Madlaxy

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About Madlaxy

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    Chief
  1. MAKE SERVER GREAT AGAIN

    Wow, nice observation! Seems to be true!
  2. What about summoners ?

    There's already 15 seconds cooldown + 1 second to summon a new pet + 5 seconds for the pet to run to the target = more than enough cooldown to ruin summoner's map score. Crit damageishigh but with very low probability. If summon isbuffed for crits, it's glass cannon - slow, no resists, no mental,low defence. There are tons of opportunities to counter it - run away, sleep, erase, cast 3-4 nukes and it's dead.
  3. Also, very oftensummoner can't send pet to attack walls in the castle and sometimes doors in the castle and in the fort.
  4. Incentive for players to attack summons

    There's third option - run from the summon. It's waste of time for the summoner to chase a running player with a summon. Easier to kill a standingtank than a running mage. Summoner will definitely switch to another target. If there is reward for killing a summon, then reward for killing a summoner should be lower on the same amount. Same for other classes with summons - necromancer, dark avenger, warsmith. Not sure if it's worth implementing.
  5. Map objectives score

    No. It's definitely not from capturing the fort. If fort casting time is 120 seconds (2 minutes), and player gets 5 points every 3 seconds, and fort was recaptured twice by orders, then maximum points a single player (who capturessolo)can get is 120/3*5*2=400 points per map. Or the same 400 points are to be devided between several players if they cast simultaneously, since casting goes faster.
  6. Map objectives score

    OK, my bad, I didn't stack point bonus buff. Still. Also, map description says that faction owning fort gets 5 score point per kill. So kills do count into score. If point bonusbuff is stacked, then do players get score for assists? As you see, 2nd place got 185 assists. It's huge number compared to kills.
  7. Map objectives score

    On fort map order team dominated almost 2/3 of the time, yet how is it even possible that I got 10times less score with about same kills and assists while standing 50% of the time in a circle around the sealing zone? May it be a bug when killing with a summon?
  8. Map objectives score

    Some classes are getting impossibly huge amounts of assists. Do they get objective score for assists? Could you recheck balance? It's seams very difficult to get into the top on single target damage dealers.
  9. Won't it be better to open server on Friday evening?
  10. Suggestions for keeping people!

    I quitafter 2 weeks of playing in almost all endgame gearbecause half of the enemies ran with healers and another half were newbies. Fighting against those with healers was just waste of time - you can't kill them, they can't kill you. Massacring newbies was already boring and no more fun. Details are here:
  11. Site voting reward bonus

    Give full vote reward bonus to players voting every day, less reward bonus to players voting not every day. For example, +6 speed if player voted 5of 7 consecutive days, +4 speed for 3 of 7, and +2 speed for 1 of 7. Hopefully, players will vote for the server / log into the gamemore often to sustain reward bonus.
  12. Honest Suggestions

    Yes. There is no way to test how good a character would be lategame will full set of epics and expert skills. Yes. It is difficult to know beforehand which class will dominate after a week of playing. Yes. It is risky to donate for the class equipment without knowing the outcome. Maybe there should be some way to exchange equipment bought with donations for equivalent equipment of another class in case a donator is not pleased with the class.
  13. Healers ruin late game

    When player count is low it's impossible to kill players with a healer in the party since even focus from several playersis not enough to break through heal. Players with a healer in party can run naked without defence buffs, yet can't be killed. Newbies without a healer become the only killable players and first priority targets.. In the end newbies leave after an hour of gameplay because they are the only being focused. It's not about newbies are low level / low equipment, not about elo balance. It's about newbies are first priority targets. This ruins mid / late game and makes newbies leave very fast.
  14. Rejoining epic

    A possible solution may be to hold player in game for short time when he disconnects improperly.So that if fight is lost, the player reconnects in dead state. Will anti AFK system kick such player?