NOKIA

Moderators
  • Content count

    175
  • Joined

  • Last visited

Community Reputation

20 Excellent

1 Follower

About NOKIA

  • Rank
    Officer

Recent Profile Visitors

619 profile views
  1. Nice one, you've improved a lot! congratulations
  2. augments

    and 5 people would farm oly with the same weapon I don't see how it's a benefit for newbies either?
  3. Help to translate

    Hello there, that link you provided is to access your personal drive, we can't see the picture from here. If you find issues uploading pictures to the server's forum you can try with a webpage such as https://imgur.com/just drag the picture to the webpage box and then copy the link here. You can type the message here if that doesn't work either. Have a nice day.
  4. I think i found a Dagger Server

    while you wait try to not show your back to the daggers m9 it hurts my brain to read some of the replies in this thread DC +7 on OL won't be helping since the bonus you get from overenchanting is nothing compared to the 30% you will receive from using robes... what about your buffs?if you were using COV, earth, shield, gshield and not using zerker you wouldnt even get near that damage against AQ+baium+death dagger, and remember, if you were facing him you would get ZERO damage People are also comparing the damage output of the only DD melee class with no aoe capabilities, no stuns (not ever got bluffed from a dagger) with the damage output of 900-1000 range classes, please, just, please... If you just /targetnext /attack zerg will kill the dagger 50% of the times, even if you're avadon nuker @Digicultit's not backstab-related, it's a visual bug where the client (your L2 window) and the server have different info regarding the position of both characters as someone explained time ago in this forum, can't give a more detailed explanation since i'm not sure what happens, only recalling what the user said. Basically you're seeing your character/your enemy standing in x y z / 3 axis position (let's say 50 - 50 - 50) but it's actually in let's say 250- 50 - 50. Sometimes you will think you are in range for melee skill or normal hit because you see both characters standing on top of each other but server knows they are actually at 200 range so you won't be able to cast a melee skill
  5. In-Game Poll

    Strongly agree
  6. Magic Criticals and some related issues

    Heals don't get magic crits in interlude. About mana burn I'm not 100%sure but I think they do and that it's working. Here magic crit rate has a cap (20%?) so I don't know what's the easiest way to reach that top.. valakas, wm and sirein seem to do the same for every class, augment=useless/powater=not sure if worth it. Also, I think you will reach the same mcrit rate with necro/sh/sps.
  7. guide for spoiler?

    Go for doom set for hp, shieldand 1 handed health weapon, pdef/mdef/hp/speed/atk speed/skill reuse buffs, cov or powind, berserker optional not recommended, any slot you have left for resists, dyes CON and DEX remove STR and rebirths I don't think you even need those, you might be ok with +atk speed/+speed/+mdef/gold digger, any of those should go fine
  8. Some suggestions

    Thanks mate! I really appreciate that
  9. Some suggestions

    Will be editing the topic if I think of something else, I just had a few ideas today so I think it's better to merge them all in the same topic Respawn, Die, Repeat: Snowman shouldn'taggro towards Newbies (-100pvp) - most of the time they don't have the means to kill them (It's probably pretty annoying for a newbie to die 50 times in an event, and after that when they go to town they get repeteadly killed by a snowman when they're trying to check shops-change sub-enchant skills-socialize? not cool Snowmangangbang: Snowman not picking the same target at the same time - if target is being attacked by another snowman, pick another one (ATM after 2 or 3 kills all snowmen seem to target the same people at the same time, resulting in instakill mostly for squishy characters BDSM:Now we can type the pincode with keyboard numbers, but we have to mouseclick submit, what about enabling the use of the ENTER button to replace that submit click on the pincode? Chop Chop: IDK how much the Christmas' Tree buff helps with regeneration, but CP/HP regeneration usually benefitstanky and geared players, can't this buff be changed to something that benefits newbies the most? (edit: Tree buff actually increases HP/MP regen, so it's better for healers and their parties I guess)
  10. I don't think everybody is running around both zaken and anthy, usually people take agressive stuff first. All classes benefit from party, but I think it's obvious that some classes will never make animpact unless they are in an organised party. Tanks can turn around a short range mapby themselves if paired with good heals and nonretarded damage dealers
  11. I remember last season some people were playing both and having decent scores, with agressive buffsets, good weapons and atkspeed sets.They are fun classes, it's hard to give some classes a boost without them being overpowered in a certain server phase(early, mid, late game). People always tend to complain when a class that's not dagger/nuker/archer/titan/glad/tyrant kills or disables them, idk why... well people tend to complain about everything anyway If you have any ideas on how to make this or other class "more" competitive without being OPfeel free to use the suggestions section
  12. Hats / Mask ??

    can i get the jester hat?
  13. Dick comparison 1v1, 2v2, 3v3, 4v4, 5v5 arenas

    We had tournaments before, the problem with them was that when people was in tournament, they weren't playing main event, and having less population in main event makes people believe server has less players, thus lowering server's lifespan. I wouldn't see any problem if tournaments were available during a fixed time of the day, or when your factionlost grand boss event and the other faction is killing it. If there is no reward, interest will be lost after a few days and it would be a waste of time. I find the idea appealing, let's try to find a way to make this viable!
  14. I always thought it was the way it's supposed to behave in interlude, you press toggle skill and it works as any other skill, if while you do it you're casting, you can't press another key without cancelling it. Have I not explained myself clear, let me know and I'll rephrase