Emerald

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About Emerald

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  1. when start this server?

    There's a rule not to ask for a wipe if an existing server is running, not a rule about asking when server opens. Anyway like you said, no ETA yet.
  2. LOGUIN problem

    The server is not online for the public yet.
  3. Helios - Maps

    Maps have been given a full makeover, from registration proccess to ending toplist, i'm going to mention only the major changes, hopefully not to forget anything. Registration No more temporary faction change, players will be added to a queue and as soon as possible, they'll be teleported to the event. Registered players will see estimated waiting time and time elapsed since they registered. Territories Added new territory system, every territory have a couple of maps belong to it, when a certain faction owns all maps in a certain territory, they get a special bonus. Players can see territory status from the Informer NPC in town, maps colored in blue are owned by Order, maps colored in red are owned by Chaos, white are not owned by anyone. An aura in the center of the town will represent which faction has more territories (blue = Order, red = Chaos, none = Equal), blue in this example: Toplist The toplist at the end of the map was changed, it will now show top 10 players from both factions, and will show much more details than just score / kills / deaths as the following image (data is randomly generated, therefore it might make no sense). General Rewards:only winner side will get rewarded from now on instead of both sides, in addition to being able to capture and get rewarded from territories, winners will also get a random item (such as BOG, enchants, LS) plus a chance for a recipe / keyparts / materials. Spawning: now area based (not a single point), therefore when players spawn they will have a much wider spawn area (no more spawning ontop of each other, aswell as avoids spawn killing). Onscreen messages:these messages no longer block mouse clicks,scores and time are now shown onscreen top centerorder score shows in blue, while chaos score shows in red. .info:info voiced command was removed, instead, after joining events players will have a small icon of 2 swords in the bottom right corner of the screen, clicking it brings up a window with players current scores. Battlefield Maps There can be more than 1 spawn area now, each spawn area is surrounded by spawnguards, depending on map size. When the event starts, all flags are neutral (instead of initialy belonging to a certain faction), capturing mechanism is same as before. When a flag dies 10 points are shared among the top 10 attackers. Capture the Flag Maps In order to steal a flag, players need to be near the flag (instead of talking to it) for a few seconds, there's a mark on the floor that shows the area. Every time a player takes damage or leave the flag areawhile trying to steal a flag, the timer resets, so you need to kill any nearby enemies before attempting to steal the flag. When taking the flag, you will have 2 minutes to bring it back to your base, as soon as you'll enter your flagpole's area, you will score for your team. You can gain 5 points by just stealing the flag, returning an enemy flag and bringing back a flag to your base. Domination Maps The domination zone is now marked by a colored border and an NPC, the NPC and border color changes according to zone current owners (yellow = neutral, blue = order, red = chaos). The zone will be captured faster the more players are inside it, however, the capturing process will be paused if enemies also enter the zone, and will continue only after all enemies are killed. If during the capturing process all players leave the zone, the capturing percents starts to drop, players get 1 personal score per 2 seconds of being inside the zone. After the zone is capturing, the faction's score will start to raise by 1 per 2 seconds, however personal score will no longer raise unless the zone is under attack. Fortress Maps Fortress maps no longer require using a skill on an NPC in order to capture the fort, it has the same mechanism as domination maps,with the only difference that after a certain faction reaches 50 points, the zone resets back to neutral and sides are switched, both factions will be teleported back to bases outside of the fortress. This will allow a chance for the enemy faction to capture the fortress, even after the fortress was already captured by a certain faction. Siege Maps Siege maps no logner has guards / king, instead, the same mechanism as domination maps is used, with the only difference that every 150 points a certain side makes, the sides are switched, this will allow attackers a chance to score as defenders even if they weren't able to capture the castle while being attackers. This also means that the winners are no longer the faction who owns the castle when the map ends, but rather the faction who managed to get the most score (in order words, the faction who owned the castle for the longer period of time). Finally, spawns are also changed, there's no more mass GK, instead, there are spawn points spread inside and outside the castle protected b spawnguards for both attackers and defenders, spawn points will rotate every certain period of time. While a castle owned by Order or Chaos, the castle gets an aura representing Light and Dark. Escort the PayloadMaps The NPC is no longer attackable, however if there's at least 1 enemy near the NPC, it will stop moving. The NPC will move faster the more players near it, and will score for the faction 1 point every 1 meter (each player near the NPC will gain 1 score per 2 seconds). If the NPC reaches the destination or 8 minutes have passed, the sides are switched. Spawn points will change according to the progress the NPC makes, always the closest spawn point to the NPC will be choosen. The NPC route will be marked on the floor, depending on the escorter's faction (blue/red). Team VS Team Maps Spawn points are now spawn areas (allowing a wider space for spawning to avoid spawn killing). Besides of that, not much changed, enjoy the same old good TvT map type Only 1 change regarding the raid boss - it now spawns in the center of the map instead of spawning on one of the spawn points.
  4. Helios - Rank System

