Madlaxy

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About Madlaxy

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  1. Dagger: Adventurer

    I'm afraid such unusual customization is out of the question on this server. What you can really ask is maybe independent blow damage bonus nerf for different dagger classes, or maybe dash reuse nerf tweaking.
  2. Lethal blow

    That's reasonable in later chronicles like Gracia / High Five, since there back stab gets soul shot modifier, while lethal blow and deadly blow get no soul shot modifier. But could you provide video / screenshots from Interlude with damage comparison? Otherwise I don't think it's possible to convince Emerald.
  3. Lethal blow

    Is there anyone on the server who can measure backstab land rate and answer why it is so low?
  4. Training Dummy with PVP attribute

    I need to check that other attacks / skills don't lower damage in PvP due to possible bugs. Without manually checking you can never be sure that everything is working as intended (like critical rate calculation).
  5. Focus Buff

    How is it possible to have 500 critical rate without a cat buff in Interlude?
  6. Training Dummy with PVP attribute

    I care about why I do only 90% damage in PvP but I got no means to test it for sure to report a bug.
  7. Is not working any more since buff manager update.
  8. Training Dummy with PVP attribute

    Duel can't be used to show difference in PvP and PvE damage. To show this difference (for example, in bug report) you need 2 identical targets with the same stats, where 1st target without PvP attribute considered as an NPC and 2nd target with PvP attribute considered as a Player in damage calculation. Then you get damage on the 1st and the 2nd target and compare how much it differs.
  9. Training Dummy with PVP attribute

    There are some attacks / skills / custom server changes that work differently in PvP than in PvE. Is it possible to add another Training Dummy with PvP attribute to test attack / skill damage as if another player is attacked?
  10. Crt error

    I get this error too. Not really. Windows Vista 6.1 (Build: 7601) means Windows 7 Service Pack 1 in Microsoft classification.
  11. When any of these skills is used, system reports 2 hits on the target: 1 skill hit and 1 melee attack hit. It seems that these skills do 2 hits simultaneously, while they should do only a single skill hit without a melee attack.
  12. 1. It isn't just visual bug on client. I tested it and found that servitor really can't arrive at the target (dummy) for a long time. 2. If archer / mage keeps pushing attack / nuke or any other skill, everything works fine. Character never stops, never slows and never goes back to previous location. 2.1. Also if servitor attack / servitor skill is kept pushing, everything works fine and servitor never stops and slows. 3. The problem is that there seems to be a short stopper that causes servitor to stop for about 10 milliseconds every time move to the target skill is used. Maybe due to outdated coordinates being used in movement calculation function. Unfortunately, if move is used once per second servitor never catches the running target. Nevertheless, I don't insist if it's difficult to fix. I found a workaround to use servitor attack / servitor skill combination instead, yet slightly less effective.
  13. summoners

    True. True. Summoner is definitely not nerfed. Summoner is boosted very much in comparison to official lineage 2 interlude (considering rebirth buff and overall nerf of other classes). Which pet do imply in this statement?
  14. In short, by just pressing one time, servitor moves to the target and stops. I have to keep pushing to make servitor follow the enemy between servitor's skill attacks. The problem is chasing running enemies. This happens on every map and very often since players like to run circles around some place. The only efficient way to kill these enemies is to send servitor follow the target without attacking and use servitor's skill Slash when skill is ready and servitor is near the target. Slash skill deals more damage than an auto attack and is almost ready every time servitor catches up with the enemy. No point to waste time on auto attacks. Unfortunately, there is not skill to follow the target. Move to the target skill sends servitor to the point where target is located and servitor stops as soon as it arrives at the point. The only way to make servitor follow the target without attacking is to keep pushing button with move to the target skill. Also move to the target skill is used as the most reliable and easy way to make servitor follow summoner for a short period of time until it can be send to the enemy.
  15. Vote system problem

    I got problem voting on l2topzone. Every time I move from l2ovc main page to l2topzone by clicking banner, the page on l2topzone always shows 2 messages: 1. "You can vote every 12 hours" in green frame 2. "In order to vote for this server you must be logged in! Sign In / Register" in red frame But I got no problem receiving voting reward in game.