Canou

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About Canou

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    Apprentice
  1. About Progression

    I don't mean to be rude, but you can be Geodata Justice Warrior on a new topic. I think it should just cost what it gives. And I think some classes care about this item before getting epics or something else.
  2. About Events

    Events in General I'm gonna talk about the 5 min countdown that is a real killjoy. I know being killed at the spawnto the death (lol) is not fun either. But I think there are better ways to deal with that, on the Events concerned, or modify the conditions to activate this countdown. I mean, we voted for those events. We want to play those maps. I wouldn't mind a 15 min countdown if the game is unbalanced from the beginning, or maybe even 10 minutes. But 5 minutes.... You don't even play the event and enjoy the map. Most of the time, what happens, is that there is a good fight going, it's fun, it's hard, you rox, you sux, and suddenly !You hear that you have no more coins in the machine and it's time to go home soon, mummy's coming in 5 minutes. Fortress Every time the fortress is taken, it is a new fight, there is always a new opportunity for both sides. Those maps (the real fortress, not the open one) are nice to explore. There are a lot of possibilities, by going up, inside, around. And it is the only Event (with Castle somehow) where we cantry a new thing, a new approach everytime. Just remove the 5 minutes countdown completely for this event only. Please. Capture the Flag The main problem with those maps, is that the flag is too far from the main combat imo. It is on the sneaky way, while it should be on the main way, still reachable by a sneaky road ofc, but the fight should be there. With that, it would be normal to say that one way is overwhelming, and that the event needs to be ended. You should just change the flag's location for most of the maps and keep or increase to 10-15 minutes the countdown. It would be more fun to try to get a flag where everyone target's you when you come in with your zerg. Or try to to get it sneaky when the enemy zerg is gone. You said you don't like people being out of the event, doing something else. That's oddly what happens there at the moment. Battlefield I think by changing just some little rules, those events could be more fun. First, I think we should be able to spawn on one of our LAST FLAG TAKEN for a certain amount of time (around 2 minutes after taking it). Technically it could be : - New "To Outpost" button, where you spawn at the last flag taken. "To village" still leads you to the Original spawn. - Now new button, "To village" leads you to your last flag taken. If the time has passed, to the Original spawn. The overwhelming side will be stronger for a time, but it will allow the losers to make some move to take a Flag a little far and spawn there. I think the 5 min countdown should activate when NO FLAG has be taken by the losing side for 5 minutes. Castle Siege We could try to make the King immobile, and try a new location if needed. So it is harder to take the Castle and prevent some tricky and not really fun way. I don't say you should not do that, it is smart to wait to kill the King at the right time. But it would be, again, more fun if we have to fight to get to the King and kick his ass to the death. Raid Bosses It is a fun aspect but it could be more. Cancel skill is just too much. It should just remove 3, 4, 5, 6 buffs at max. but not 90% of our buffs. Add a LITTLE chance to have A grade Armor or Jewelfull part, Enchants Scrolls and a Box of Luck. Make the Raid Boss aggressive toward the winning side (lol part). That's all I have in mind for the moment. Please share your ideas to make events moar fun, because I think it is the most important part of the server for it to last long. I hope Emerald you agree on some points and ideas. Thanks for reading my frenglish.
  3. How old are you guys?

    Moualope and Tekys sometimes x)
  4. How old are you guys?

    30. Take that Hawky ha !!! na sry I can't flame.
  5. About Progression

    Overhaul, the progression was nice. When I first came to OVC, it was the ending of an Interlude Season, +16 S-Grade Weapons EVERYWHERE. Ok let's go dagger to do some damage and get lucky on evasion x) This Season, we only saw very few +16 weapons (I only saw +15 S-Grade max), so the newbie that log in doesn't get disgusted right away and see that he doesn't need a TOP +++ weapon to be decent. The only negative experiences were : - AUGMENTS : Everyone can tell, it's a pain in the ass to get ONE skill/stat with Life Stones. We spend so much time (because of the system to re-open the windows) for what results... meh or pfff. => I'm gonna repeat myself, but it would A LOT more fun and accessible for newbies (they have a better chance to have a good augment) IF : Life Stones are RARE Life Stones give 100% Chanceto have a SKILL or a STAT - TATTOO OF POWER : Why this thing costs 5K, I guess because it was added for end game purpose. =>But honestly, for what it gives, the price should decrease over time/purchases (like other gear) at least until by half (2.5k), so it is easier to obtain for newbies.
  6. Offline Shops

