slush

Members
  • Content count

    47
  • Joined

  • Last visited

Community Reputation

9 Neutral

1 Follower

About slush

  • Rank
    Corporal

Recent Profile Visitors

404 profile views
  1. Melee Maps

    +1 on that tho talking island territory battlefield is another terrible one
  2. Melee Maps

    why do you want to remove this map? its one of my favorites edit: nvm realised you wrote territory and not town which explains it
  3. Melee Maps

    lower forge of the gods - domination or tvt monastry of silence main room - battlefield all castles as tvt events valley of saints barakiel spawn - domination archaic lab - tvt beast farm main tower - domination
  4. Melee Maps

    +1 remove blazing swamp/antharas lair/cave of trials
  5. UN-NERFED SUMMONERS

    #JesuisGAMenBoy
  6. Dagger Skills Bug summary

    Its the same for all daggers, TH just has it the worst because they dont have focus death
  7. Remove this tatoo of power

    don't get mad when you clearly misunderstand game mechanics boy
  8. Remove this tatoo of power

    i think you are confused because i wasn't arguing whether tattoos are better for mages/healersor for archers you are probably correct in saying are. imo tho mages/healers become pretty shit really early and the extra tankiness keeps them relevant, if this wasn't the case the server would just be full of archers/daggers after 1 week. my whole point is that 50 mdef is better in general than 150 pdef because mdef itself, per point, gives more defense against magic damagethan pdef does against physical damage. you need to stop looking at server balance as 1v1s between nukers and archers and look at the bigger picture, all tattoos do is decrease the damage that everyone does which doesbenefitsquishy classes (mages/healers)but there isn't anything wrong with that imo
  9. Remove this tatoo of power

    because of the different way pdef and mdef reduce damage from magical/physical, with obviously completely made up numbers here is roughly how it works, Example: Person A has 1200 mdef, Person B has 1300 mdef, Both people get hit by the same nuker spell Person A takes 1.5k damage per nuke Person B takes 1.2k damage per nuke almost 20% reduction for just 100 mdef Example 2: Person A has 1200 pdef, Person B has 1300 pdef Both get crit by the same archer Person A takes 3k damage per normal attack crit Person B takes 2.8k damage per normal attack crit ~9% decrease for 100 pdef Obviously this is just one example and it depends on the situation but on this server especially with the amount of nukers on the server mdef is almost always better. pdef just doesn't scale as well as mdef. It also probably depends on what your mdef/pdef values are already, if you have 2.5kmdef 50 wont make much of a difference
  10. Remove this tatoo of power

    50 mdef is better than 150 pdef
  11. Regarding buff slots

    :thinking_face:
  12. Dagger Skills Bug summary

    thats not true at all, skill land rate has never been this bad on any l2j server i've seen there have been damage calculation issues yes but ignore damage issues for now, getting skill land-rate fixed first should be the main priority on the topic of land rate: watch any TH video from interlude retail (there are thousands on youtube and many posted in other topics) and find one where blow land rate is even close to <90%
  13. Dagger Skills Bug summary

    In every version of ovc I have played, TH skill land rate has been so bad that the class is unplayable. Let me start by saying that ALL dagger skill land rate is much lower than it should be, I say this as someone who personally played high level daggers on c5/interlude retail AND on many official files private servers. The only reason PW/AW are remotely playable is that they have focus death which gives +60% skill land rate (maybe mortal strike too because on some servers it gives skill land rate.) On official files/servers blow land rate is largely not talked about because skills land 90%+ from the back on any target regardless of class. PW/AW are actually very strong on this serverbut TH is literally unplayable compared due to having MUCH lower skill land rate; you literally miss AT LEAST 50% of backstabs from the back of any target. I would go as far as to say that ALL daggers need to have their skill land rates boosted but maybe nerfed in another way to counterbalance this, but TH NEEDS it in order to be a playable class. At current there is literally zero reason to play the class compared to AW/PW.