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lovehate

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lovehate last won the day on January 10

lovehate had the most liked content!

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About lovehate

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  1. To be fair i've never seen such gear difference and i was one of the guys that were playing a lot and i didn't donate a single euro. Also, considering that some people might have donated, still, never seen such a huge or gamebreaking difference between players in terms of gear. fyi u can get FA by getting any residence, and u get more FA with that than donating, unless u donate substantial amounts 😄
  2. Im gonna sound like a cryover biatch but.. just 2 questions: 1 - How many gladis did u see till the end? 2 - How many tyrants instead? Why would u say "nerf tyrants and duelists" when in the end MAX 5 players were playing duelist and every single one of them was overgeared/overenchanted when actually literally 80% of the server was playing tyrant? We just got fucked up even more with the last 5% nerf damage but thank god we are not even going to see it because no one is playing. The reality is that duelist in this server does tons of damage (i had +16 duals +1 str and duel might active pretty much for the whole season) but also dies pretty quickly, on the other hand tyrant does the same damage as duelist and doesn't die, why? With same gear tyrants have 1k+ p.atk, p.def and m.def because of ogre totem which becomes stupid when there are nerfs. You can apply nerfs on the server to balance things up but u can't go deep by touching crit ratios and other stuff, just give a flat 10/15/20/25/30/whatever% nerf on damage and that's all. " * Reduced duelist force AoE skills damage by 35%. * Reduced duelist force single target skills damage by 20%. " I mean.. hello???
  3. that "half" server u talking about it's literally people that are playing 24/24 nonstop till they get gear. i actually played a lot and still i got full gear only at the very end and just because someone else left and gave me his gear and i only managed to get 3 or 4 skills +30. For being a "high rate" faction server there is a lot of grinding before you manage to get all your stuff actually.
  4. What is actually gamebreaking right now is not fighters damage, quite the opposite, it's actually their way to survive. This is the damage of a Sorcerer which has around 13k M.atk with 300 element weapon on a 2.6 M.def gladi with double zerks and full attribute armor. Ofc you are going to say that i got magic steroids because of rune of protection and ud cert skill, but that's the point. Can you please count with me? It took 62 spells to this guy to kill me with only 4 big crits? Ok now, can u try to guess how much does it take to kill a tyrant which has the same rank and gear as my gladi with ogre totem which gives 30%+ p/m.def? What I'm trying to say, the actual problem is our survivability, especially tyrant one, because if u actually listen to some serious mage that are not just cry overs they would say that gladi are kinda fine in term of survivability and tyrant is actually the big deal. Another reason why we are that strong in terms of "defense" is because by nerfing some classes [Reduced Empowering Echo M.Atk. bonus from 25% to 15%.] there are actually only Sorcerers running on server and it comes pretty easy to choose which resists or element u have to pick up. Also, since the server is pretty much "dead" we could also try to test right now what could actually help the server in terms of longevity by balancing some stuff like u did in the last "changelist". I would say, just remove the nerf on mages or if u want to keep it just half it, but in that case also boost spellsingers damage and remove empowering echo nerf or at least remove that Ogre/bear totem p/m def buff on events. I apologise in advance if my english is bad and for the post, i'm just trying to suggest something to get the server back.