dynamics of server is completely different when u start with 20 people or 500, imo .
  12. about population / future steps

    So my bet for this is : rework on prices, rework on raid bosses (make it really a determinant),rework on sieges (take it off from sunday, increase incentives for non-participating clan and clanless people to go, make solo objectives like if it was a map), rework on enchanthing (there was a good topic about this linking enchants with pvp kills). Take off donations from 1st week (big determinant, if u thing in economics side maybe u get a huge load of money in it, but if u thing long term these returns can be compensated with a more time of a competitional season happening, which will then increase donation returns). Lower donator arbitrage from discount npc (even more). Honestly everything that tweaks the economy the way it shouldn be will take off the link between the nominal side and the real side, which in turn will lower server lifespan. About gameplay i said already above, i think 30 - 5 - 30 - 5 schematic is a two sided gun, when its crowded its awesome. when server gets off pvps gets boring, objective- abusers start to show up, elo system bugs and u have 10 hours of waiting, etc...
  13. about population / future steps

    I think reaching low population is inevitable somewhow. By all years i have been here this is a process that sometimes takes less, or takes longer, but it happens anyway. I always come with the same suggestion and they are pretty much ignored, basically one of the issues imo is aden siege. Sieges and olys are indicator of server well being, and for newbies is "motivating" somewhow to see that there is competition going on, and he wont waste his time farming in a dead server. This season we had at 1st siege (1st one, not 4th one) 2 clans fighting for it. Despite clan shop is good, its not an incentive to early clans leader since the prices of the enchants is always lower in the market at the 1st weeks. Imo also PVP in our server (which is pretty much well developed and for me its reaching its "end developement stage" in interlude) should be integrated with some kind of PVE. If we want to dream big, imagine how awesome would be having our server in a open map, which means no need for this 30 minutes event. just a straght open map of pvp mixed with pve and objectives going on throught all time. The "events" we have currently could be transformed into real events, for the sake of the word, things that are special and happen occasionaly. I hope other people come with suggestions, being it good or not, cause as i see the "good" suggestions that got into "accepeted" thing didnt really change our deal, only postponed it.
  14. about population / future steps

    also big issue highlithed by our contemporany philosofer yamada, which is when A grade got free many people quit. My suggestion is make the price on items static. Make special discount, or even coupon later on when newbies reach rank 2 or so
  15. about population / future steps

    imo just delete gatos from game, 99% problems solved. ty