NOKIA

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About NOKIA

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  1. Reduce/remove summon's exp consumption

    I did a short test in PvE zoneand according to my results it isn't, maybe it's class specific? It's really hard to test in PvP, but if you drop me a pm we can try it
  2. When you have a summon the amount of exp you receive is reduced, by 15, 30, 90% depending on the summon. Maybe on regular servers it's okay because they give an advantage in PvE and that's the way you can level up. But in this server you mostly level up with PvP, and it should be contemplated, is there a reason why summoner classes (and I mean all classes with summons not just strictly summoners) should have this exp penalization when trying to use its class potential? I mean you won't see any necro, maestro or DA running around without a summon in order to level up faster, because they know they are loosing way much more by not using the summon, but why should they? TLDR: reduce or remove the exp consumption for summons, as it is an (uninintended?) nerf in a server where you level up by pvping, and you should be able to use every tool at your disposal for pvp, without having them hindering your farm
  3. Self Buffs

    it goes from 0 to 100 real fast for classes that have a lot of selfbuffs like moonlight sentinel its a mess to balance
  4. Strider cluttering

    The suggestion was about usage in town onlyin order to prevent the actual problem:setting up a shop while riding on it. A change of that kind wouldn't have any effects on anything outside of towns such as routine events, farm zone, etc
  5. I miss towns, do you?

    Maps have been improved a lot, this is by far the season of ovc in that regard, that's why more towns might not be needed but they sure are hella fun
  6. Disclaimer: this is an informative just for fun poll and should not be taken seriously. I know system was revamped and now we have territories (95% chaos btw) but if there was a way for towns to be more present in the voting poll, would you take it or leave it? I would take it, becauseTvT and Domination maps in towns are the ones I like the most What's your opinion? Would you rather have more town maps, less or the same amount?
  7. Launcher issues

    Problem has been solved at least for me
  8. Strider cluttering

    I suggest that striders aren't allowed in town or at least that you can't setup a shop while riding one. The reason for this, the size of it is 4x of a regular character. Also hero glow grows bigger when your character is bigger, so a hero on a strider is a big shiny ball standing out in the middle of the crowd. Atm this won't represent a big issue since not a lot of people use this to their benefit, but I don't think it was intended to work that way. Thanks for your time, share your opinions!
  9. try to google tthis History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Like this and search for possible fixes. for example The error is caused by installing the patch on a different folder than the client (or not installing the client at all). Something like this appears in 90% of the reports about that error. You probably installed the client or the patch incorrectly, there are files missing. Delete your lineage folder Install lineage 2 Install the server patch and click YES TO ALL when asked if you wanna replace files Open "System" folder inside lineage folder Double click on l2.exe
  10. Clean install (game in new folder with nothing on it)-> patch install -> try to login If critical error, copy the content and paste here
  11. Change main class

    Will level 76 saggitarius have skills learned at 77 78 79? Enchanted skills/dyes are transfered to the new character? Are expert skills affected by the main class change?
  12. What is this

    More Balance Changes* Gear dependent rewards - higher/lower rewards depends on killed target gear. from
  13. What is this

    Can't say why but I do feel adena is lower when you hit lower grade targets, I don't think that's wrong anyway. Killing higher grades than myself gives a lot of adena though When trying to calculate, remember if target has 200 hp left and you hit him for 6k you still have dealt only 200 damage and you'll get 0 from it even if target is S and you're B. Also if you have one epic or piece of S equipment you count as S grade afaik
  14. Missing buff.

    I have experienced the same but just a few times and haven't found a rule for it, maybe you can try to check next time if it's an specific buff? Or first or last for example? Try to write down specifics if it happens again so we can check
  15. Can the mobs drop 1 adena each so players have a motivation? ATM you can afk the whole event and you will get the same as someone who was actively trying to win