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About Madlaxy

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  1. Maybe it's the time to do it.

    Don't know about others, but I want different balance from some other chronicles making summoners scalable lategame.
  2. Vote: healers

    Agree. But it's already implemented. Since there should be only 1 healer in the party. And offparty healer should not be able to heal players from another party. To prevent offparty heal bots. Maybe. Other healers can beresurrectedthrough scrolls. Maybe that'senough. Disagree. Mass resurrection of party members should be available.
  3. Progression too easy

    Don't make summoners buff bots, it will kill them as a playable class with unique battle mechanics. Rather adjust summoners to be competitive in late game where everyone runs with rebirth skills, tattoo of power, full buffs, epics and +16 enchants. Such situation was considered to be extremely rare in official interlude by developers and they didn't adapt summoners to it. Yet there should be adaptation in OvC.
  4. Hell Knight panther

    Actually, a knight even with instant resummoning cast time is no way comparableto a full summoner. 1. Panther lives maybe 2 archer crits, knight has nothing to keep panther alive, and next time knight can resummon panther is almost 20 seconds after the panther is killed (it must disappear before knight can start resummoning). Pantherwill actually be dead more that half of playtime. 2. Summoner has tanking potential close to hell knight due to transfer pain and battle heal. 3. Tanks are almost never played dps style. Only aggro style. And will unlikely be played dps style even with panther boosted. So, I'd say, people will play tank / summoner only for fun, not for profit. They will never choose which one to play based on dps.
  5. Hell Knight panther

    There's special rebirth skill for summoners (greater summoner empower if I'm not mistaken). Faster summonning can be implemented in this rebirth skill. Faster summoning boost will affect mainlyhell knights and warsmiths (if they get this rebirth skill), since summoners / necromancers already got very high summoning speed. Actualy, resummoning anything during the battle is nonsence for Interlude, since summon appears without buffs, but if we consider resummoning with buffs a valid customization, we can also consider faster resummoning a valid customization.
  6. Player drop changes

    What happens if neither team has all flags for the whole map duration? No reward at all?
  7. Exactly. It would be interesting, since balancer could put much more players against a stacked clan, eventually buildingdecent opposition.
  8. The solution is to allow clan members play only singlefaction in events. Also balancer should be changed to weight clan members more than average players in team balance. This should prevent disbalance if one faction gets a solid clan and another faction gets onlysolo players.
  9. 3rd class summons are used in PvP due to their skills: King and Lord get melee damaging skills with huge power, Magnus gets stun and ranged nuke with huge power.
  10. There's a possible bug in Magnus, but it's impossible to prove here. Merrow's Hydro Screw in Gracia 1&2, Gracia Final, Gracia Epilogue, High Five is always 65 power (here). Magnus' Tidal Wave in Gracia 1&2, Gracia Final, Gracia Epilogue is 250 power (here). Magnus' Tidal Wave in High Five is 228 power + elemental bonus (here). As you see, on official server Gracia+ chronicles, due to power difference Magnus nukes about 3 times stronger than Merrow. That's why NCSOFT gives Magnus 30% PvP damage penalty. On OvC server Magnus' nuke power is around the same as Merrow's nuke power. That's why you seen some nonsense that Magnus nukes even weaker that Merrow. But again, it's impossible to prove here that Magnus' Tidal Wave power has never changed since Interlude.
  11. toogle antiheal

    That's something interesting. Is it really so profitable for a healer to play off-party and heal random targets? Is it kind of abuse not reported till now? BTW, it seams reasonable now why healers like to heal destroyers and why healers will continue to heal destroyers in every possible situation.
  12. toogle antiheal

    The solution is to forbid healing a target outside of the party. This perfectly solves destroyer's problem. It is also logical, since only 1 healer per party is allowed and there should not be opportunity for healers from other parties to focus heal anyone.
  13. how does dominator earn adena?

    It seams that adena sharing calculation method sometimes excludes all clan mates who are too far from the killed target (but dealt most damage to the target) and gives all their earned adena to the healer. Like healer was the only one left in the list of those who deserves the reward for the kill since all others were too far away from the killed target. Also note, that healer also has to be close to the target to get his share.

    Summoner is definitely not damage dealer since NCSOFT decided to give servitors 30% damage penalty in PvP. Removing this penalty will maybe help summoners a bit.
  15. Warsmith

    Since official craft system is not applicable on faction server you can make a small chance for Warsmith to craft or upgrade something when he kills enemy as a bonus reward.