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About Madlaxy

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  1. Progressive rewards based on ELO system

    Gear based reward system that was in Interlude didn't work well in Grand Crusade. Even within the same gear grade R90 there occurs huge gap between base players with free items and players with higher level / enchant / attribute / talismans / hats / boss jewels / dyes / subclass and dualclass skills / enchanted skills.
  2. 1. When player with more ELO kills player with less ELO he receives reward without changes 2. When player with less ELO kills player with more ELO he receives reward + bonus rewards. The more ELO difference the more bonus he gets Newbies still kill less and die much, but they feel that their efforts are rewarding and that they still have chance and opportunity to catch up with veterans.
  3. Too slow

    This is actually correct observation. The less players on the server the slower battles go and the slower players get adena and items.
  4. Art of Seduction

    Agree. Not sure about Grand Crusade, but some period on official servers players also used Turtle Ascetic's physical defense buff in every PvP.
  5. Planned Changes (Poll)

    I don't think adding free / cheap stuff for newcomers will help. Maybe it will work in a short run, but in a week the situation will be the same as it is now. The problem is veterans are snowballing. Once veterans receive advantage, the gap between them and newcomers will only grow to the moment when it is no fun for newcomers. Newcomers have no chance to comeback even if they work hard.
  6. WTF!!!!!

    I'm afraid archers will instakill me even when I'm 99 level. Not sure if I should waste time on leveling at all.
  7. Summoners

    Ultimate Transfer Pain transfers 75% damage to servitor, which results in a dead servitor and then the summoner in 4 shots from archer. Possible solution may be increasing servitor's HP twice to give some sustain and opportunity for the summoner to deal some damage back / heal servitor / run from the attacker.
  8. Summoners

    I suggest boosting summoners. Current game (faction type) is exchange of instant kills and summoners are not suited for this game. The problem is summoner can't inflict instant burst damage. Everything he uses requires time to inflict damage: 1. Servitors have to move to the target 2. Five marks have to be used for servitors to receive full trigger 3. Three marks have to land before mark retriever can be used 4. Marks are damage over time Yet, summoner doesn't have any sustain and cancels like he had in interlude and is killed instantly without inflicting at least some damage back. Summoners should get either sustain or damage burst.
  9. Disable Land Rates / Durations

    1. There's already a solution built in the game - Resistance of Saha buff. 2. Healers are using this buff and are already almost immune to stun.
  10. Servitor stops following the summoner

    I think that bug happens when target is killed and respawns far away while servitor is immobilized. Then after immobility ends servitor can't find way to the target and stops instead of returning to summoner.
  11. Servitor stops following the summoner

    It only seems that they ran to the summoner. On official server servitors approach a running target from different directions, not always from behind. That's why pony ran ahead of the target. Look here for example Possible, but the same behavior happens always and many times during the whole video duration.
  12. Servitor stops following the summoner

    Servitors seem to continue attacking after stun / knockdown duration is over.
  13. I can't reproduce it since I can't remove it. 1. Unsummon all servitors 2. Cleanup all effects from me and my pets 3. All buffs are removed except Ultimate Servitor Share buff (maybe another bug) 4. Optionally Restart 5. Buff Mage scheme 6. Greater Servitor Death Whisper Lv. 7 appears with all buffs on the character between Limited Ranged Weapon Resistance and Battle Ditty buffs Summoner is on dual class.
  14. Spirit of Naviarope

    I tested only with a bow and a dagger, got 5 physical attack with each. With a 2 handed blunt got around 1100 physical attack, which seems to be very low, compared to 3000 physical attack without transformation.
  15. Spirit of Naviarope

    Spirit of Naviarope transformation sets summoner's physical attack to zero when used with a bow.