First of all, i`d like to say "Thank you" to the whole OvC crew for another amazing Faction PvP experience. Those few weeks very really amazing, I`ve had a good time with my friends through this season and I just wanted to show my gratitude for keeping the whole Faction Project. Good job! I really wanted to show my appreciation for what you are doing despite the avalanche of complaints and crying, there should always be topics like this one to remind all the good things you are doing. I have played on a lot of faction servers in the old days, which were back then named "Red vs Blue" or "Good vs Evil", but the thing is they are not even close to the point of development that OvC is right now. Those servers were really good and had quite a lot of players in the community, but they were lacking the way of improvement that offers OvC season after season which makes the game even more enjoyable and exciting. I have played here several seasons and i would like to put some Player Point-of-View about the current state of the server and the way things are going.
1.Gear Penalty/Rank Penalty/Level Penalty/Adena system
I remember @Lesley suggesting the Gear Penalty system, few seasons ago because we saw it on other PvP server and it was keeping the whole newbie/veterans stuff almost equal. The thing is that on OvC this system offers way too big penalty for both ungeared player and player with gear. Also several support classes are draining way too much from it like Warlords/Overlords/Tanks and when you reach the state of server on which you have better gear than most of the server, progressing is becoming really painfully.
This is exactly why we could see people abusing it by making new characters or playing WL in B grades constantly, because it was offering way too big reward if you compare it to your main character.
Adena Scrolls and Scavenger lvl 3 is also raising the penalty to the next LEVEL.
Overlord event farm, all about spamming Pa`agario CP regen and Heal over time to achieve this kind of numbers constantly in a party with 2-3 DD. You end map with 30k income when your main DD`s that were sweating are getting like 1/7 of it.
Warlord/Tank does the same in party with DD and Stun+Earthquake spam or mass Provoke, things are getting even better if its an Domination map:
In the end you forcing players that played a lot and want to keep progressing even a bit by PvP to play supports like Warlord/Overlord/Tank, its just this much rewarding for them. PvP on Faction server suddenly became kind of pointless.
I would suggest to keep the gear penatly at max 200% bonus at the first week and make it progressive the way @Emerald will see, the penalty for killing somebody that is geared worse than us shouldnt reach lower than 0% this way focusing on WL/Tanks wont be pointless anymore for DD`s, the rest is up to GM so lets say that he raises the bonus penalty for gear week after week for newbies, I dont own the server database to make such statistics approximately. Anyway, a rework and test is pretty much required and needed here, in this sector, otherwise we wont have balance between fast/normal/slow peaced season.
2. Server Advertisement
Amazing move for this season was buying that Banner on Hopzone, for some time OvC was even in top10-11 of the list, opening was the biggest one i`ve ever seen so far here.
But stopping the advertise after 1 week wasn`t really good/healthy for the overall longevity of the server. Im not criticising the decision of putting the banner off, I just want to make a note here, that it was really an excellent move and if we would have our own banner for future seasons it will in 99% raise up the population and increase the fandom of the OvC community. There are still many people that haven`t this project!
3. Epic Grand Bosses
This is a MUST HAVE change for the next season. An even greater idea would be to actually make some specific time on which the epics will respawn, you could use the Tablet of Information, so after even 1st week people will know when to log on, raise the online and have some amazing mass PvP for Valakas/Antharas and other useful ones.
Big ones like Valakas/Antharas/Baium/Frintezza should also be delayed for first 4-5 days. But the rework is up to GM.
The drop should also we reworked a bit, I would suggest to make it like A grade drop for first 1-2 weeks of the server then changing it to S grades. People that see Arcana Maces on first day tend to make drama about it, wouldnt it be more fun to have longer A grades?
4. Merchant item prices compared to the current penalty system
Four words: too easy, too fast. AoE classes are able to farm the whole A grades in less than 6 good maps. The prices should also be adjusted to the grades low-mid-top A grade. Not the equal way for all. C`mon grade matters too in Lineage 2 not just the B-S rush.
Also S grades seems way too easy to gather, you raised the prices of adena by x10, okay seems fair, but how about Materials? They are still the same cheap stuff to gather. In past 6 seasons, making s grade weapon or one epic was more time consuming than it is right now. Make material boxes/or materials themself harder to gather or raise the requirement for S grade Gear. Because we will see the rat race for it since start otherwise. People in B grade going straight for S grade shouldn`t be the point.
5. God motivation/Death Luck buff boost
My friend @Advol has already mentioned it, but I`d like to also discuss it in this post. God motivation is another abusable factor, because if one Faction decides to go just for the kills, they will get kills and then buff for doing it, which provides bonus Stats?
I understand that the buff itself was made for the Newbie purpose, but from my point of view the bonus should be cut in half/nerfed/reworked or just provide extra Defensive Stats, not Offensive. We will reach the archer domination stuff and then they will get +600 p.atk because they are killing instead going for Flags, of course they will, you are encouraging them to do it 😄
Right now, the buff is just too OP, if u add an PvP player with experienced hands to it, bang, you have an Spellhowler/Archer/Gladiator rolling 90 kills on maps because he is getting rewarded for it 😛 for killing and ignoring objective.
6. Possibility to change the Meta after each season
This one is more of an suggestion rather than statement.
MOBA Arena map made me think that OvC Staff is familiar with games like DoTa 2 or League of Legends. The idea of implementing an meta to Faction Server sounds cool to me.
Small changes season after season, so players have to again play/check what works, whats this season good PvP Class or what is not. I think that by creating some kind of meta each season would be something different and even more enjoyable to play.
You doing it already anyway, by changing some classes, maybe you are aware of it, maybe you are unconsciously doing it, anyway it would be a great feature and i would look forward to see more of it.
Okay, lets say this is one part of some idea`s i`ve discussed and consulted with OvC Players/my clan mates and friends that play the server. After i see community/staff response im prepared to put some extras/more solutions.
All of the above mentioned points and suggestions are meant to show Players POV of the server, so both players and OvC Staff could get to some kind of understanding, solution and conclusion.
I hope i did my best to explain in a gentle and polite way. It`s just a group opinion to improve the future season experience and gameplay. I`m looking forward to any kind of cooperation.
With best regards,