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About ShilenSE

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  1. New type of olympiad

    Dunno, maybe I just suck, if it's what you're hinting at. But if with almost 3k matk self-buffed and +14 root/shakle etc... in40+ matches over several weeks, I had those debuffs only landtwice (againstBornToRaiseHeLL)then there is something wrong going on. It's likely the combination of boss jewels + mental shield. And yeah SEs suck already, no news there.
  2. New type of olympiad

    A good start would be disallowing boss jewels in Olys. Playing support classes is painful because your stuff never lands.
  3. Login Issues

  4. Login Issues

    I find myself unable to get past the pincode prompt. I input the code, but the game remains stuck in the character selection screen.
  5. swears

    Global chats are !Shout, trade, hero. That was local.
  6. nerfing everything minus archers

    And again, you miss the point. You don't have to destroy a class to balance the game, all you have to do is enable counters. 2BPs, 1SE, 1 OL and 6 archers (which was what they ran over 2 parties) was a problem because there's no counter to archers right now. They could kill you before you even reached them. The last round of changes didn't "FIX" anything, unlike you said. Relatively speaking, archers got even stronger, since both pdef augments and cancel were nerfed. Even more so,not being able to heal out of party peoplemeans that 4archers (either with in party assist, or just 4 solo players)could train the same personand there would be only his bishop teammate to help him out. Stuff that again you know yourself, because you got trained by archers a lot. And again, we knew this was going to happen ever since the tattoo got nerfed.
  7. nerfing everything minus archers

    Dude, there hasn't been a single SE in game for the past 2 weeks other than Renata and myself. We're talking about this season, in light of the changes that have occurred. You're never taking a SE over a bishop in your party, it's pretty much common sense. Play the class and then tell me again.
  8. nerfing everything minus archers

    EE and SEs (SE even more, because they have nowhere close to the healing output of EEs) are useless in current meta. There hasn't been a single time in a PvP map this seasonwhere I had to recharge my teammates. Sure,bishops needed that,but you can't party with them anymore.
  9. nerfing everything minus archers

    Both have equivalent jewels (Mojo got Valakas and baium). Pdef on a +6 DC robe is equivalent to a +4-+5 MA set. Castiel has shield buffs, no zerk, COV and active def/passive emp. The fact a 7k matk nuker is hitting a guy for 500 dmg when the guy hasn't even gone full resist is just sad, period. This latest round of balance changes killed non-bishop supports and buffed archers even more, since debuffs duration remains unchanged and cancelled buffs return time was cut by 30%, the gameplay for mages was nudged a bit moretoward straight nuking. And on this server you'll never outdamage an archer, period.
  10. Well done Emerald

    This isn't interlude, there's an extensive list of house rules.
  11. Well done Emerald

    Man, what's fake about that pic?He just did that ingame, and you can check it yourself. Damage might have been a bit more with gloom applied (because I was casting it), but overall that's an SPS crit rate. What are you playing by the way?Because unless you're part of the archer zerg, server has grownprogressively boring (for me). You can't do shit, no matter the map, you can count on an archer zerg 2-hitting you from halfway around the map. This ain't even lineage 2 at this point.
  12. nerfing everything minus archers

    When you hit for 1 dmg (a critical miss) it's either because of evasion or block chance (shield buffs + block chance buffs). The former doesn't occurr often on the same target, the lattercan be easily dismissedif you stop camping. Every class other than 2 tanks lacks a 360 degree block, so you just sidestep and hitthem from the side. I haven't checked, but in official interlude hits from the back counted as auto-crits, so even if they attempted to kite you (and mages have a narrowerrange than archers) they'd still die. The balance flaw here is that Mages' CCs don't last long enough. First you have to get past the layer of buffs and boss jewels, and then, in the lucky instance your stuff lands, its duration won't be enough to make any difference. You can't root and kite, you can't anchor and nuke, you can't shackle etc. etc.
  13. nerfing everything minus archers

    L2Off Interlude servers don't have 2 secondscaps on debuffs. If that's really your argument, then good luck playing archer against 10seconds stuns and 15 seconds roots or a 27 seconds seal of binding. Anyway, as a matter of game balance, if cats got nerfed because peopledeemed them to be too powerful, then why archers shouldn't meet the same fate? Their range is insane,their crit damage is off the charts and they strike twice as fast while having more mobilitythan any summon. Titangot nerfed because of its insane damage in melee, archers are even worse because they can do that from such a range that you won't even notice them until it's too late, and they're on the other side of the map anyway, so good luck reacting ot them.It's retarded, especially when you got people on constant autoassist, winning matches by spammingF1. This is why people quit the server in droves. Reduce bow range, reduce crit dmg, reduce speed, reduce their accuracy (archers without accuracy buffs consistently hit150-160 evasion daggers, it's insane)or add a cap to how much damage they can deal with a singleshot. I got 2k pdef on a mage plus shield buffs, and 8/10 of the times I'm dead before I can even spot who's hitting me. You can't even say it's a matter of map layout, their range will always extend yours, and your debuffs (in the lucky instance they land) have had their duration cut so much that they'll barely make a difference. If you want to argue the l2off interlude way, then anchor last 10 seconds,fear 7. Don't touch archers but bring the original equilibrium back? Fine by me.
  14. State of the Server, my opinion!

    Next time something like that occurs to you, run toward a wall, then walk around the corner, the pets will get stuck.
  15. State of summoners

    Exactly, fucktard. We talked about respawn. The moment the pet dies, you have to wait five seconds before you can resummon it. Add 1-2 seconds for the animation, plus at least 5 seconds (and I'm being generous, you ain't going to reach your previous target in 5 seconds) to reach its target again. Basically you got 12 seconds of 0 dmg output. You basically aren't arguing with facts, you're just complaining at this point.