Djinn

Members
  • Content count

    87
  • Joined

  • Last visited

Community Reputation

12 Good

About Djinn

  • Rank
    Senior

Recent Profile Visitors

437 profile views
  1. TRADEMARK SHITPOSTING

    No point blaminganyone for auto assisting.The thing does more harm than good and the "advantage" it offers is mostly irrelevant. Also @Rhaegar, your confidentstatement isa bit funny because you actually did havea vod of yourself auto-assisting veil on the ruins escortmap last season,even if it was for a short while.
  2. Warlord skills

    The arguments in favour of warlords are legitimatelyhilarious. You guys have everything figured out.
  3. x10 adena

    That's a bit funny considering supports make a lot more than damage dealers.
  4. Not really important or a priority, just a QoL change. Website Statistics K:D Board -Disallow players' names from beingregistered in theK/D leaderboard unlessthey meet a certain kills threshold (eg 1000 kills). Every season there areinactive characters registeredon the board with like 10-15 kills which makes the board partially lose its value. Online Board - Again, it's just cluttered with secondary shop accounts. I think it would be a lot moreinteresting if the timer was based on actual play time (Maps, events, olympiad, pve zone,but not village. I.e.how the timer works for Adena/Drop/XP scrolls). Ingame Leaderboard I thinkhaving two additional metrics for the actual combat would make thingsmore interesting. Namely,Total damage dealt/Healing done (essentiallywhat we had for the Raid Boss fights). Both metrics would either work like the ones we already have (accounting for 10 people)or be limited only to the top scorerof each respective metric (2 names). The damage-dealt statistic could potentially be made toignoreaoe skills since these areeasily abused early in the season.
  5. stream buff

    This is a bit ignorant considering you said yourself you haven't streamed before. The stats are actually quite significant. I wouldn't say they are overpowered but the bonuses do add up. For reference, the guidance as a standalone bonus basically allows you to "cheat out" another buffslot which, you should know,is quite relevant especially mid-end season when archer is the most contested class. That being said, it's understandable that the streaming bonus needs to be appealing however itshould be something that it's equally useful among all classes. As of right now the bonuses are a lot more relevant to certain classes compared to others.
  6. To my experience, from all the addressed points,the only thing that reallyrenders most melee classes useless are disadvantageous maps (mainly escorts and open-field domination, due to the lack of cover). The only options are tosit there watching or suicide into 20 people. This is in accordance to the game's nature though, there are more pvp-effective ranged classes as opposed to melee ones, therefore more ranged players, thatultimately vote for the maps that favour them. This is especially more relevant during mid-season when everyone transitions into archers and start voting escort maps. Even if you reduce the ranged maps, if more people play ranged classes then the few ranged maps are still going to be played more on average. It is what it is basically, not much can be done about this. Melee classes can play for objectives instead of kills,in the aforementioned maps,but playing for objectives, besides being boring, is also a waste of time since you don't make any money. Other than that, cancel is already known to be waytoo powerful, obviously against melees, but also in general. I could address the reasons but people don't seem to care,judging from previous posts, so I don't see this getting any realistic nerf either. Even if cancel got the nerf it deserved, there are a ton of people playing nukers so the amount of bitchingwould probably make Emerald revert it anyway. Geodate issue. Again, it is what it is. You learn to play with it or you don't play melees. You can't really flick a switch and fix this. Stuns/shocks/debuffs are not really an issueif you have rb jewels, not sure how you guys manage to find them troublesome. You obviously can't have 100% resistances, some go through but the land rates go down dramatically if you have the appropriate epics. Even if that was an actually issue there are still workarounds (buffs). The use of strider in pvp is actually retarded but luckily there are very few abusing this so it's not really a big issue either. For what it's worth there are plenty of solutions to this.It couldhave a cast time,make the rider automatically dismount it when taking set amount of/any damage or being unable to use itin combat ( this is up to@Emerald). Pressing a button and instantly getting insane movement speed during pvp is not really balanced. The main use of it should be to get back in pvp faster in larger maps, not make the user invincible against melee classes.
  7. The purpose

    If it's in your inventory you are already using it. If you have two of them they queue up and work accordingly.
  8. Rank

    wwwww
  9. wtf is this changes????

