RollingAsh

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About RollingAsh

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    Apprentice
  1. nerfing everything minus archers

    Try playing saggitarius or moonlight sentinel then complain about archer dmg. The class ur crying about is Ghost sentinel, and ur asking for archers nerf when moonlight sentinel hits 3k crits and saggi prolly 3.6 or smt like that, making them completely unplayable, do u know how much hp does a ghost sentinel have? he is litteraly 3 nukes, and dont give me the range excuse, when archers have -15% dmg, no cat buffs, the limited buffs affects archers the most, combined with the fact that there is no "archer range mastery certi", while mages afford to get full buffs and play with magnus and have broken shield def/evasion rate, not to mention that mages use A grade sets and vlks+baium and ur all set to kill anything, which are very easy to make considering you farm in the first week of the server more then an archer in 1 month. Bitch please, mages litterally dominate the server in early/mid even in late cuz the crit dmg is weird and u cry cuz of archers. Go 1v1 vs an archer, ull kill him with full hp, not to mention the maps are all mage friendly cuz they can spam a tone ofaoe and nukes go thru geodata like a fat bitch at McDonalds. Ima give u the answer u give every1 when we complain about mages dominating and zerging the first weeks:PLAY IT THEN COMPLAIN.
  2. Worst OVC

    why complain about archers? build tank and counter them why complain about mages? build archers and counter them why complain about facestabs? build gladi and kill em why are greeks still alive? its not worth wasting bullets
  3. Worst OVC

    the green team doesnt want to reach this level of retardness and spend 30 minutes to get 5 pvp's, every1 gets to play what they want and the fact that ur gamestyle forces other ppl to make a zillion healers is toxic and brain damaging. Its one thing to duo with a healer and another thing to kill 4 healers, we need more drastic healer restrictions cuz it appears they will abuse the fuck out of anything if we try to rely on their common sence for a humanly gameplay.
  4. Worst OVC

    Im saying the greeks started to make parties of 3 people 1 se 1 bp and 1dd and they have other healers outside party supporting them, so basically u end up with 4 healers+1 domi supporting 1 DD, have fun pvping against that.
  5. Newbie Deduction

    oh and that dmg is only from ghost sentinels, saggi's and MS's wont even reach 3k.
  6. Worst OVC

    yeah, the healing situation got out of control, chaos has to many healers, there are some groups there that its just easier to avoid them cuz they walk arround with 3 healers and u simply cant kill em, at first every1 was like :"oh well shit happens" but now they started to abuse it...
  7. Newbie Deduction

    well you see here is the problem, you cant buff items even if low grades, there are daggers etc which walk arround in b grade even if they have lvl 80. Prolly the best thing to do is give them the CoP buff for lvl 76-77, i know this feature existed a long time and it actually helped. CoP= chant of protection btw
  8. 90% of the server plays mage, they wont touch them. If u wanna get the real deal, u should also know that the vortex has a way lower range (its a debuff) the an average nuke, but all this has been posted and they dont wanna fix it.
  9. Adena & Progressive Gameplay

    which reminds me, there are some cases in which if u kite some1 and kill him u dont get any reward dunno if it has anything to do with the range, but it happens quite often
  10. Adena & Progressive Gameplay

    like i said before, the problem with this is that gear has different influence on different classes, dagger can use demon dagger with bw till end game so killing a dagger will never be worth as much as other classes, mages will use DC set and there are classes like archers who need full s grade. I think that something based on rank and lvl will be more apropiate, besides this could be exploitable since some lvl 80 daggerscan simply change their gear and still pwn, like some1 said above woot if some geniouses gob grade and simply camp a person in s grade, nobody will bother to hit them cuz they are wothless and they can run arround focusing certain people. There is already enough dickholding, u can notice in events that the greeks dont hit each when they are in opposite factions.
  11. Adena & Progressive Gameplay

    There are some classes that dont need top gear to be relevant, daggers walk arround with bw armor and b grade dagger forever, mages go for DC set, gladis go for tallum not S grade, while some classes need a shittone of gear to be relevant so this system can cause problems. Cause killing certain classes will give more adena then killing others
  12. Adena & Progressive Gameplay

    You people tend to exagerate bringing in economy theories and plans, woot u need to focus on is ending the "trend" of leaving cuz u cant keep up with 24/7 or donating players. Lets be real, the "me no hafgir" issue is an excuse for ppl to quit and all this talk about adena rates and gear etc aint gonna help, even if some1 will join after 4 days and have the same gear he will still get rekt every event cuz of "dickholding", lvl difference, certi skills, clan skills, woot class he plays on woot map... Blue side is always with no bishops, no tanks, underdeveloped chars and this snowballs in massacres at epic bosses and some events. Woot u need to do is add little distractions for these people, throw some custom enchant glows and skins that are extremely hard to get or things like that, just to keep them occupied. Also if u dont wanna modify some skills like gladi aoe's at least remove the maps where u got 200 ppl in a small area dying like flies. Basically you have to put the need of the many above the need of a few.
  13. [Interlude] Future Plans

    I don't wanna be rude, but this quest system... is meh, the fact that its giving coinsis wrong IMO cuz players will feel forced to do them. For sieges.. yeah, ok, every1 is spamming for the server to be "pvp" oriented and yet we have quests to do, spoilers just farm mobs.... don't get me wrong, the people that like these things should be free to do so, but if there is some1 like me who can play only for limited periods during the day, the fact that i have to make some quests (even better to find some1 to do them with me) so i can keep up with other ppl "in terms of coins" is just wrong and I also feel that we are slowly getting away from the "pvp faction server" concept. As for the gear situation, it aint much that can be done... ppl that grind all day will get better gear than others... no point in debating something that is normal...
  14. Suggestions for keeping people!

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