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About Destru

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  1. Maybe it's the time to do it.

    Agree to all of that. No wonder, you were my buddy this season I'd really like to see a H5-OvC again. It enables all melee-classes, tanks are also more viable due to their partybuffs, and we got 3 more classes, which simply increases the diversity. I also enjoyed the subclassskills, the skillenchant trees, more classes in oly. Other than that, theres more to do progressivewise. Ofc some balancing must/should be done, but thats a given I guess. It wont be perfect from the start, but the last H5-OvC Iplayed already seemed to be on a good way. Problem lies within the progression. The more you can do, the more the gap between hardcore-players and newbies increases
  2. Short-Movie Week 4-5

    Sadly I didnt start taking footage when the server was at its peak Enjoy
  3. 'Easy' - The Movie

    get that cursor away from me!
  4. Tezza

    wrong chronicle meng, check interlude stats e.g.:
  5. Progression too easy

    Here aremy thoughts about all that: There has been a time when Summoner-Buffs were actively buffable in a party if Iremember correctly. result: it only took about 1 week for everyone to complain about it and hence having it removed. Do you really want to get crittet even higher than you already get right now? The only way to enable Summoners here imo is to make the summons scale with the Summoners gear, but thats probably tough/impossibleto implement. And even if you do that, ppl might/will get aggro for having a hard hitting thingy behind their back, which doesnt give anything when u kill it and is nearly instantly resummoned. If you get rid of the 3rd class buffs and enable them only for the party-players, those partys will simply steamroll you even more than they already do. There are many (/mostly) solo-players out there and they would stand an even lesser chance against those partys -> just for the sake of having thoseclasses in the game (EE/SE/WC/PP) There were some SE-playing people this season because of the party-restrictions. Was fine imo. Meaning: Its playable if you are organized. Recharge/Res/MpBurn/LittleHeal The SWS/BD thing is simply hard to managein my eyes. Maybe make their Dances/Songs Selfbuffs with higher percentages, but it could turn out to be OP.The gap between OP and useless is small when it comes to additional buffs. About progression... there were threads about earning not enough adena (meaning too slow progression) and now ppl say its too much. You cannot please everyone I guess. I personally think it was fine (maybe a bit too much).Especially the lesser drop rate for BoG/LS/Golem was a good change in my eyes. The recently added Top-Kill-LuckyBox was superb as well. The one thing I would adjust is the enchant-system. You said that ppl left when they broke their weapons from +12 to +0, but imo they already had the mindset of leaving by doing so. The AncientAdena-System was nice;less rather useless items. The prices could get adjusted to slow down the progression. I dont think the leveling is something that needs change
  6. Game Manager - Nobless Raid

    The game manager says the PvE zone is led by Dr. Chaos. Its misleading, because I assumed the Nobless-Raid spawning there is Dr. Chaos himself then Maybe change it to ", led by Ancestor Martankus."
  7. Olympiad: Enchant maximum

    So, on a different server I've seen that the enchant was maxxed for olympiad to +6 e.g. your +12 items get reduced to +6 while participating in olympiad +6 for the obvious reasonto have the armor-set effect I thought that to be a very nice implemention since: - more people will be able to have a chance to participate and actually win --> more competition - fights become more skill-reliant (not a "who has the higher enchanted drac bow") - classes would be more balanced out in my opinion
  8. Seven sign energy

    @specialingredients if im not mistaken
  9. Event Stucks

    as the title says, countdown is negative and goes further down
  10. Broken Balance

    hahahahaha archers and mages both do the same dmg to me. mages got their mana shield, archers got their 10s stun and the "u cant target me" crap sounds even to me. having several healers in 1 party makes it unplayable right now imo.
  11. Tyrr Momentum Charge

    Maybe ist just my stupidity because i lack knowledge about this chronicle but this skill doesnt seem to create any momentum (charges) on my side. ( Momentum Charge 1 aura 58 10000 0 - Continuously consumes HP to produce Momentum. maybe someone can clarify this to me
  12. Humans vs Mutants

    Ppl wouldn't vote for it if they didn't want it Atleast Ifound it somehow refreshing not having Battlefield/DM/VIP
  13. Dominator is a healer class

    OL rly do kill the game atm, ppl being unkillable although they aren't even in a party I'd say that those OL-Heals should become party-only (except sieges?), cause they profit too much from each other I wouldn't go as far as reducing their MP-toggle since, as NOKIA stated, theres more to the class
  14. Daggers

    Elfs/Dark Elfs: Focus Death: For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. Human: Focus Power: For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger.