I would like to make a suggestion about healers / melee damagedealers.
So lets go on from a healers pov. Now healers are worth nothing on the server life in a mass event like epic at servers primetime. Why? I am attaching a photo about my stats and my received dmgs in last days. Those dmgs means 1-2 player easily can melt down a healer in ++gear with ++atri w/o a tank agroing my target, i wonder if a tank agroing me... Couldnt even step.
My suggestion if everyone likes the server now (i mean the class balance and dmg side), to allow atleast ol+cardi or even 2 cardinal in 1 party... one cardinal survives like 10sec.
My other suggestion is about classes:
- titans: never missing on an evasion buffed archer. dmg is increadibly high, pdef ishigh. Some way it supposed to be nerfed (a bit!)
- tyrants: never missing on an evasion buffed archer. dmg is increadibly high, pdef is increadibly high!
- tanks: 5-8k dmg on a pvp armor with full buffed nukers. Nah! Absolutely nonesense.
- daggers: i'd say ok, but those skill crits (reuse) seems broken. like shadow step 3-4 times in a row. cmon.
- Hammer Crush , Armor Crush: with vorpal robe set, resist shock and + con dyes 1/1 lands. Is it possible to check those rates?!!!