    +1
  7. Here are my suggestions about some classes, considering this season. Ofc, every change is outisde of Olympiad ABOUT HEALERS/SUPPORTS - Reduce the number of support class in party => At the moment it is possible to do Cardinal + Dominator + Dominator + Shillien Saint + DD. I mean, sure it's really not the best comp xD. Soit is not a big deal, but... I would suggest 1Cardinal + [1 DominatorOR 1 Shillien Saint]maximum. Maybe a way with the points that you can still do 2 Domis, 2 SEs when no Cardinal around (can you do 2 EEs atm ?) - Reduce the boost on Mana Burn => The Mana Burnfight is nice against same lvl people, but it gets ugly against low chars, especially healers. You can litterally3-4 shots their mana. I would suggest 1.5x Boost instead of 2.0x Boost. It won't really change against other classes imo (thinking about daggers). - Increase the land rate of Wind Shackle => Even +10 it is very hard to land it, for a few second debuff that doesn't block the ennemy, it is far from being even decent. ABOUT ADVENTURER - Make Dash not taking a buff slot => I know it is not the same as Blinding Blow, you need a target. But I think it is just gameplay wise. It would be a lot smoother like it is with AW/PW. Considering its actual reuse, I don't think that's a problem. ABOUT DUELIST - Make Sonic Move not taking a buff slot => Same deal as Adventurer, smoother gameplay. ABOUT SWORD MUSE / SPECTRAL DANCER - Increase the land rate of thoses Debuffs : Psycho Symphony, Sword Symphony, Song of Silence, Poison Blade Dance, Demonic Blade Dance,Dance of Medusa => BY A LOT. Since it seems out of the question to make some Dance/Song out of the NPC Buffer, that's the love these two classes deserveto be fun and decent on this server. Duration to be adjusted if not ofc.Maybe even Arrest (and Shackle for Tanks)but it seems to land fine for a root skill. ABOUT DEBUFFS in GENERAL - Increase land rate of all Stuns => With the actual duration of thoses, considering how workEpics in Interlude, it should get a boost. Not a BIG one, but a little increase imo. - Increase duration of allFears by 1 second => I know 1 second is a big deal for thoses kind of skills, but it is what it needs to be decent. Last Words.... ONE of the fact that Archers and Daggers and Mages are the most played classes, even by big clans, especially in big clans, is that they are the best in party with healers. Sure they have low HP/Defense, they can be 3-4-5 shots, but you can easily heal them so fast. Not like those Warriors that requires Body of Avatar, Restore Life and Balance Life only (exagerating a bit ofc). That's the only thing I'm bother about on this server, Warriors. Maybe we (the server pop) didn't try all the possibilities with the current nerf/boostofc, but something seems wrong about this... That's all I had in mind I think about Classes and Skills. Thanks for reading.
  8. More than 3 subclasses

    I vote for 5. Like in the other post, I would add the condition to be already noble (3 rebirths) to have the possibility to do so.
  9. More than 3 subclasses

    You cannot edit your post after a certain time, so dunno about adding a poll afterwards.
  10. More than 3 subclasses

    I would just add the condition that you need to be noble (3 rebirths), if it's only for end game purpose. Or it would be too easy to have two 80lvl classes when you rebirth the three others. My two cents.
  11. augments

    I have to admit that getting augment only by money is not really good. Justto have still something to do yourself with a little feeling of achievement. I'd rather have : Top Life Stone = 100% to have a Skill (all of them, passive, active, chance)or +1 STAT HighLife Stone = 5% ? None ? Reduce the chance to get Top and High from boxes and/or remove Top from boxes. Add Top and High Life Stone (or increase drop rate if already) to Raid Boss and Grand Boss 100% chance to get from Grand Boss ? Increase price of Gemstones ? Something that makes Life Stones RARE.So yeah basically it means for another season. The search for your augment would be a lot more enjoyable and it would make us try some augment more easily.
  12. In-Game Poll

    That's why it is better to have a NPC with just an annoucement for those who want to give their opinion. No reward nothing. Because ofc if it is something they have to do to close a pop-up window, they will just spam anything.
  13. Season Lineage Legacy

    For something Unique I thought of chosing your Augment, I know it is possible on some other servers, dunno about here. Being able to chose the skill and the others stats for each augment.
  14. In-Game Poll

    Since not a lot of people are on the forum, it would be nice if there would be a system to answer polls in the game. Like a NPC, and you ask the server what they want during a whole week, day, with one vote per account. Like remove a map , any changes or suggestion. There would be trolls ofc, but there is no place without any. And you'll get a better view? sight? ofwhat people want, beside them imo, than what people want on the forum.
  15. Season Lineage Legacy

    Just to be clear, because I'm not. It is during the same season. Since I can't edit let me add this as ideas Bad Reputation ┬ĚChance to receive Debuffs: +??% Karma ┬ĚDamage done to Newbies: -??% Characters with no Rebirth can be considered Newbies