    No it's not. Cancel should had been gutted considering how busted it is. SPS/Sorc'sare lucky to get away only with such a small cancel nerf.
  10. nerfing everything minus archers

    The guy on the screenshot is on high end gear. DB more than +10, passive/active dm/might. If someone, as geared as him,doesn'thit magnus/pow magesfor as much then how much should he be hitting them for? 3k? Then your average archer without augments/valakas, on a db +5/6~ is supposed to crit you for like 1.5k while you mc them for more than 6k with lightning skills. I agree that the damage gets out of hands when people carry that kind of gear but the same applies for mages. You literally kill that guy in 2 seconds if he is within your range. Obviously you are at a disadvantage on a ranged map but so are the archers in narrow spaced maps.
  11. Multi-TVT balance

    Spawn points need to be reworked. You get the winning wave pushing the losing sides back to their spawn at the start of the event and then spawnkilling them repeatedly since they sit on top of their spawn. Also, I don't know if this is intentional but BP is able to heal OL inside the event. Likewise, OL can cast ritual of life on BP even though both these actions are restricted on the maps.
  12. Worst OVC

    This wasn't directed to any specific clan.I wasn't particularly talking about the FA gained through castle ownership but the general abundance of FA in the server. The benefit gained from converting them into adena scrolls is certainly not a small added benefit. I agree with you however that it's not the most important factor when considering how fast someone progresses. It is, nonetheless, another wayof snowballing a gear lead which is, in my opinion at least, very unhealthy for the longevity of the server. Let's be real, there is no world where solo-players would group up and be ableto contest a castle against already organised people because of the rewards. At least not in the first week of a server which is always the most crucial when it comes to server balance. A castle, regardless of the rewards,will always be an appealing target for organised players since the point of being organised is competition. I don't understand how you cansay that a "twice as fast" progression is an exaggeration when the scroll literally doubles your adena income. This is essentially what an 100% boost means. I am able to make more money than the initial purchase cost every time I am using a scroll and you obviously know yourself than this kind of money is a lot more when it comes to support classes. Obviously the money madedepends on the players performance but I was specifically referring to the already strong players that make use of them. I apologise if I wasn't clear.This was regarding the perspective of a new player, not someone who is ahead of everyone else already. I've tested it myself by playing a nuker only with b grades (pretty much what the average new player would look like) for 3 days and the bonus from having an inferior gear (literally +333% per the system message) didn't matter as the damage is so low that you end up getting only 1-2 adena since multiple people attack the same targets. Obviously the adena reward is huge if you are able to deal the most damage on each target but this is not really realistic when the gear difference is that big. Anyway, my interest is in making the server asbalanced as possibleso that it's enjoyable for everyone and,from what I've experienced so far, adena scrolls contribute negatively to this. In my opinion they should only provide a small adena benefit for the people that actually support the server (they are sold on a Donation Manager afterall) and not to everyone that is able to get their hands on festival adena.
  13. Worst OVC

    It doesn't happen. The worst I've seen was an additional party with a secondary OL and some WL's aside from the core DD/OL/BP/SE party. Anyway, zergs and "organised play" will always be a part of the game. You can't really expect from people to play with integrityand not abuse any advantagesgiven to them. What can be done however is delay how fast the organised clans snowball and overtake the server. This would at least give some breathing room to the rest of the player base and allow them to catch up. People here have been complaining about the two specific clans and mostlyignoringhow toxic the abundance of FA has been for the server. My understanding was that items like adena scrolls were supposed to be used only by a very small portion of the server,however when you have an economy where you can get FA instantly, turn them into adena scrolls and progress twice as fast,you get the clown fiesta that we seethis season. Besides the point of organised play, the adena scroll rate needs to be nerfed. The item was supposed to provide an advantage when you get it with real money but the way it works right now it basically pays itself back more than two times even when you buy FA for 2 adena and convertthem into scrolls.As things standright now, festival adena provide an endless stream of freemoney and the more geared you are the harder the money rewards scale. Gear penalty is irrelevant when random people can't do a thing against fully geared enemies. So to conclude,cut the adena scroll boost in half, somehow reduce the ridiculous amount of FA in the economy,or remove the 3x scavenger + adena scroll synergy so people can't snowball their advantage as fast and have one side overpowering the other within thefirst 3 days of the server.