    No ETA yet. Its cool saying you think something, but what good does it bring is the 1m $ quesiton, saying you want it just because it was like that in some other server is plain useless. Some more ranks will probably be added. And hopefully, tommorow i'll get to publish some info / pictures from main events, you're going to see so much changes, so prepare yourselves
  5. Helios - Rank System

    The only title I can take from this list is Marshall, rest are way too much out of context. The server is not online for the public yet.
  6. Helios - Rank System

    Possible, just suggest me new titles I can add that are in the context of the already existing ones, I know Admiral can be added, need 5 others.
  7. Helios - Rank System

    Title rank system and achievement system have been merged together, I don't see the point of having dozen of titles which give nothing when you gain them, and on the other hand having achievement system which rewards but changes nothing visually nor makes you anymore "famous". Also, rebirth system has been removed, instead leveling has been made 4x slower (because with rebirths you had to get max level 4 times). So now, there are only 9 ranks available, each rank requires more than just kills and focuses more on event goals rather than just killing players, in between: level, top player, event score, assists (taking a part in taking down a target, but not nessasrily doing last hit) and ELO. Each rank will be given automatically when requirements are met, aswell as player's title will change to reflect it, the rank will reward the player with items that can be used to learn new skills, some ranks will reward the player with noble / exalted status. There will be a Rank Manager in town, allowing you to see your progress toward the ranks, you will also be able to use it to learn or delete rewarded skills. Npc: Dialog: Skill rewards you can choose from:
  8. Well i like OVC. Do you know wen it starts again?

  9. The Best Faction Server BY FAR !

    It will be helios for sure, there's no ETA, follow us here and on facebook as we will post news soon.
  10. The Best Faction Server BY FAR !

    You already said your bad opnion once in the previous page on this very same topic. Then you said it again 3 comments ago. If I won't be there to tell people that enough is enough, this topic will be filled with opinions of people who really never even played any newer game version, just because of the "this is not lineage anymore" stigma, so stop acting like an angel, I've already been there, long enough, to know how people behave.
  11. The Best Faction Server BY FAR !

    I think you forgot I don't force anyone to play here, you clearly have never played any of the newer game versions. So if you don't even want to give it a chance, stop with the random comments, and start looking for a new server.
  12. The Best Faction Server BY FAR !

    That part, I used to say it myself once aswell, but I gave a chance to the higher game versions and I actually enjoyed them. I'm not going to be forever stuck managing an interlude server, infact, I think this season was our last interlude season (hard words to say, it was easier to say it on High Five ). The options we got on the table now are Helios and Classic. Which game version we use shouldn't really matter much to you when it comes to "this is not lineage anymore", we are using our own unique gameplay, our own features, whatever l2 does there with their new server features matters nothing to us, infact you should be happier for getting a more stable client because the interlude client starts to be unbearable stability wise. We'll use the new features l2 offers that are good for us,such as new bosses, new places for events, new gear and so on obviously. Anyway I said it sometime ago but I'll say it again, our next season is going to run Helios, and after that there'll be a Classic server, its all already planned and being worked on, but there's defenitly no ETA for a new season, there's still tons of work to do.
  13. The Best Faction Server BY FAR !

    That has nothing to do with bad desicions/changes, even with clear announcements telling the percent until the next stage becomes free people still gone mad about it, and like you said, that was the majority of the people, so that feature wasn't really solving anything.
  14. The Best Faction Server BY FAR !

    That feature was in the server the previous season and people gone mad because of items "all of a sudden" going free, so that's why it was removed from this season and gotten just cheaper. There's no miracle solutions for what to do in order to prevent such problems after people getting geared up, our situation is actually pretty good compared to most other pvp servers out there with imba donations and 700% enchant rate / endless limit.
  15. Server Shutdown

    The server will be shutdown at Wednesday 12:00 GMT +2. I want to thank all players who played on our server so far and really hope you enjoy your time here!